*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
+#include "util/u_bitmask.h"
#include "svga_context.h"
#include "svga_state.h"
static INLINE int compare_fs_keys( const struct svga_fs_compile_key *a,
const struct svga_fs_compile_key *b )
{
- unsigned keysize = svga_fs_key_size( a );
- return memcmp( a, b, keysize );
+ unsigned keysize_a = svga_fs_key_size( a );
+ unsigned keysize_b = svga_fs_key_size( b );
+
+ if (keysize_a != keysize_b) {
+ return (int)(keysize_a - keysize_b);
+ }
+ return memcmp( a, b, keysize_a );
}
struct svga_shader_result **out_result )
{
struct svga_shader_result *result;
- enum pipe_error ret;
+ enum pipe_error ret = PIPE_ERROR;
result = svga_translate_fragment_program( fs, key );
if (result == NULL) {
goto fail;
}
+ result->id = util_bitmask_add(svga->fs_bm);
+ if(result->id == UTIL_BITMASK_INVALID_INDEX) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto fail;
+ }
ret = SVGA3D_DefineShader(svga->swc,
- svga->state.next_fs_id,
+ result->id,
SVGA3D_SHADERTYPE_PS,
result->tokens,
result->nr_tokens * sizeof result->tokens[0]);
goto fail;
*out_result = result;
- result->id = svga->state.next_fs_id++;
result->next = fs->base.results;
fs->base.results = result;
return PIPE_OK;
fail:
- if (result)
+ if (result) {
+ if (result->id != UTIL_BITMASK_INVALID_INDEX)
+ util_bitmask_clear( svga->fs_bm, result->id );
svga_destroy_shader_result( result );
+ }
return ret;
}
*/
static int emit_white_fs( struct svga_context *svga )
{
- int ret;
+ int ret = PIPE_ERROR;
/* ps_3_0
* def c0, 1.000000, 0.000000, 0.000000, 1.000000
0x0000ffff,
};
+ assert(SVGA3D_INVALID_ID == UTIL_BITMASK_INVALID_INDEX);
+ svga->state.white_fs_id = util_bitmask_add(svga->fs_bm);
+ if(svga->state.white_fs_id == SVGA3D_INVALID_ID)
+ goto no_fs_id;
+
ret = SVGA3D_DefineShader(svga->swc,
- svga->state.next_fs_id,
+ svga->state.white_fs_id,
SVGA3D_SHADERTYPE_PS,
white_tokens,
sizeof(white_tokens));
if (ret)
- return ret;
+ goto no_definition;
- svga->state.white_fs_id = svga->state.next_fs_id++;
return 0;
+
+no_definition:
+ util_bitmask_clear(svga->fs_bm, svga->state.white_fs_id);
+ svga->state.white_fs_id = SVGA3D_INVALID_ID;
+no_fs_id:
+ return ret;
}
assert(id != SVGA3D_INVALID_ID);
- if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_FRAGMENT]) {
- ret = SVGA3D_SetShader(svga->swc,
- SVGA3D_SHADERTYPE_PS,
+ if (result != svga->state.hw_draw.fs) {
+ ret = SVGA3D_SetShader(svga->swc,
+ SVGA3D_SHADERTYPE_PS,
id );
if (ret)
return ret;
svga->dirty |= SVGA_NEW_FS_RESULT;
- svga->state.hw_draw.shader_id[PIPE_SHADER_FRAGMENT] = id;
svga->state.hw_draw.fs = result;
}