*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
/***********************************************************************
*/
+
+/**
+ * Given a gallium vertex element format, return the corresponding SVGA3D
+ * format. Return SVGA3D_DECLTYPE_MAX for unsupported gallium formats.
+ */
static INLINE SVGA3dDeclType
svga_translate_vertex_format(enum pipe_format format)
{
case PIPE_FORMAT_R16G16B16A16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
case PIPE_FORMAT_R16G16_UNORM: return SVGA3D_DECLTYPE_USHORT2N;
case PIPE_FORMAT_R16G16B16A16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
-
- /* These formats don't exist yet:
- *
- case PIPE_FORMAT_R10G10B10_USCALED: return SVGA3D_DECLTYPE_UDEC3;
- case PIPE_FORMAT_R10G10B10_SNORM: return SVGA3D_DECLTYPE_DEC3N;
+ case PIPE_FORMAT_R10G10B10X2_USCALED: return SVGA3D_DECLTYPE_UDEC3;
+ case PIPE_FORMAT_R10G10B10X2_SNORM: return SVGA3D_DECLTYPE_DEC3N;
case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2;
case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4;
- */
default:
/* There are many formats without hardware support. This case
unsigned i;
boolean need_swvfetch = FALSE;
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
- svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.ve[i].src_format);
+ if (!svga->curr.velems) {
+ /* No vertex elements bound. */
+ return 0;
+ }
+
+ for (i = 0; i < svga->curr.velems->count; i++) {
+ svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format);
if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) {
+ /* Unsupported format - use software fetch */
need_swvfetch = TRUE;
break;
}
/* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
*/
if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
- SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (%d) & prim (%x)\n",
+ SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
__FUNCTION__,
svga->curr.rast->need_pipeline,
(1 << svga->curr.reduced_prim) );
+ SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n",
+ __FUNCTION__,
+ svga->curr.rast->need_pipeline_tris_str,
+ svga->curr.rast->need_pipeline_lines_str,
+ svga->curr.rast->need_pipeline_points_str);
need_pipeline = TRUE;
}
need_pipeline = TRUE;
}
- /* SVGA_NEW_CLIP
- */
- if (!svga->curr.rast->templ.bypass_vs_clip_and_viewport &&
- svga->curr.clip.nr) {
- SVGA_DBG(DEBUG_SWTNL, "%s: userclip\n", __FUNCTION__);
- need_pipeline = TRUE;
- }
-
if (need_pipeline != svga->state.sw.need_pipeline) {
svga->state.sw.need_pipeline = need_pipeline;
svga->dirty |= SVGA_NEW_NEED_PIPELINE;
}
+ /* DEBUG */
+ if (0 && svga->state.sw.need_pipeline)
+ debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline);
+
return 0;
}
{
"need pipeline",
(SVGA_NEW_RAST |
- SVGA_NEW_CLIP |
SVGA_NEW_VS |
SVGA_NEW_REDUCED_PRIMITIVE),
update_need_pipeline
boolean need_swtnl;
if (svga->debug.no_swtnl) {
- svga->state.sw.need_swvfetch = 0;
- svga->state.sw.need_pipeline = 0;
+ svga->state.sw.need_swvfetch = FALSE;
+ svga->state.sw.need_pipeline = FALSE;
}
need_swtnl = (svga->state.sw.need_swvfetch ||
svga->state.sw.need_pipeline);
if (svga->debug.force_swtnl) {
- need_swtnl = 1;
+ need_swtnl = TRUE;
}
+ /*
+ * Some state changes the draw module does makes us belive we
+ * we don't need swtnl. This causes the vdecl code to pickup
+ * the wrong buffers and vertex formats. Try trivial/line-wide.
+ */
+ if (svga->state.sw.in_swtnl_draw)
+ need_swtnl = TRUE;
+
if (need_swtnl != svga->state.sw.need_swtnl) {
SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF,
- "%s need_swvfetch: %s, need_pipeline %s\n",
+ "%s: need_swvfetch %s, need_pipeline %s\n",
__FUNCTION__,
svga->state.sw.need_swvfetch ? "true" : "false",
svga->state.sw.need_pipeline ? "true" : "false");