gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / svga / svga_state_need_swtnl.c
index cac39d62fd1b55291898b73b734e074d72465a2d..5a52c25a4c1ec30536f9cf134e8d0c0dce898011 100644 (file)
 #include "util/u_inlines.h"
 #include "pipe/p_state.h"
 #include "svga_context.h"
+#include "svga_shader.h"
 #include "svga_state.h"
 #include "svga_debug.h"
 #include "svga_hw_reg.h"
 
 
 static enum pipe_error
-update_need_swvfetch(struct svga_context *svga, unsigned dirty)
+update_need_swvfetch(struct svga_context *svga, uint64_t dirty)
 {
    if (!svga->curr.velems) {
       /* No vertex elements bound. */
@@ -57,14 +58,16 @@ struct svga_tracked_state svga_update_need_swvfetch =
 
 
 static enum pipe_error
-update_need_pipeline(struct svga_context *svga, unsigned dirty)
+update_need_pipeline(struct svga_context *svga, uint64_t dirty)
 {
    boolean need_pipeline = FALSE;
    struct svga_vertex_shader *vs = svga->curr.vs;
+   const char *reason = "";
 
    /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
     */
-   if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
+   if (svga->curr.rast &&
+       (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim))) {
       SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
                  __FUNCTION__,
                  svga->curr.rast->need_pipeline,
@@ -75,6 +78,20 @@ update_need_pipeline(struct svga_context *svga, unsigned dirty)
                  svga->curr.rast->need_pipeline_lines_str,
                  svga->curr.rast->need_pipeline_points_str);
       need_pipeline = TRUE;
+
+      switch (svga->curr.reduced_prim) {
+      case PIPE_PRIM_POINTS:
+         reason = svga->curr.rast->need_pipeline_points_str;
+         break;
+      case PIPE_PRIM_LINES:
+         reason = svga->curr.rast->need_pipeline_lines_str;
+         break;
+      case PIPE_PRIM_TRIANGLES:
+         reason = svga->curr.rast->need_pipeline_tris_str;
+         break;
+      default:
+         assert(!"Unexpected reduced prim type");
+      }
    }
 
    /* EDGEFLAGS
@@ -82,16 +99,17 @@ update_need_pipeline(struct svga_context *svga, unsigned dirty)
     if (vs && vs->base.info.writes_edgeflag) {
       SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__);
       need_pipeline = TRUE;
+      reason = "edge flags";
    }
 
    /* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
     */
-   if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
+   if (svga->curr.rast && svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
       unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable;
       unsigned generic_inputs =
          svga->curr.fs ? svga->curr.fs->generic_inputs : 0;
 
-      if (sprite_coord_gen &&
+      if (!svga_have_vgpu10(svga) && sprite_coord_gen &&
           (generic_inputs & ~sprite_coord_gen)) {
          /* The fragment shader is using some generic inputs that are
           * not being replaced by auto-generated point/sprite coords (and
@@ -103,6 +121,7 @@ update_need_pipeline(struct svga_context *svga, unsigned dirty)
           * point stage.
           */
          need_pipeline = TRUE;
+         reason = "point sprite coordinate generation";
       }
    }
 
@@ -115,6 +134,12 @@ update_need_pipeline(struct svga_context *svga, unsigned dirty)
    if (0 && svga->state.sw.need_pipeline)
       debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline);
 
+   if (svga->state.sw.need_pipeline) {
+      assert(reason);
+      pipe_debug_message(&svga->debug.callback, FALLBACK,
+                         "Using semi-fallback for %s", reason);
+   }
+
    return PIPE_OK;
 }
 
@@ -131,7 +156,7 @@ struct svga_tracked_state svga_update_need_pipeline =
 
 
 static enum pipe_error
-update_need_swtnl(struct svga_context *svga, unsigned dirty)
+update_need_swtnl(struct svga_context *svga, uint64_t dirty)
 {
    boolean need_swtnl;