svga: Use consistent hexadecimal representation on debug output.
[mesa.git] / src / gallium / drivers / svga / svga_state_need_swtnl.c
index dfaab53aef44291b8424d31457785ed452314e84..66fea02a4becbcba7b56ae01076b1a078b203a80 100644 (file)
@@ -43,7 +43,7 @@ svga_translate_vertex_format(enum pipe_format format)
    case PIPE_FORMAT_R32G32_FLOAT:         return SVGA3D_DECLTYPE_FLOAT2;
    case PIPE_FORMAT_R32G32B32_FLOAT:      return SVGA3D_DECLTYPE_FLOAT3;
    case PIPE_FORMAT_R32G32B32A32_FLOAT:   return SVGA3D_DECLTYPE_FLOAT4;
-   case PIPE_FORMAT_A8R8G8B8_UNORM:       return SVGA3D_DECLTYPE_D3DCOLOR;
+   case PIPE_FORMAT_B8G8R8A8_UNORM:       return SVGA3D_DECLTYPE_D3DCOLOR;
    case PIPE_FORMAT_R8G8B8A8_USCALED:     return SVGA3D_DECLTYPE_UBYTE4;
    case PIPE_FORMAT_R16G16_SSCALED:       return SVGA3D_DECLTYPE_SHORT2;
    case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4;
@@ -52,14 +52,10 @@ svga_translate_vertex_format(enum pipe_format format)
    case PIPE_FORMAT_R16G16B16A16_SNORM:   return SVGA3D_DECLTYPE_SHORT4N;
    case PIPE_FORMAT_R16G16_UNORM:         return SVGA3D_DECLTYPE_USHORT2N;
    case PIPE_FORMAT_R16G16B16A16_UNORM:   return SVGA3D_DECLTYPE_USHORT4N;
-
-   /* These formats don't exist yet:
-    * 
-   case PIPE_FORMAT_R10G10B10_USCALED:    return SVGA3D_DECLTYPE_UDEC3;
-   case PIPE_FORMAT_R10G10B10_SNORM:      return SVGA3D_DECLTYPE_DEC3N;
+   case PIPE_FORMAT_R10G10B10X2_USCALED:  return SVGA3D_DECLTYPE_UDEC3;
+   case PIPE_FORMAT_R10G10B10X2_SNORM:    return SVGA3D_DECLTYPE_DEC3N;
    case PIPE_FORMAT_R16G16_FLOAT:         return SVGA3D_DECLTYPE_FLOAT16_2;
    case PIPE_FORMAT_R16G16B16A16_FLOAT:   return SVGA3D_DECLTYPE_FLOAT16_4;
-   */
 
    default:
       /* There are many formats without hardware support.  This case
@@ -118,7 +114,7 @@ static int update_need_pipeline( struct svga_context *svga,
    /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
     */
    if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
-      SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (%d) & prim (%x)\n", 
+      SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
                  __FUNCTION__,
                  svga->curr.rast->need_pipeline,
                  (1 << svga->curr.reduced_prim) );