radeonsi: add an initial dump_debug_state implementation dumping shaders
[mesa.git] / src / gallium / drivers / svga / svga_state_tss.c
index 861a0dff03b333427843ee5e2278fc67d134d4c6..41334bd7cb9f1871341ed8704fb7af85c6f52ab1 100644 (file)
@@ -85,7 +85,7 @@ update_tss_binding(struct svga_context *svga,
       struct pipe_sampler_view *sv = svga->curr.sampler_views[i];
 
       /* get min max lod */
-      if (sv) {
+      if (sv && s) {
          min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
          max_lod = MIN2(s->view_max_lod + sv->u.tex.first_level,
                         sv->texture->last_level);
@@ -153,6 +153,7 @@ update_tss_binding(struct svga_context *svga,
          }
          svga->swc->surface_relocation(svga->swc,
                                        &ts[i].value,
+                                       NULL,
                                        handle,
                                        SVGA_RELOC_READ);
          
@@ -164,7 +165,7 @@ update_tss_binding(struct svga_context *svga,
 
    svga->rebind.texture_samplers = FALSE;
 
-   return 0;
+   return PIPE_OK;
 
 fail:
    return PIPE_ERROR_OUT_OF_MEMORY;
@@ -220,6 +221,7 @@ svga_reemit_tss_bindings(struct svga_context *svga)
          handle = queue.bind[i].view->v->handle;
          svga->swc->surface_relocation(svga->swc,
                                        &ts[i].value,
+                                       NULL,
                                        handle,
                                        SVGA_RELOC_READ);
       }
@@ -272,7 +274,7 @@ do {                                                                    \
 } while (0)
 
 
-static INLINE void 
+static inline void 
 svga_queue_tss( struct ts_queue *q,
                 unsigned unit,
                 unsigned tss,