struct pipe_sampler_view *sv = svga->curr.sampler_views[i];
/* get min max lod */
- if (sv) {
+ if (sv && s) {
min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
max_lod = MIN2(s->view_max_lod + sv->u.tex.first_level,
sv->texture->last_level);
} while (0)
-static INLINE void
+static inline void
svga_queue_tss( struct ts_queue *q,
unsigned unit,
unsigned tss,