radeonsi: add an initial dump_debug_state implementation dumping shaders
[mesa.git] / src / gallium / drivers / svga / svga_state_tss.c
index f8b269a101efd2df77ca47eb93ea2282cd4d81f4..41334bd7cb9f1871341ed8704fb7af85c6f52ab1 100644 (file)
@@ -24,6 +24,7 @@
  **********************************************************/
 
 #include "util/u_inlines.h"
+#include "util/u_memory.h"
 #include "pipe/p_defines.h"
 #include "util/u_math.h"
 
@@ -36,7 +37,7 @@
 
 void svga_cleanup_tss_binding(struct svga_context *svga)
 {
-   int i;
+   unsigned i;
    unsigned count = MAX2( svga->curr.num_sampler_views,
                           svga->state.hw_draw.num_views );
 
@@ -44,7 +45,7 @@ void svga_cleanup_tss_binding(struct svga_context *svga)
       struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
 
       svga_sampler_view_reference(&view->v, NULL);
-      pipe_sampler_view_reference( &svga->curr.sampler_views[i], NULL );
+      pipe_sampler_view_release(&svga->pipe, &svga->curr.sampler_views[i]);
       pipe_resource_reference( &view->texture, NULL );
 
       view->dirty = 1;
@@ -52,26 +53,28 @@ void svga_cleanup_tss_binding(struct svga_context *svga)
 }
 
 
-static int
+struct bind_queue {
+   struct {
+      unsigned unit;
+      struct svga_hw_view_state *view;
+   } bind[PIPE_MAX_SAMPLERS];
+
+   unsigned bind_count;
+};
+
+
+static enum pipe_error
 update_tss_binding(struct svga_context *svga, 
                    unsigned dirty )
 {
-   boolean reemit = !!(dirty & SVGA_NEW_COMMAND_BUFFER);
+   boolean reemit = svga->rebind.texture_samplers;
    unsigned i;
    unsigned count = MAX2( svga->curr.num_sampler_views,
                           svga->state.hw_draw.num_views );
    unsigned min_lod;
    unsigned max_lod;
 
-
-   struct {
-      struct {
-         unsigned unit;
-         struct svga_hw_view_state *view;
-      } bind[PIPE_MAX_SAMPLERS];
-
-      unsigned bind_count;
-   } queue;
+   struct bind_queue queue;
 
    queue.bind_count = 0;
    
@@ -79,12 +82,14 @@ update_tss_binding(struct svga_context *svga,
       const struct svga_sampler_state *s = svga->curr.sampler[i];
       struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
       struct pipe_resource *texture = NULL;
+      struct pipe_sampler_view *sv = svga->curr.sampler_views[i];
 
       /* get min max lod */
-      if (svga->curr.sampler_views[i]) {
-         min_lod = MAX2(s->view_min_lod, 0);
-         max_lod = MIN2(s->view_max_lod, svga->curr.sampler_views[i]->texture->last_level);
-         texture = svga->curr.sampler_views[i]->texture;
+      if (sv && s) {
+         min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
+         max_lod = MIN2(s->view_max_lod + sv->u.tex.first_level,
+                        sv->texture->last_level);
+         texture = sv->texture;
       } else {
          min_lod = 0;
          max_lod = 0;
@@ -148,6 +153,7 @@ update_tss_binding(struct svga_context *svga,
          }
          svga->swc->surface_relocation(svga->swc,
                                        &ts[i].value,
+                                       NULL,
                                        handle,
                                        SVGA_RELOC_READ);
          
@@ -157,18 +163,82 @@ update_tss_binding(struct svga_context *svga,
       SVGA_FIFOCommitAll( svga->swc );
    }
 
-   return 0;
+   svga->rebind.texture_samplers = FALSE;
+
+   return PIPE_OK;
 
 fail:
    return PIPE_ERROR_OUT_OF_MEMORY;
 }
 
 
+/*
+ * Rebind textures.
+ *
+ * Similar to update_tss_binding, but without any state checking/update.
+ *
+ * Called at the beginning of every new command buffer to ensure that
+ * non-dirty textures are properly paged-in.
+ */
+enum pipe_error
+svga_reemit_tss_bindings(struct svga_context *svga)
+{
+   unsigned i;
+   enum pipe_error ret;
+   struct bind_queue queue;
+
+   assert(svga->rebind.texture_samplers);
+
+   queue.bind_count = 0;
+
+   for (i = 0; i < svga->state.hw_draw.num_views; i++) {
+      struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
+
+      if (view->v) {
+         queue.bind[queue.bind_count].unit = i;
+         queue.bind[queue.bind_count].view = view;
+         queue.bind_count++;
+      }
+   }
+
+   if (queue.bind_count) {
+      SVGA3dTextureState *ts;
+
+      ret = SVGA3D_BeginSetTextureState(svga->swc,
+                                        &ts,
+                                        queue.bind_count);
+      if (ret != PIPE_OK) {
+         return ret;
+      }
+
+      for (i = 0; i < queue.bind_count; i++) {
+         struct svga_winsys_surface *handle;
+
+         ts[i].stage = queue.bind[i].unit;
+         ts[i].name = SVGA3D_TS_BIND_TEXTURE;
+
+         assert(queue.bind[i].view->v);
+         handle = queue.bind[i].view->v->handle;
+         svga->swc->surface_relocation(svga->swc,
+                                       &ts[i].value,
+                                       NULL,
+                                       handle,
+                                       SVGA_RELOC_READ);
+      }
+
+      SVGA_FIFOCommitAll(svga->swc);
+   }
+
+   svga->rebind.texture_samplers = FALSE;
+
+   return PIPE_OK;
+}
+
+
 struct svga_tracked_state svga_hw_tss_binding = {
    "texture binding emit",
    SVGA_NEW_TEXTURE_BINDING |
-   SVGA_NEW_SAMPLER |
-   SVGA_NEW_COMMAND_BUFFER,
+   SVGA_NEW_SAMPLER,
    update_tss_binding
 };
 
@@ -184,6 +254,8 @@ struct ts_queue {
 
 #define EMIT_TS(svga, unit, val, token, fail)                           \
 do {                                                                    \
+   assert(unit < Elements(svga->state.hw_draw.ts));                     \
+   assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit]));  \
    if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) {        \
       svga_queue_tss( &queue, unit, SVGA3D_TS_##token, val );           \
       svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val;            \
@@ -193,6 +265,8 @@ do {                                                                    \
 #define EMIT_TS_FLOAT(svga, unit, fvalue, token, fail)                  \
 do {                                                                    \
    unsigned val = fui(fvalue);                                          \
+   assert(unit < Elements(svga->state.hw_draw.ts));                     \
+   assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit]));  \
    if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) {        \
       svga_queue_tss( &queue, unit, SVGA3D_TS_##token, val );           \
       svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val;            \
@@ -200,7 +274,7 @@ do {                                                                    \
 } while (0)
 
 
-static INLINE void 
+static inline void 
 svga_queue_tss( struct ts_queue *q,
                 unsigned unit,
                 unsigned tss,
@@ -214,7 +288,7 @@ svga_queue_tss( struct ts_queue *q,
 }
 
 
-static int
+static enum pipe_error
 update_tss(struct svga_context *svga, 
            unsigned dirty )
 {
@@ -266,7 +340,7 @@ update_tss(struct svga_context *svga,
       SVGA_FIFOCommitAll( svga->swc );
    }
 
-   return 0;
+   return PIPE_OK;
 
 fail:
    /* XXX: need to poison cached hardware state on failure to ensure