svga: whitespace and formatting fixes in svga_stage.c
[mesa.git] / src / gallium / drivers / svga / svga_state_tss.c
index a13980d0e13303ee9723f8f0d9a671615a5eb3c5..43b45e54f1b18d4155459d2812fe2f13685b8745 100644 (file)
  */
 void svga_cleanup_tss_binding(struct svga_context *svga)
 {
-   const unsigned shader = PIPE_SHADER_FRAGMENT;
+   const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
    unsigned i;
 
-   for (i = 0; i < Elements(svga->state.hw_draw.views); i++) {
+   for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.views); i++) {
       struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
       if (view) {
          svga_sampler_view_reference(&view->v, NULL);
@@ -90,7 +90,7 @@ emit_tex_binding_unit(struct svga_context *svga,
       }
       else {
          last_level = MIN2(sv->u.tex.last_level, sv->texture->last_level);
-         min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
+         min_lod = s->view_min_lod + sv->u.tex.first_level;
          min_lod = MIN2(min_lod, last_level);
          max_lod = MIN2(s->view_max_lod + sv->u.tex.first_level, last_level);
       }
@@ -140,7 +140,7 @@ static enum pipe_error
 update_tss_binding(struct svga_context *svga, 
                    unsigned dirty )
 {
-   const unsigned shader = PIPE_SHADER_FRAGMENT;
+   const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
    boolean reemit = svga->rebind.flags.texture_samplers;
    unsigned i;
    unsigned count = MAX2( svga->curr.num_sampler_views[shader],
@@ -294,6 +294,7 @@ svga_reemit_tss_bindings(struct svga_context *svga)
 
 struct svga_tracked_state svga_hw_tss_binding = {
    "texture binding emit",
+   SVGA_NEW_FRAME_BUFFER |
    SVGA_NEW_TEXTURE_BINDING |
    SVGA_NEW_STIPPLE |
    SVGA_NEW_SAMPLER,
@@ -316,7 +317,7 @@ svga_queue_tss( struct ts_queue *q,
                 unsigned tss,
                 unsigned value )
 {
-   assert(q->ts_count < sizeof(q->ts)/sizeof(q->ts[0]));
+   assert(q->ts_count < ARRAY_SIZE(q->ts));
    q->ts[q->ts_count].stage = unit;
    q->ts[q->ts_count].name = tss;
    q->ts[q->ts_count].value = value;
@@ -326,8 +327,8 @@ svga_queue_tss( struct ts_queue *q,
 
 #define EMIT_TS(svga, unit, val, token)                                 \
 do {                                                                    \
-   assert(unit < Elements(svga->state.hw_draw.ts));                     \
-   assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit]));  \
+   assert(unit < ARRAY_SIZE(svga->state.hw_draw.ts));                     \
+   STATIC_ASSERT(SVGA3D_TS_##token < ARRAY_SIZE(svga->state.hw_draw.ts[unit])); \
    if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) {        \
       svga_queue_tss( queue, unit, SVGA3D_TS_##token, val );            \
       svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val;            \
@@ -337,8 +338,8 @@ do {                                                                    \
 #define EMIT_TS_FLOAT(svga, unit, fvalue, token)                        \
 do {                                                                    \
    unsigned val = fui(fvalue);                                          \
-   assert(unit < Elements(svga->state.hw_draw.ts));                     \
-   assert(SVGA3D_TS_##token < Elements(svga->state.hw_draw.ts[unit]));  \
+   assert(unit < ARRAY_SIZE(svga->state.hw_draw.ts));                     \
+   STATIC_ASSERT(SVGA3D_TS_##token < ARRAY_SIZE(svga->state.hw_draw.ts[unit])); \
    if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) {        \
       svga_queue_tss( queue, unit, SVGA3D_TS_##token, val );            \
       svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val;            \
@@ -380,7 +381,7 @@ static enum pipe_error
 update_tss(struct svga_context *svga, 
            unsigned dirty )
 {
-   const unsigned shader = PIPE_SHADER_FRAGMENT;
+   const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
    unsigned i;
    struct ts_queue queue;