svga: Update state prototypes to return pipe_error.
[mesa.git] / src / gallium / drivers / svga / svga_state_vs.c
index ae1e77e7d44b022ae946633886d94aaf3c06d70a..0b3b5418e3b5322f9e3edf8607c1930c60c6c1e3 100644 (file)
@@ -23,7 +23,7 @@
  *
  **********************************************************/
 
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "pipe/p_defines.h"
 #include "util/u_format.h"
 #include "util/u_math.h"
@@ -71,7 +71,7 @@ static enum pipe_error compile_vs( struct svga_context *svga,
                                    struct svga_shader_result **out_result )
 {
    struct svga_shader_result *result;
-   enum pipe_error ret = PIPE_OK;
+   enum pipe_error ret = PIPE_ERROR;
 
    result = svga_translate_vertex_program( vs, key );
    if (result == NULL) {
@@ -80,15 +80,17 @@ static enum pipe_error compile_vs( struct svga_context *svga,
    }
 
    result->id = util_bitmask_add(svga->vs_bm);
-   if(result->id == UTIL_BITMASK_INVALID_INDEX)
+   if(result->id == UTIL_BITMASK_INVALID_INDEX) {
+      ret = PIPE_ERROR_OUT_OF_MEMORY;
       goto fail;
+   }
 
    ret = SVGA3D_DefineShader(svga->swc, 
                              result->id,
                              SVGA3D_SHADERTYPE_VS,
                              result->tokens, 
                              result->nr_tokens * sizeof result->tokens[0]);
-   if (ret)
+   if (ret != PIPE_OK)
       goto fail;
 
    *out_result = result;
@@ -107,8 +109,8 @@ fail:
 
 /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE
  */
-static int make_vs_key( struct svga_context *svga,
-                        struct svga_vs_compile_key *key )
+static void
+make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
 {
    memset(key, 0, sizeof *key);
    key->need_prescale = svga->state.hw_clear.prescale.enabled;
@@ -117,31 +119,28 @@ static int make_vs_key( struct svga_context *svga,
       svga->curr.zero_stride_vertex_elements;
    key->num_zero_stride_vertex_elements =
       svga->curr.num_zero_stride_vertex_elements;
-   return 0;
 }
 
 
 
-static int emit_hw_vs( struct svga_context *svga,
-                       unsigned dirty )
+static enum pipe_error
+emit_hw_vs(struct svga_context *svga, unsigned dirty)
 {
    struct svga_shader_result *result = NULL;
    unsigned id = SVGA3D_INVALID_ID;
-   int ret = 0;
+   enum pipe_error ret = PIPE_OK;
 
    /* SVGA_NEW_NEED_SWTNL */
    if (!svga->state.sw.need_swtnl) {
       struct svga_vertex_shader *vs = svga->curr.vs;
       struct svga_vs_compile_key key;
 
-      ret = make_vs_key( svga, &key );
-      if (ret)
-         return ret;
+      make_vs_key( svga, &key );
 
       result = search_vs_key( vs, &key );
       if (!result) {
          ret = compile_vs( svga, vs, &key, &result );
-         if (ret)
+         if (ret != PIPE_OK)
             return ret;
       }
 
@@ -153,14 +152,14 @@ static int emit_hw_vs( struct svga_context *svga,
       ret = SVGA3D_SetShader(svga->swc,
                              SVGA3D_SHADERTYPE_VS,
                              id );
-      if (ret)
+      if (ret != PIPE_OK)
          return ret;
 
       svga->dirty |= SVGA_NEW_VS_RESULT;
       svga->state.hw_draw.vs = result;      
    }
 
-   return 0;
+   return PIPE_OK;
 }
 
 struct svga_tracked_state svga_hw_vs = 
@@ -176,21 +175,24 @@ struct svga_tracked_state svga_hw_vs =
 
 /***********************************************************************
  */
-static int update_zero_stride( struct svga_context *svga,
-                               unsigned dirty )
+static enum pipe_error
+update_zero_stride( struct svga_context *svga,
+                    unsigned dirty )
 {
    unsigned i;
 
    svga->curr.zero_stride_vertex_elements = 0;
    svga->curr.num_zero_stride_vertex_elements = 0;
 
-   for (i = 0; i < svga->curr.num_vertex_elements; i++) {
-      const struct pipe_vertex_element *vel = &svga->curr.ve[i];
+   for (i = 0; i < svga->curr.velems->count; i++) {
+      const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
       const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
          vel->vertex_buffer_index];
+
       if (vbuffer->stride == 0) {
          unsigned const_idx =
             svga->curr.num_zero_stride_vertex_elements;
+        struct pipe_transfer *transfer;
          struct translate *translate;
          struct translate_key key;
          void *mapped_buffer;
@@ -200,10 +202,12 @@ static int update_zero_stride( struct svga_context *svga,
 
          key.output_stride = 4 * sizeof(float);
          key.nr_elements = 1;
+         key.element[0].type = TRANSLATE_ELEMENT_NORMAL;
          key.element[0].input_format = vel->src_format;
          key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
          key.element[0].input_buffer = vel->vertex_buffer_index;
          key.element[0].input_offset = vel->src_offset;
+         key.element[0].instance_divisor = vel->instance_divisor;
          key.element[0].output_offset = const_idx * 4 * sizeof(float);
 
          translate_key_sanitize(&key);
@@ -214,19 +218,21 @@ static int update_zero_stride( struct svga_context *svga,
 
          assert(vel->src_offset == 0);
          
-         mapped_buffer = pipe_buffer_map_range(svga->pipe.screen
+         mapped_buffer = pipe_buffer_map_range(&svga->pipe
                                                vbuffer->buffer,
                                                vel->src_offset,
                                                util_format_get_blocksize(vel->src_format),
-                                               PIPE_BUFFER_USAGE_CPU_READ);
+                                               PIPE_TRANSFER_READ,
+                                              &transfer);
+
          translate->set_buffer(translate, vel->vertex_buffer_index,
                                mapped_buffer,
-                               vbuffer->stride);
-         translate->run(translate, 0, 1,
+                               vbuffer->stride, ~0);
+         translate->run(translate, 0, 1, 0,
                         svga->curr.zero_stride_constants);
 
-         pipe_buffer_unmap(svga->pipe.screen,
-                           vbuffer->buffer);
+         pipe_buffer_unmap(&svga->pipe, transfer);
+
          translate->release(translate);
       }
    }