*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "translate/translate.h"
+#include "tgsi/tgsi_ureg.h"
#include "svga_context.h"
#include "svga_state.h"
#include "svga_cmd.h"
+#include "svga_shader.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
-/***********************************************************************
- */
-
-static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
- const struct svga_vs_compile_key *b )
+static INLINE int
+compare_vs_keys(const struct svga_vs_compile_key *a,
+ const struct svga_vs_compile_key *b)
{
unsigned keysize = svga_vs_key_size( a );
return memcmp( a, b, keysize );
}
-static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *key )
+/** Search for a vertex shader variant */
+static struct svga_shader_variant *
+search_vs_key(const struct svga_vertex_shader *vs,
+ const struct svga_vs_compile_key *key)
{
- struct svga_shader_result *result = vs->base.results;
+ struct svga_shader_variant *variant = vs->base.variants;
assert(key);
- for ( ; result; result = result->next) {
- if (compare_vs_keys( key, &result->key.vkey ) == 0)
- return result;
+ for ( ; variant; variant = variant->next) {
+ if (compare_vs_keys( key, &variant->key.vkey ) == 0)
+ return variant;
}
return NULL;
}
-static enum pipe_error compile_vs( struct svga_context *svga,
- struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *key,
- struct svga_shader_result **out_result )
+/**
+ * If we fail to compile a vertex shader we'll use a dummy/fallback shader
+ * that simply emits a (0,0,0,1) vertex position.
+ */
+static const struct tgsi_token *
+get_dummy_vertex_shader(void)
{
- struct svga_shader_result *result;
- enum pipe_error ret = PIPE_OK;
+ static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
+ struct ureg_program *ureg;
+ const struct tgsi_token *tokens;
+ struct ureg_src src;
+ struct ureg_dst dst;
+ unsigned num_tokens;
- result = svga_translate_vertex_program( vs, key );
- if (result == NULL) {
- ret = PIPE_ERROR_OUT_OF_MEMORY;
- goto fail;
+ ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
+ if (!ureg)
+ return NULL;
+
+ dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
+ src = ureg_DECL_immediate(ureg, zero, 4);
+ ureg_MOV(ureg, dst, src);
+ ureg_END(ureg);
+
+ tokens = ureg_get_tokens(ureg, &num_tokens);
+
+ ureg_destroy(ureg);
+
+ return tokens;
+}
+
+
+/**
+ * Translate TGSI shader into an svga shader variant.
+ */
+static enum pipe_error
+compile_vs(struct svga_context *svga,
+ struct svga_vertex_shader *vs,
+ const struct svga_vs_compile_key *key,
+ struct svga_shader_variant **out_variant)
+{
+ struct svga_shader_variant *variant;
+ enum pipe_error ret = PIPE_ERROR;
+
+ variant = svga_translate_vertex_program( vs, key );
+ if (variant == NULL) {
+ /* some problem during translation, try the dummy shader */
+ const struct tgsi_token *dummy = get_dummy_vertex_shader();
+ if (!dummy) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto fail;
+ }
+ debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
+ FREE((void *) vs->base.tokens);
+ vs->base.tokens = dummy;
+ variant = svga_translate_vertex_program(vs, key);
+ if (variant == NULL) {
+ ret = PIPE_ERROR;
+ goto fail;
+ }
}
- result->id = util_bitmask_add(svga->vs_bm);
- if(result->id == UTIL_BITMASK_INVALID_INDEX)
+ ret = svga_define_shader(svga, SVGA3D_SHADERTYPE_VS, variant);
+ if (ret != PIPE_OK)
goto fail;
- ret = SVGA3D_DefineShader(svga->swc,
- result->id,
- SVGA3D_SHADERTYPE_VS,
- result->tokens,
- result->nr_tokens * sizeof result->tokens[0]);
- if (ret)
- goto fail;
+ *out_variant = variant;
+
+ /* insert variants at head of linked list */
+ variant->next = vs->base.variants;
+ vs->base.variants = variant;
- *out_result = result;
- result->next = vs->base.results;
- vs->base.results = result;
return PIPE_OK;
fail:
- if (result) {
- if (result->id != UTIL_BITMASK_INVALID_INDEX)
- util_bitmask_clear( svga->vs_bm, result->id );
- svga_destroy_shader_result( result );
+ if (variant) {
+ svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant);
}
return ret;
}
-/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE
+/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
*/
-static int make_vs_key( struct svga_context *svga,
- struct svga_vs_compile_key *key )
+static void
+make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
{
memset(key, 0, sizeof *key);
key->need_prescale = svga->state.hw_clear.prescale.enabled;
key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
- key->zero_stride_vertex_elements =
- svga->curr.zero_stride_vertex_elements;
- key->num_zero_stride_vertex_elements =
- svga->curr.num_zero_stride_vertex_elements;
- return 0;
+
+ /* SVGA_NEW_FS */
+ key->fs_generic_inputs = svga->curr.fs->generic_inputs;
+
+ /* SVGA_NEW_VELEMENT */
+ key->adjust_attrib_range = svga->curr.velems->adjust_attrib_range;
+ key->adjust_attrib_w_1 = svga->curr.velems->adjust_attrib_w_1;
}
+/**
+ * svga_reemit_vs_bindings - Reemit the vertex shader bindings
+ */
+enum pipe_error
+svga_reemit_vs_bindings(struct svga_context *svga)
+{
+ enum pipe_error ret;
+ struct svga_winsys_gb_shader *gbshader =
+ svga->state.hw_draw.vs ? svga->state.hw_draw.vs->gb_shader : NULL;
+
+ assert(svga->rebind.vs);
+ assert(svga_have_gb_objects(svga));
+
+ ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
+ if (ret != PIPE_OK)
+ return ret;
-static int emit_hw_vs( struct svga_context *svga,
- unsigned dirty )
+ svga->rebind.vs = FALSE;
+ return PIPE_OK;
+}
+
+
+static enum pipe_error
+emit_hw_vs(struct svga_context *svga, unsigned dirty)
{
- struct svga_shader_result *result = NULL;
- unsigned id = SVGA3D_INVALID_ID;
- int ret = 0;
+ struct svga_shader_variant *variant = NULL;
+ enum pipe_error ret = PIPE_OK;
/* SVGA_NEW_NEED_SWTNL */
if (!svga->state.sw.need_swtnl) {
struct svga_vertex_shader *vs = svga->curr.vs;
struct svga_vs_compile_key key;
- ret = make_vs_key( svga, &key );
- if (ret)
- return ret;
+ make_vs_key( svga, &key );
- result = search_vs_key( vs, &key );
- if (!result) {
- ret = compile_vs( svga, vs, &key, &result );
- if (ret)
+ variant = search_vs_key( vs, &key );
+ if (!variant) {
+ ret = compile_vs( svga, vs, &key, &variant );
+ if (ret != PIPE_OK)
return ret;
}
- assert (result);
- id = result->id;
+ assert(variant);
}
- if (result != svga->state.hw_draw.vs) {
- ret = SVGA3D_SetShader(svga->swc,
- SVGA3D_SHADERTYPE_VS,
- id );
- if (ret)
- return ret;
+ if (variant != svga->state.hw_draw.vs) {
+ if (svga_have_gb_objects(svga)) {
+ struct svga_winsys_gb_shader *gbshader =
+ variant ? variant->gb_shader : NULL;
+
+ /*
+ * Bind is necessary here only because pipebuffer_fenced may move
+ * the shader contents around....
+ */
+ if (gbshader) {
+ ret = SVGA3D_BindGBShader(svga->swc, gbshader);
+ if (ret != PIPE_OK)
+ return ret;
+ }
+
+ ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
+ if (ret != PIPE_OK)
+ return ret;
+
+ svga->rebind.vs = FALSE;
+ }
+ else {
+ unsigned id = variant ? variant->id : SVGA_ID_INVALID;
+ ret = SVGA3D_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS, id);
+ if (ret != PIPE_OK)
+ return ret;
+ }
- svga->dirty |= SVGA_NEW_VS_RESULT;
- svga->state.hw_draw.vs = result;
+ svga->dirty |= SVGA_NEW_VS_VARIANT;
+ svga->state.hw_draw.vs = variant;
}
- return 0;
+ return PIPE_OK;
}
struct svga_tracked_state svga_hw_vs =
{
"vertex shader (hwtnl)",
(SVGA_NEW_VS |
+ SVGA_NEW_FS |
SVGA_NEW_PRESCALE |
- SVGA_NEW_NEED_SWTNL |
- SVGA_NEW_ZERO_STRIDE),
+ SVGA_NEW_VELEMENT |
+ SVGA_NEW_NEED_SWTNL),
emit_hw_vs
};
-
-
-/***********************************************************************
- */
-static int update_zero_stride( struct svga_context *svga,
- unsigned dirty )
-{
- unsigned i;
-
- svga->curr.zero_stride_vertex_elements = 0;
- svga->curr.num_zero_stride_vertex_elements = 0;
-
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
- const struct pipe_vertex_element *vel = &svga->curr.ve[i];
- const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
- vel->vertex_buffer_index];
- if (vbuffer->stride == 0) {
- unsigned const_idx =
- svga->curr.num_zero_stride_vertex_elements;
- struct translate *translate;
- struct translate_key key;
- void *mapped_buffer;
-
- svga->curr.zero_stride_vertex_elements |= (1 << i);
- ++svga->curr.num_zero_stride_vertex_elements;
-
- key.output_stride = 4 * sizeof(float);
- key.nr_elements = 1;
- key.element[0].input_format = vel->src_format;
- key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- key.element[0].input_buffer = vel->vertex_buffer_index;
- key.element[0].input_offset = vel->src_offset;
- key.element[0].output_offset = const_idx * 4 * sizeof(float);
-
- translate_key_sanitize(&key);
- /* translate_generic_create is technically private but
- * we don't want to code-generate, just want generic
- * translation */
- translate = translate_generic_create(&key);
-
- assert(vel->src_offset == 0);
-
- mapped_buffer = pipe_buffer_map_range(svga->pipe.screen,
- vbuffer->buffer,
- vel->src_offset,
- util_format_get_blocksize(vel->src_format),
- PIPE_BUFFER_USAGE_CPU_READ);
- translate->set_buffer(translate, vel->vertex_buffer_index,
- mapped_buffer,
- vbuffer->stride);
- translate->run(translate, 0, 1,
- svga->curr.zero_stride_constants);
-
- pipe_buffer_unmap(svga->pipe.screen,
- vbuffer->buffer);
- translate->release(translate);
- }
- }
-
- if (svga->curr.num_zero_stride_vertex_elements)
- svga->dirty |= SVGA_NEW_ZERO_STRIDE;
-
- return 0;
-}
-
-struct svga_tracked_state svga_hw_update_zero_stride =
-{
- "update zero_stride",
- ( SVGA_NEW_VELEMENT |
- SVGA_NEW_VBUFFER ),
- update_zero_stride
-};