Merge remote branch 'origin/master' into gallium_draw_llvm
[mesa.git] / src / gallium / drivers / svga / svga_state_vs.c
index db30f2735fd1e9bb084fb2add0511ba3fd43ba6f..781f7bf533909b18334fbd4506cb1fdfbca80d16 100644 (file)
@@ -23,8 +23,9 @@
  *
  **********************************************************/
 
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "pipe/p_defines.h"
+#include "util/u_format.h"
 #include "util/u_math.h"
 #include "util/u_bitmask.h"
 #include "translate/translate.h"
@@ -70,7 +71,7 @@ static enum pipe_error compile_vs( struct svga_context *svga,
                                    struct svga_shader_result **out_result )
 {
    struct svga_shader_result *result;
-   enum pipe_error ret = PIPE_OK;
+   enum pipe_error ret = PIPE_ERROR;
 
    result = svga_translate_vertex_program( vs, key );
    if (result == NULL) {
@@ -79,8 +80,10 @@ static enum pipe_error compile_vs( struct svga_context *svga,
    }
 
    result->id = util_bitmask_add(svga->vs_bm);
-   if(result->id == UTIL_BITMASK_INVALID_INDEX)
+   if(result->id == UTIL_BITMASK_INVALID_INDEX) {
+      ret = PIPE_ERROR_OUT_OF_MEMORY;
       goto fail;
+   }
 
    ret = SVGA3D_DefineShader(svga->swc, 
                              result->id,
@@ -183,8 +186,8 @@ static int update_zero_stride( struct svga_context *svga,
    svga->curr.zero_stride_vertex_elements = 0;
    svga->curr.num_zero_stride_vertex_elements = 0;
 
-   for (i = 0; i < svga->curr.num_vertex_elements; i++) {
-      const struct pipe_vertex_element *vel = &svga->curr.ve[i];
+   for (i = 0; i < svga->curr.velems->count; i++) {
+      const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
       const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
          vel->vertex_buffer_index];
       if (vbuffer->stride == 0) {
@@ -199,10 +202,12 @@ static int update_zero_stride( struct svga_context *svga,
 
          key.output_stride = 4 * sizeof(float);
          key.nr_elements = 1;
+         key.element[0].type = TRANSLATE_ELEMENT_NORMAL;
          key.element[0].input_format = vel->src_format;
          key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
          key.element[0].input_buffer = vel->vertex_buffer_index;
          key.element[0].input_offset = vel->src_offset;
+         key.element[0].instance_divisor = vel->instance_divisor;
          key.element[0].output_offset = const_idx * 4 * sizeof(float);
 
          translate_key_sanitize(&key);
@@ -216,12 +221,12 @@ static int update_zero_stride( struct svga_context *svga,
          mapped_buffer = pipe_buffer_map_range(svga->pipe.screen, 
                                                vbuffer->buffer,
                                                vel->src_offset,
-                                               pf_get_size(vel->src_format),
+                                               util_format_get_blocksize(vel->src_format),
                                                PIPE_BUFFER_USAGE_CPU_READ);
          translate->set_buffer(translate, vel->vertex_buffer_index,
                                mapped_buffer,
                                vbuffer->stride);
-         translate->run(translate, 0, 1,
+         translate->run(translate, 0, 1, 0,
                         svga->curr.zero_stride_constants);
 
          pipe_buffer_unmap(svga->pipe.screen,