*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
+#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_bitmask.h"
#include "translate/translate.h"
struct svga_shader_result **out_result )
{
struct svga_shader_result *result;
- enum pipe_error ret = PIPE_OK;
+ enum pipe_error ret = PIPE_ERROR;
result = svga_translate_vertex_program( vs, key );
if (result == NULL) {
}
result->id = util_bitmask_add(svga->vs_bm);
- if(result->id == UTIL_BITMASK_INVALID_INDEX)
+ if(result->id == UTIL_BITMASK_INVALID_INDEX) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
goto fail;
+ }
ret = SVGA3D_DefineShader(svga->swc,
result->id,
svga->curr.zero_stride_vertex_elements = 0;
svga->curr.num_zero_stride_vertex_elements = 0;
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
- const struct pipe_vertex_element *vel = &svga->curr.ve[i];
+ for (i = 0; i < svga->curr.velems->count; i++) {
+ const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
vel->vertex_buffer_index];
if (vbuffer->stride == 0) {
key.output_stride = 4 * sizeof(float);
key.nr_elements = 1;
+ key.element[0].type = TRANSLATE_ELEMENT_NORMAL;
key.element[0].input_format = vel->src_format;
key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
key.element[0].input_buffer = vel->vertex_buffer_index;
key.element[0].input_offset = vel->src_offset;
+ key.element[0].instance_divisor = vel->instance_divisor;
key.element[0].output_offset = const_idx * 4 * sizeof(float);
translate_key_sanitize(&key);
mapped_buffer = pipe_buffer_map_range(svga->pipe.screen,
vbuffer->buffer,
vel->src_offset,
- pf_get_size(vel->src_format),
+ util_format_get_blocksize(vel->src_format),
PIPE_BUFFER_USAGE_CPU_READ);
translate->set_buffer(translate, vel->vertex_buffer_index,
mapped_buffer,
vbuffer->stride);
- translate->run(translate, 0, 1,
+ translate->run(translate, 0, 1, 0,
svga->curr.zero_stride_constants);
pipe_buffer_unmap(svga->pipe.screen,