const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
vel->vertex_buffer_index];
+
if (vbuffer->stride == 0) {
unsigned const_idx =
svga->curr.num_zero_stride_vertex_elements;
+ struct pipe_transfer *transfer;
struct translate *translate;
struct translate_key key;
void *mapped_buffer;
assert(vel->src_offset == 0);
- mapped_buffer = pipe_buffer_map_range(svga->pipe.screen,
+ mapped_buffer = pipe_buffer_map_range(&svga->pipe,
vbuffer->buffer,
vel->src_offset,
util_format_get_blocksize(vel->src_format),
- PIPE_BUFFER_USAGE_CPU_READ);
+ PIPE_TRANSFER_READ,
+ &transfer);
+
translate->set_buffer(translate, vel->vertex_buffer_index,
mapped_buffer,
- vbuffer->stride);
+ vbuffer->stride, ~0);
translate->run(translate, 0, 1, 0,
svga->curr.zero_stride_constants);
- pipe_buffer_unmap(svga->pipe.screen,
- vbuffer->buffer);
+ pipe_buffer_unmap(&svga->pipe, transfer);
+
translate->release(translate);
}
}