nv50: fix bogus error message about 3d surfaces
[mesa.git] / src / gallium / drivers / svga / svga_state_vs.c
index c614281858d3dc73be1980223585897f21d6ed22..ae9a20ebb816e113a106ae2dd7c148517a1fa0e8 100644 (file)
@@ -23,7 +23,7 @@
  *
  **********************************************************/
 
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "pipe/p_defines.h"
 #include "util/u_format.h"
 #include "util/u_math.h"
@@ -71,7 +71,7 @@ static enum pipe_error compile_vs( struct svga_context *svga,
                                    struct svga_shader_result **out_result )
 {
    struct svga_shader_result *result;
-   enum pipe_error ret = PIPE_OK;
+   enum pipe_error ret = PIPE_ERROR;
 
    result = svga_translate_vertex_program( vs, key );
    if (result == NULL) {
@@ -80,8 +80,10 @@ static enum pipe_error compile_vs( struct svga_context *svga,
    }
 
    result->id = util_bitmask_add(svga->vs_bm);
-   if(result->id == UTIL_BITMASK_INVALID_INDEX)
+   if(result->id == UTIL_BITMASK_INVALID_INDEX) {
+      ret = PIPE_ERROR_OUT_OF_MEMORY;
       goto fail;
+   }
 
    ret = SVGA3D_DefineShader(svga->swc, 
                              result->id,
@@ -150,16 +152,13 @@ static int emit_hw_vs( struct svga_context *svga,
    }
 
    if (result != svga->state.hw_draw.vs) {
-      if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX]) {
-         ret = SVGA3D_SetShader(svga->swc,
-                                SVGA3D_SHADERTYPE_VS,
-                                id );
-         if (ret)
-            return ret;
-      }
+      ret = SVGA3D_SetShader(svga->swc,
+                             SVGA3D_SHADERTYPE_VS,
+                             id );
+      if (ret)
+         return ret;
 
       svga->dirty |= SVGA_NEW_VS_RESULT;
-      svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX] = id;
       svga->state.hw_draw.vs = result;      
    }
 
@@ -187,13 +186,15 @@ static int update_zero_stride( struct svga_context *svga,
    svga->curr.zero_stride_vertex_elements = 0;
    svga->curr.num_zero_stride_vertex_elements = 0;
 
-   for (i = 0; i < svga->curr.num_vertex_elements; i++) {
-      const struct pipe_vertex_element *vel = &svga->curr.ve[i];
+   for (i = 0; i < svga->curr.velems->count; i++) {
+      const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
       const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
          vel->vertex_buffer_index];
+
       if (vbuffer->stride == 0) {
          unsigned const_idx =
             svga->curr.num_zero_stride_vertex_elements;
+        struct pipe_transfer *transfer;
          struct translate *translate;
          struct translate_key key;
          void *mapped_buffer;
@@ -219,19 +220,21 @@ static int update_zero_stride( struct svga_context *svga,
 
          assert(vel->src_offset == 0);
          
-         mapped_buffer = pipe_buffer_map_range(svga->pipe.screen
+         mapped_buffer = pipe_buffer_map_range(&svga->pipe
                                                vbuffer->buffer,
                                                vel->src_offset,
                                                util_format_get_blocksize(vel->src_format),
-                                               PIPE_BUFFER_USAGE_CPU_READ);
+                                               PIPE_TRANSFER_READ,
+                                              &transfer);
+
          translate->set_buffer(translate, vel->vertex_buffer_index,
                                mapped_buffer,
-                               vbuffer->stride);
-         translate->run(translate, 0, 1,
+                               vbuffer->stride, ~0);
+         translate->run(translate, 0, 1, 0,
                         svga->curr.zero_stride_constants);
 
-         pipe_buffer_unmap(svga->pipe.screen,
-                           vbuffer->buffer);
+         pipe_buffer_unmap(&svga->pipe, transfer);
+
          translate->release(translate);
       }
    }