}
+/* A helper function to sync up the two surface handles.
+ */
+static void
+svga_texture_copy_handle_resource(struct svga_context *svga,
+ struct svga_texture *src_tex,
+ struct svga_winsys_surface *dst,
+ unsigned int numMipLevels,
+ unsigned int numLayers,
+ int zslice_pick,
+ unsigned int mipoffset,
+ unsigned int layeroffset)
+{
+ unsigned int i, j;
+ unsigned int zoffset = 0;
+
+ /* A negative zslice_pick implies zoffset at 0, and depth to copy is
+ * from the depth of the texture at the particular mipmap level.
+ */
+ if (zslice_pick >= 0)
+ zoffset = zslice_pick;
+
+ for (i = 0; i < numMipLevels; i++) {
+ unsigned int miplevel = i + mipoffset;
+
+ for (j = 0; j < numLayers; j++) {
+ if (svga_is_texture_level_defined(src_tex, j+layeroffset, miplevel)) {
+ unsigned depth = (zslice_pick < 0 ?
+ u_minify(src_tex->b.b.depth0, miplevel) : 1);
+
+ svga_texture_copy_handle(svga,
+ src_tex->handle,
+ 0, 0, zoffset,
+ miplevel,
+ j + layeroffset,
+ dst, 0, 0, 0, i, j,
+ u_minify(src_tex->b.b.width0, miplevel),
+ u_minify(src_tex->b.b.height0, miplevel),
+ depth);
+ }
+ }
+ }
+}
+
+
struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context *svga,
struct svga_texture *tex,
int layer_pick,
unsigned num_layers,
int zslice_pick,
+ boolean cacheable,
struct svga_host_surface_cache_key *key) /* OUT */
{
struct svga_screen *ss = svga_screen(svga->pipe.screen);
- struct svga_winsys_surface *handle;
- uint32_t i, j;
- unsigned z_offset = 0;
+ struct svga_winsys_surface *handle = NULL;
+ boolean validated;
+ boolean needCopyResource;
- SVGA_DBG(DEBUG_PERF,
+ SVGA_DBG(DEBUG_PERF,
"svga: Create surface view: layer %d zslice %d mips %d..%d\n",
layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
+ SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_EMULATESURFACEVIEW);
+
key->flags = flags;
key->format = format;
key->numMipLevels = num_mip;
key->cachable = 1;
key->arraySize = 1;
key->numFaces = 1;
- key->sampleCount = tex->b.b.nr_samples;
+
+ /* single sample surface can be treated as non-multisamples surface */
+ key->sampleCount = tex->b.b.nr_samples > 1 ? tex->b.b.nr_samples : 0;
if (key->sampleCount > 1) {
key->flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
}
-
+
if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
key->flags |= SVGA3D_SURFACE_CUBEMAP;
key->numFaces = 6;
if (key->format == SVGA3D_FORMAT_INVALID) {
key->cachable = 0;
- return NULL;
+ goto done;
+ }
+
+ if (cacheable && tex->backed_handle &&
+ memcmp(key, &tex->backed_key, sizeof *key) == 0) {
+ handle = tex->backed_handle;
+ needCopyResource = tex->backed_age < tex->age;
+ } else {
+ SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
+ handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT,
+ &validated, key);
+ needCopyResource = TRUE;
+
+ if (cacheable && !tex->backed_handle) {
+ tex->backed_handle = handle;
+ memcpy(&tex->backed_key, key, sizeof *key);
+ }
}
- SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
- handle = svga_screen_surface_create(ss, bind_flags, PIPE_USAGE_DEFAULT, key);
if (!handle) {
key->cachable = 0;
- return NULL;
+ goto done;
}
SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
if (layer_pick < 0)
layer_pick = 0;
- if (zslice_pick >= 0)
- z_offset = zslice_pick;
-
- for (i = 0; i < key->numMipLevels; i++) {
- for (j = 0; j < key->numFaces * key->arraySize; j++) {
- if (svga_is_texture_level_defined(tex, j + layer_pick, i + start_mip)) {
- unsigned depth = (zslice_pick < 0 ?
- u_minify(tex->b.b.depth0, i + start_mip) :
- 1);
-
- svga_texture_copy_handle(svga,
- tex->handle,
- 0, 0, z_offset,
- i + start_mip,
- j + layer_pick,
- handle, 0, 0, 0, i, j,
- u_minify(tex->b.b.width0, i + start_mip),
- u_minify(tex->b.b.height0, i + start_mip),
- depth);
- }
- }
+ if (needCopyResource) {
+ svga_texture_copy_handle_resource(svga, tex, handle,
+ key->numMipLevels,
+ key->numFaces * key->arraySize,
+ zslice_pick, start_mip, layer_pick);
+ tex->backed_age = tex->age;
}
+done:
+ SVGA_STATS_TIME_POP(ss->sws);
+
return handle;
}
unsigned nlayers = 1;
SVGA3dSurfaceFlags flags = 0;
SVGA3dSurfaceFormat format;
+ struct pipe_surface *retVal = NULL;
s = CALLOC_STRUCT(svga_surface);
if (!s)
return NULL;
+ SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
+
if (pt->target == PIPE_TEXTURE_CUBE) {
layer = surf_tmpl->u.tex.first_layer;
zslice = 0;
bind = PIPE_BIND_RENDER_TARGET;
}
- if (tex->imported)
+ if (tex->imported) {
+ /* imported resource (a window) */
format = tex->key.format;
- else
+ if (util_format_is_srgb(surf_tmpl->format)) {
+ /* sRGB rendering to window */
+ format = svga_linear_to_srgb(format);
+ }
+ }
+ else {
format = svga_translate_format(ss, surf_tmpl->format, bind);
+ }
assert(format != SVGA3D_FORMAT_INVALID);
if (view) {
- SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u layer %u z %u, %p\n",
+ SVGA_DBG(DEBUG_VIEWS,
+ "New backed surface view: resource %p, level %u layer %u z %u, %p\n",
pt, surf_tmpl->u.tex.level, layer, zslice, s);
if (svga_have_vgpu10(svga)) {
/* When we clone the surface view resource, use the format used in
* the creation of the original resource.
*/
- s->handle = svga_texture_view_surface(svga, tex, bind, flags, tex->key.format,
+ s->handle = svga_texture_view_surface(svga, tex, bind, flags,
+ tex->key.format,
surf_tmpl->u.tex.level, 1,
- layer, nlayers, zslice, &s->key);
+ layer, nlayers, zslice,
+ TRUE, &s->key);
if (!s->handle) {
FREE(s);
- return NULL;
+ goto done;
}
s->key.format = format;
s->real_level = 0;
s->real_zslice = 0;
} else {
- SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
+ SVGA_DBG(DEBUG_VIEWS,
+ "New surface view: resource %p, level %u, layer %u, z %u, %p\n",
pt, surf_tmpl->u.tex.level, layer, zslice, s);
memset(&s->key, 0, sizeof s->key);
}
svga->hud.num_surface_views++;
+ retVal = &s->base;
- return &s->base;
+done:
+ SVGA_STATS_TIME_POP(ss->sws);
+ return retVal;
}
{
struct svga_context *svga = svga_context(pipe);
struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surf = NULL;
boolean view = FALSE;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
+
if (svga_screen(screen)->debug.force_surface_view)
view = TRUE;
if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
view = FALSE;
- return svga_create_surface_view(pipe, pt, surf_tmpl, view);
+ surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
+
+ SVGA_STATS_TIME_POP(svga_sws(svga));
+
+ return surf;
}
static struct svga_surface *
create_backed_surface_view(struct svga_context *svga, struct svga_surface *s)
{
- struct svga_surface *bs = s->backed;
+ struct svga_texture *tex = svga_texture(s->base.texture);
- if (bs == NULL) {
- struct svga_texture *tex = svga_texture(s->base.texture);
+ if (!s->backed) {
struct pipe_surface *backed_view;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga),
+ SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
+
backed_view = svga_create_surface_view(&svga->pipe,
&tex->b.b,
&s->base,
TRUE);
if (!backed_view)
- return NULL;
+ goto done;
- bs = svga_surface(backed_view);
- s->backed = bs;
+ s->backed = svga_surface(backed_view);
+
+ SVGA_STATS_TIME_POP(svga_sws(svga));
}
+ else if (s->backed->age < tex->age) {
+ /*
+ * There is already an existing backing surface, but we still need to
+ * sync the backing resource if the original resource has been modified
+ * since the last copy.
+ */
+ struct svga_surface *bs = s->backed;
+ unsigned int layer, zslice;
- svga_mark_surface_dirty(&bs->base);
+ assert(bs->handle);
- return bs;
+ switch (tex->b.b.target) {
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ layer = s->base.u.tex.first_layer;
+ zslice = 0;
+ break;
+ default:
+ layer = 0;
+ zslice = s->base.u.tex.first_layer;
+ }
+
+ svga_texture_copy_handle_resource(svga, tex, bs->handle,
+ bs->key.numMipLevels,
+ bs->key.numFaces * bs->key.arraySize,
+ zslice, s->base.u.tex.level, layer);
+ }
+
+ svga_mark_surface_dirty(&s->backed->base);
+ s->backed->age = tex->age;
+
+done:
+ return s->backed;
}
/**
svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
{
enum pipe_error ret = PIPE_OK;
- unsigned shader;
+ enum pipe_shader_type shader;
assert(svga_have_vgpu10(svga));
+ assert(s);
+
+ SVGA_STATS_TIME_PUSH(svga_sws(svga),
+ SVGA_STATS_TIME_VALIDATESURFACEVIEW);
/**
* DX spec explicitly specifies that no resource can be bound to a render
"same resource used in shaderResource and renderTarget 0x%x\n",
s->handle);
s = create_backed_surface_view(svga, s);
- if (!s)
- return NULL;
+ if (s)
+ svga->state.hw_draw.has_backed_views = TRUE;
+
+ /* s may be null here if the function failed */
break;
}
}
- if (s->view_id == SVGA3D_INVALID_ID) {
+ if (s && s->view_id == SVGA3D_INVALID_ID) {
SVGA3dResourceType resType;
SVGA3dRenderTargetViewDesc desc;
+ struct svga_texture *stex = svga_texture(s->base.texture);
+
+ if (stex->validated == FALSE) {
+ assert(stex->handle);
+
+ /* We are about to render into a surface that has not been validated.
+ * First invalidate the surface so that the device does not
+ * need to update the host-side copy with the invalid
+ * content when the associated mob is first bound to the surface.
+ */
+ if (svga->swc->surface_invalidate(svga->swc, stex->handle) != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = svga->swc->surface_invalidate(svga->swc, stex->handle);
+ assert(ret == PIPE_OK);
+ }
+ stex->validated = TRUE;
+ }
desc.tex.mipSlice = s->real_level;
desc.tex.firstArraySlice = s->real_layer + s->real_zslice;
s->view_id = util_bitmask_add(svga->surface_view_id_bm);
- switch (s->base.texture->target) {
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_1D_ARRAY:
- resType = SVGA3D_RESOURCE_TEXTURE1D;
- break;
- case PIPE_TEXTURE_RECT:
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE:
- /* drawing to cube map is treated as drawing to 2D array */
- resType = SVGA3D_RESOURCE_TEXTURE2D;
- break;
- case PIPE_TEXTURE_3D:
- resType = SVGA3D_RESOURCE_TEXTURE3D;
- break;
- default:
- assert(!"Unexpected texture target");
- resType = SVGA3D_RESOURCE_TEXTURE2D;
- }
+ resType = svga_resource_type(s->base.texture->target);
if (util_format_is_depth_or_stencil(s->base.format)) {
ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
&desc);
}
else {
+ SVGA3dSurfaceFormat view_format = s->key.format;
+ const struct svga_texture *stex = svga_texture(s->base.texture);
+
+ /* Can't create RGBA render target view of a RGBX surface so adjust
+ * the view format. We do something similar for texture samplers in
+ * svga_validate_pipe_sampler_view().
+ */
+ if (view_format == SVGA3D_B8G8R8A8_UNORM &&
+ (stex->key.format == SVGA3D_B8G8R8X8_UNORM ||
+ stex->key.format == SVGA3D_B8G8R8X8_TYPELESS)) {
+ view_format = SVGA3D_B8G8R8X8_UNORM;
+ }
+
ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
s->view_id,
s->handle,
- s->key.format,
+ view_format,
resType,
&desc);
}
if (ret != PIPE_OK) {
util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
s->view_id = SVGA3D_INVALID_ID;
- return NULL;
+ s = NULL;
}
}
- return &s->base;
+
+ SVGA_STATS_TIME_POP(svga_sws(svga));
+
+ return s ? &s->base : NULL;
}
struct svga_screen *ss = svga_screen(surf->texture->screen);
enum pipe_error ret = PIPE_OK;
+ SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_DESTROYSURFACE);
+
/* Destroy the backed view surface if it exists */
if (s->backed) {
svga_surface_destroy(pipe, &s->backed->base);
s->backed = NULL;
}
- if (s->handle != t->handle) {
+ /* Destroy the surface handle if this is a backed handle and
+ * it is not being cached in the texture.
+ */
+ if (s->handle != t->handle && s->handle != t->backed_handle) {
SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
svga_screen_surface_destroy(ss, &s->key, &s->handle);
}
if (s->view_id != SVGA3D_INVALID_ID) {
unsigned try;
- assert(svga_have_vgpu10(svga));
- for (try = 0; try < 2; try++) {
- if (util_format_is_depth_or_stencil(s->base.format)) {
- ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
- }
- else {
- ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
+ /* The SVGA3D device will generate a device error if the
+ * render target view or depth stencil view is destroyed from
+ * a context other than the one it was created with.
+ * Similar to shader resource view, in this case, we will skip
+ * the destroy for now.
+ */
+ if (surf->context != pipe) {
+ _debug_printf("context mismatch in %s\n", __func__);
+ }
+ else {
+ assert(svga_have_vgpu10(svga));
+ for (try = 0; try < 2; try++) {
+ if (util_format_is_depth_or_stencil(s->base.format)) {
+ ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
+ }
+ else {
+ ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
+ }
+ if (ret == PIPE_OK)
+ break;
+ svga_context_flush(svga, NULL);
}
- if (ret == PIPE_OK)
- break;
- svga_context_flush(svga, NULL);
+ assert(ret == PIPE_OK);
+ util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
}
- assert(ret == PIPE_OK);
- util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
}
pipe_resource_reference(&surf->texture, NULL);
FREE(surf);
svga->hud.num_surface_views--;
+ SVGA_STATS_TIME_POP(ss->sws);
}
-static void
+static void
svga_mark_surface_dirty(struct pipe_surface *surf)
{
struct svga_surface *s = svga_surface(surf);
/* Increment the view_age and texture age for this surface's mipmap
* level so that any sampler views into the texture are re-validated too.
+ * Note: we age the texture for backed surface view only when the
+ * backed surface is propagated to the original surface.
*/
- svga_age_texture_view(tex, surf->u.tex.level);
+ if (s->handle == tex->handle)
+ svga_age_texture_view(tex, surf->u.tex.level);
}
void
svga_mark_surfaces_dirty(struct svga_context *svga)
{
- struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
unsigned i;
+ struct svga_hw_clear_state *hw = &svga->state.hw_clear;
+
+ if (svga_have_vgpu10(svga)) {
- for (i = 0; i < svgascreen->max_color_buffers; i++) {
- if (svga->curr.framebuffer.cbufs[i])
- svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
+ /* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
+ * This surface can be the backed surface.
+ */
+ for (i = 0; i < hw->num_rendertargets; i++) {
+ if (hw->rtv[i])
+ svga_mark_surface_dirty(hw->rtv[i]);
+ }
+ if (hw->dsv)
+ svga_mark_surface_dirty(hw->dsv);
+ } else {
+ for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
+ if (svga->curr.framebuffer.cbufs[i])
+ svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
+ }
+ if (svga->curr.framebuffer.zsbuf)
+ svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
}
- if (svga->curr.framebuffer.zsbuf)
- svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
}
* pipe is optional context to inline the blit command in.
*/
void
-svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
+svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
+ boolean reset)
{
struct svga_surface *s = svga_surface(surf);
struct svga_texture *tex = svga_texture(surf->texture);
struct svga_screen *ss = svga_screen(surf->texture->screen);
- unsigned zslice, layer;
- unsigned nlayers = 1;
- unsigned i;
if (!s->dirty)
return;
- if (surf->texture->target == PIPE_TEXTURE_CUBE) {
- zslice = 0;
- layer = surf->u.tex.first_layer;
- }
- else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
- surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
- zslice = 0;
- layer = surf->u.tex.first_layer;
- nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
- }
- else {
- zslice = surf->u.tex.first_layer;
- layer = 0;
- }
+ SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_PROPAGATESURFACE);
+
+ /* Reset the dirty flag if specified. This is to ensure that
+ * the dirty flag will not be reset and stay unset when the backing
+ * surface is still being bound and rendered to.
+ * The reset flag will be set to TRUE when the surface is propagated
+ * and will be unbound.
+ */
+ s->dirty = !reset;
- s->dirty = FALSE;
ss->texture_timestamp++;
svga_age_texture_view(tex, surf->u.tex.level);
if (s->handle != tex->handle) {
+ unsigned zslice, layer;
+ unsigned nlayers = 1;
+ unsigned i;
+
+ if (surf->texture->target == PIPE_TEXTURE_CUBE) {
+ zslice = 0;
+ layer = surf->u.tex.first_layer;
+ }
+ else if (surf->texture->target == PIPE_TEXTURE_1D_ARRAY ||
+ surf->texture->target == PIPE_TEXTURE_2D_ARRAY) {
+ zslice = 0;
+ layer = surf->u.tex.first_layer;
+ nlayers = surf->u.tex.last_layer - surf->u.tex.first_layer + 1;
+ }
+ else {
+ zslice = surf->u.tex.first_layer;
+ layer = 0;
+ }
+
SVGA_DBG(DEBUG_VIEWS,
- "svga: Surface propagate: tex %p, level %u, from %p\n",
- tex, surf->u.tex.level, surf);
+ "Propagate surface %p to resource %p, level %u\n",
+ surf, tex, surf->u.tex.level);
for (i = 0; i < nlayers; i++) {
svga_texture_copy_handle(svga,
- s->handle, 0, 0, 0, s->real_level, s->real_layer + i,
- tex->handle, 0, 0, zslice, surf->u.tex.level, layer + i,
+ s->handle, 0, 0, 0, s->real_level,
+ s->real_layer + i,
+ tex->handle, 0, 0, zslice, surf->u.tex.level,
+ layer + i,
u_minify(tex->b.b.width0, surf->u.tex.level),
- u_minify(tex->b.b.height0, surf->u.tex.level), 1);
+ u_minify(tex->b.b.height0, surf->u.tex.level),
+ 1);
svga_define_texture_level(tex, layer + i, surf->u.tex.level);
}
+
+ /* Sync the surface view age with the texture age */
+ s->age = tex->age;
+
+ /* If this backed surface is cached in the texture,
+ * update the backed age as well.
+ */
+ if (tex->backed_handle == s->handle) {
+ tex->backed_age = tex->age;
+ }
+ }
+
+ SVGA_STATS_TIME_POP(ss->sws);
+}
+
+
+/**
+ * If any of the render targets are in backing texture views, propagate any
+ * changes to them back to the original texture.
+ */
+void
+svga_propagate_rendertargets(struct svga_context *svga)
+{
+ unsigned i;
+
+ /* Early exit if there is no backing texture views in use */
+ if (!svga->state.hw_draw.has_backed_views)
+ return;
+
+ /* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
+ * not the svga->curr.framebuffer surfaces, because it's the former
+ * surfaces which may be backing surface views (the actual render targets).
+ */
+ for (i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
+ struct pipe_surface *s = svga->state.hw_clear.rtv[i];
+ if (s) {
+ svga_propagate_surface(svga, s, FALSE);
+ }
+ }
+
+ if (svga->state.hw_clear.dsv) {
+ svga_propagate_surface(svga, svga->state.hw_clear.dsv, FALSE);
}
}