uint32_t i, j;
unsigned z_offset = 0;
- SVGA_DBG(DEBUG_PERF,
+ SVGA_DBG(DEBUG_PERF,
"svga: Create surface view: layer %d zslice %d mips %d..%d\n",
layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
if (key->sampleCount > 1) {
key->flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
}
-
+
if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
key->flags |= SVGA3D_SURFACE_CUBEMAP;
key->numFaces = 6;
1);
svga_texture_copy_handle(svga,
- tex->handle,
- 0, 0, z_offset,
- i + start_mip,
+ tex->handle,
+ 0, 0, z_offset,
+ i + start_mip,
j + layer_pick,
handle, 0, 0, 0, i, j,
u_minify(tex->b.b.width0, i + start_mip),
/* When we clone the surface view resource, use the format used in
* the creation of the original resource.
*/
- s->handle = svga_texture_view_surface(svga, tex, bind, flags, tex->key.format,
+ s->handle = svga_texture_view_surface(svga, tex, bind, flags,
+ tex->key.format,
surf_tmpl->u.tex.level, 1,
layer, nlayers, zslice, &s->key);
if (!s->handle) {
s->real_level = 0;
s->real_zslice = 0;
} else {
- SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
+ SVGA_DBG(DEBUG_VIEWS,
+ "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
pt, surf_tmpl->u.tex.level, layer, zslice, s);
memset(&s->key, 0, sizeof s->key);
{
struct svga_surface *bs = s->backed;
- if (bs == NULL) {
+ if (!bs) {
struct svga_texture *tex = svga_texture(s->base.texture);
struct pipe_surface *backed_view;
&desc);
}
else {
+ SVGA3dSurfaceFormat view_format = s->key.format;
+ const struct svga_texture *stex = svga_texture(s->base.texture);
+
+ /* Can't create RGBA render target view of a RGBX surface so adjust
+ * the view format. We do something similar for texture samplers in
+ * svga_validate_pipe_sampler_view().
+ */
+ if (view_format == SVGA3D_B8G8R8A8_UNORM &&
+ stex->key.format == SVGA3D_B8G8R8X8_TYPELESS) {
+ view_format = SVGA3D_B8G8R8X8_UNORM;
+ }
+
ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
s->view_id,
s->handle,
- s->key.format,
+ view_format,
resType,
&desc);
}
}
-static void
+static void
svga_mark_surface_dirty(struct pipe_surface *surf)
{
struct svga_surface *s = svga_surface(surf);
tex, surf->u.tex.level, surf);
for (i = 0; i < nlayers; i++) {
svga_texture_copy_handle(svga,
- s->handle, 0, 0, 0, s->real_level, s->real_layer + i,
- tex->handle, 0, 0, zslice, surf->u.tex.level, layer + i,
+ s->handle, 0, 0, 0, s->real_level,
+ s->real_layer + i,
+ tex->handle, 0, 0, zslice, surf->u.tex.level,
+ layer + i,
u_minify(tex->b.b.width0, surf->u.tex.level),
- u_minify(tex->b.b.height0, surf->u.tex.level), 1);
+ u_minify(tex->b.b.height0, surf->u.tex.level),
+ 1);
svga_define_texture_level(tex, layer + i, surf->u.tex.level);
}
}