* original surface is the shader resource.
*/
struct svga_surface *backed;
+ unsigned age; /* timestamp when the backed resource is
+ * synced with the original resource.
+ */
};
+void
+svga_mark_surfaces_dirty(struct svga_context *svga);
+
extern void
-svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf);
+svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
+ boolean reset);
+
+void
+svga_propagate_rendertargets(struct svga_context *svga);
extern boolean
svga_surface_needs_propagation(const struct pipe_surface *surf);
int layer_pick,
unsigned num_layers,
int zslice_pick,
+ boolean cacheable,
struct svga_host_surface_cache_key *key); /* OUT */
struct pipe_surface *
svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s);
+static inline SVGA3dResourceType
+svga_resource_type(enum pipe_texture_target target)
+{
+ switch (target) {
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ return SVGA3D_RESOURCE_TEXTURE1D;
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE:
+ /* drawing to cube map is treated as drawing to 2D array */
+ return SVGA3D_RESOURCE_TEXTURE2D;
+ case PIPE_TEXTURE_3D:
+ return SVGA3D_RESOURCE_TEXTURE3D;
+ default:
+ assert(!"Unexpected texture target");
+ return SVGA3D_RESOURCE_TEXTURE2D;
+ }
+}
#endif