r600/compute: add support for TGSI compute shaders. (v1.1)
[mesa.git] / src / gallium / drivers / svga / svga_surface.h
index 2f003b22cc60a255d2b90aaf624630dbfb02ebdd..8df1006d27648ba66c49e55bfafa7401ab51ba67 100644 (file)
@@ -72,11 +72,21 @@ struct svga_surface
     * original surface is the shader resource.
     */
    struct svga_surface *backed;
+   unsigned age;                   /* timestamp when the backed resource is
+                                    * synced with the original resource.
+                                    */
 };
 
 
+void
+svga_mark_surfaces_dirty(struct svga_context *svga);
+
 extern void
-svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf);
+svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
+                       boolean reset);
+
+void
+svga_propagate_rendertargets(struct svga_context *svga);
 
 extern boolean
 svga_surface_needs_propagation(const struct pipe_surface *surf);
@@ -92,6 +102,7 @@ svga_texture_view_surface(struct svga_context *svga,
                           int layer_pick,
                           unsigned num_layers,
                           int zslice_pick,
+                          boolean cacheable,
                           struct svga_host_surface_cache_key *key); /* OUT */
 
 
@@ -122,5 +133,25 @@ svga_surface_const(const struct pipe_surface *surface)
 struct pipe_surface *
 svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s);
 
+static inline SVGA3dResourceType
+svga_resource_type(enum pipe_texture_target target)
+{
+   switch (target) {
+   case PIPE_TEXTURE_1D:
+   case PIPE_TEXTURE_1D_ARRAY:
+      return SVGA3D_RESOURCE_TEXTURE1D;
+   case PIPE_TEXTURE_RECT:
+   case PIPE_TEXTURE_2D:
+   case PIPE_TEXTURE_2D_ARRAY:
+   case PIPE_TEXTURE_CUBE:
+      /* drawing to cube map is treated as drawing to 2D array */
+      return SVGA3D_RESOURCE_TEXTURE2D;
+   case PIPE_TEXTURE_3D:
+      return SVGA3D_RESOURCE_TEXTURE3D;
+   default:
+      assert(!"Unexpected texture target");
+      return SVGA3D_RESOURCE_TEXTURE2D;
+   }
+}
 
 #endif