svga: add support for rendering to cubemap array
[mesa.git] / src / gallium / drivers / svga / svga_surface.h
index 18cb9c1869d9844d86c4e5592a22590ec678d33b..b1a7728084df477d4bbb668792d9ec195e1e4a17 100644 (file)
@@ -72,11 +72,18 @@ struct svga_surface
     * original surface is the shader resource.
     */
    struct svga_surface *backed;
+   unsigned age;                   /* timestamp when the backed resource is
+                                    * synced with the original resource.
+                                    */
 };
 
 
+void
+svga_mark_surfaces_dirty(struct svga_context *svga);
+
 extern void
-svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf);
+svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
+                       boolean reset);
 
 void
 svga_propagate_rendertargets(struct svga_context *svga);
@@ -88,13 +95,14 @@ struct svga_winsys_surface *
 svga_texture_view_surface(struct svga_context *svga,
                           struct svga_texture *tex,
                           unsigned bind_flags,
-                          SVGA3dSurfaceFlags flags,
+                          SVGA3dSurfaceAllFlags flags,
                           SVGA3dSurfaceFormat format,
                           unsigned start_mip,
                           unsigned num_mip,
                           int layer_pick,
                           unsigned num_layers,
                           int zslice_pick,
+                          boolean cacheable,
                           struct svga_host_surface_cache_key *key); /* OUT */
 
 
@@ -136,6 +144,7 @@ svga_resource_type(enum pipe_texture_target target)
    case PIPE_TEXTURE_2D:
    case PIPE_TEXTURE_2D_ARRAY:
    case PIPE_TEXTURE_CUBE:
+   case PIPE_TEXTURE_CUBE_ARRAY:
       /* drawing to cube map is treated as drawing to 2D array */
       return SVGA3D_RESOURCE_TEXTURE2D;
    case PIPE_TEXTURE_3D: