#include "draw/draw_vertex.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
-#include "util/u_simple_shaders.h"
#include "svga_context.h"
#include "svga_state.h"
if (!svga_render->vbuf) {
svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
svga_render->vbuf = pipe_buffer_create(screen,
- 0,
+ 16,
PIPE_BUFFER_USAGE_VERTEX,
svga_render->vbuf_size);
if(!svga_render->vbuf) {
svga_context_flush(svga, NULL);
svga_render->vbuf = pipe_buffer_create(screen,
- 0,
+ 16,
PIPE_BUFFER_USAGE_VERTEX,
svga_render->vbuf_size);
assert(svga_render->vbuf);
char *ptr = (char*)pipe_buffer_map(screen,
svga_render->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_FLUSH_EXPLICIT);
+ PIPE_BUFFER_USAGE_FLUSH_EXPLICIT |
+ PIPE_BUFFER_USAGE_DISCARD |
+ PIPE_BUFFER_USAGE_UNSYNCHRONIZED);
return ptr + svga_render->vbuf_offset;
}
if (!svga_render->ibuf) {
svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
svga_render->ibuf = pipe_buffer_create(screen,
- 0,
+ 2,
PIPE_BUFFER_USAGE_VERTEX,
svga_render->ibuf_size);
svga_render->ibuf_offset = 0;
}
- pipe_buffer_write(screen, svga_render->ibuf,
- svga_render->ibuf_offset, 2 * nr_indices, indices);
+ pipe_buffer_write_nooverlap(screen, svga_render->ibuf,
+ svga_render->ibuf_offset, 2 * nr_indices, indices);
/* off to hardware */