#include "pipe/p_state.h"
#include "svga_context.h"
+#include "svga_screen.h"
#include "svga_swtnl.h"
#include "svga_state.h"
#include "svga_swtnl_private.h"
enum pipe_error
-svga_swtnl_draw_range_elements(struct svga_context *svga,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned min_index,
- unsigned max_index,
- unsigned prim, unsigned start, unsigned count)
+svga_swtnl_draw_vbo(struct svga_context *svga,
+ const struct pipe_draw_info *info,
+ struct pipe_resource *indexbuf,
+ unsigned index_offset)
{
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = { 0 };
+ struct pipe_transfer *ib_transfer = NULL;
+ struct pipe_transfer *cb_transfer[SVGA_MAX_CONST_BUFS] = { 0 };
struct draw_context *draw = svga->swtnl.draw;
+ MAYBE_UNUSED unsigned old_num_vertex_buffers;
unsigned i;
const void *map;
enum pipe_error ret;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLDRAWVBO);
+
assert(!svga->dirty);
assert(svga->state.sw.need_swtnl);
assert(draw);
+ /* Make sure that the need_swtnl flag does not go away */
+ svga->state.sw.in_swtnl_draw = TRUE;
+
ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
- if (ret) {
+ if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
svga->swtnl.new_vbuf = TRUE;
* Map vertex buffers
*/
for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
- map = pipe_buffer_map(svga->pipe.screen,
- svga->curr.vb[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
-
- draw_set_mapped_vertex_buffer(draw, i, map);
+ if (svga->curr.vb[i].buffer.resource) {
+ map = pipe_buffer_map(&svga->pipe,
+ svga->curr.vb[i].buffer.resource,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[i]);
+
+ draw_set_mapped_vertex_buffer(draw, i, map, ~0);
+ }
}
+ old_num_vertex_buffers = svga->curr.num_vertex_buffers;
/* Map index buffer, if present */
- if (indexBuffer) {
- map = pipe_buffer_map(svga->pipe.screen, indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
-
- draw_set_mapped_element_buffer_range(draw,
- indexSize,
- min_index,
- max_index,
- map);
+ map = NULL;
+ if (info->index_size && indexbuf) {
+ map = pipe_buffer_map(&svga->pipe, indexbuf,
+ PIPE_TRANSFER_READ,
+ &ib_transfer);
+ map = (ubyte *) map + index_offset;
+ draw_set_indexes(draw,
+ (const ubyte *) map,
+ info->index_size, ~0);
}
-
- if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
- map = pipe_buffer_map(svga->pipe.screen,
- svga->curr.cb[PIPE_SHADER_VERTEX],
- PIPE_BUFFER_USAGE_CPU_READ);
+
+ /* Map constant buffers */
+ for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
+ if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer == NULL) {
+ continue;
+ }
+
+ map = pipe_buffer_map(&svga->pipe,
+ svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer,
+ PIPE_TRANSFER_READ,
+ &cb_transfer[i]);
assert(map);
draw_set_mapped_constant_buffer(
- draw, PIPE_SHADER_VERTEX, 0,
+ draw, PIPE_SHADER_VERTEX, i,
map,
- svga->curr.cb[PIPE_SHADER_VERTEX]->size);
+ svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer->width0);
}
- draw_arrays(svga->swtnl.draw, prim, start, count);
+ draw_vbo(draw, info);
draw_flush(svga->swtnl.draw);
/* Ensure the draw module didn't touch this */
- assert(i == svga->curr.num_vertex_buffers);
-
+ assert(old_num_vertex_buffers == svga->curr.num_vertex_buffers);
+
/*
* unmap vertex/index buffers
*/
for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
- pipe_buffer_unmap(svga->pipe.screen, svga->curr.vb[i].buffer);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
+ if (svga->curr.vb[i].buffer.resource) {
+ pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
+ draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
+ }
}
- if (indexBuffer) {
- pipe_buffer_unmap(svga->pipe.screen, indexBuffer);
- draw_set_mapped_element_buffer(draw, 0, NULL);
+ if (ib_transfer) {
+ pipe_buffer_unmap(&svga->pipe, ib_transfer);
+ draw_set_indexes(draw, NULL, 0, 0);
}
- if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
- pipe_buffer_unmap(svga->pipe.screen,
- svga->curr.cb[PIPE_SHADER_VERTEX]);
+ for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
+ if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer) {
+ pipe_buffer_unmap(&svga->pipe, cb_transfer[i]);
+ }
}
+ /* Now safe to remove the need_swtnl flag in any update_state call */
+ svga->state.sw.in_swtnl_draw = FALSE;
+ svga->dirty |= SVGA_NEW_NEED_PIPELINE | SVGA_NEW_NEED_SWVFETCH;
+
+ SVGA_STATS_TIME_POP(svga_sws(svga));
return ret;
}
-
-
-boolean svga_init_swtnl( struct svga_context *svga )
+boolean
+svga_init_swtnl(struct svga_context *svga)
{
+ struct svga_screen *screen = svga_screen(svga->pipe.screen);
+
svga->swtnl.backend = svga_vbuf_render_create(svga);
if(!svga->swtnl.backend)
goto fail;
/*
* Create drawing context and plug our rendering stage into it.
*/
- svga->swtnl.draw = draw_create();
+ svga->swtnl.draw = draw_create(&svga->pipe);
if (svga->swtnl.draw == NULL)
goto fail;
- draw_set_rasterize_stage(svga->swtnl.draw,
- draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend ));
+ draw_set_rasterize_stage(svga->swtnl.draw,
+ draw_vbuf_stage(svga->swtnl.draw, svga->swtnl.backend));
draw_set_render(svga->swtnl.draw, svga->swtnl.backend);
- draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
+ svga->blitter = util_blitter_create(&svga->pipe);
+ if (!svga->blitter)
+ goto fail;
+
+ /* must be done before installing Draw stages */
+ util_blitter_cache_all_shaders(svga->blitter);
+
+ if (!screen->haveLineSmooth)
+ draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
+
+ /* enable/disable line stipple stage depending on device caps */
+ draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple);
+
+ /* always install AA point stage */
draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
- draw_install_pstipple_stage(svga->swtnl.draw, &svga->pipe);
- draw_set_driver_clipping(svga->swtnl.draw, debug_get_bool_option("SVGA_SWTNL_FSE", FALSE));
+ /* Set wide line threshold above device limit (so we'll never really use it)
+ */
+ draw_wide_line_threshold(svga->swtnl.draw,
+ MAX2(screen->maxLineWidth,
+ screen->maxLineWidthAA));
+
+ if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE))
+ draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE, TRUE, FALSE);
return TRUE;
fail:
+ if (svga->blitter)
+ util_blitter_destroy(svga->blitter);
+
if (svga->swtnl.backend)
- svga->swtnl.backend->destroy( svga->swtnl.backend );
+ svga->swtnl.backend->destroy(svga->swtnl.backend);
if (svga->swtnl.draw)
- draw_destroy( svga->swtnl.draw );
+ draw_destroy(svga->swtnl.draw);
return FALSE;
}
-void svga_destroy_swtnl( struct svga_context *svga )
+void
+svga_destroy_swtnl(struct svga_context *svga)
{
- draw_destroy( svga->swtnl.draw );
+ draw_destroy(svga->swtnl.draw);
}