unsigned vertex_size;
- unsigned prim;
+ SVGA3dElementLayoutId layout_id; /**< current element layout id */
+
+ enum pipe_prim_type prim;
struct pipe_resource *vbuf;
struct pipe_resource *ibuf;
struct pipe_transfer *vbuf_transfer;
struct pipe_transfer *ibuf_transfer;
+ void *vbuf_ptr;
+
/* current size of buffer */
size_t vbuf_size;
size_t ibuf_size;