#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_bitmask.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
+#include "svga_cmd.h"
#include "svga_context.h"
+#include "svga_shader.h"
#include "svga_swtnl.h"
#include "svga_state.h"
-
+#include "svga_tgsi.h"
#include "svga_swtnl_private.h"
-#define SVGA_POINT_ADJ_X -0.375
-#define SVGA_POINT_ADJ_Y -0.5
+#define SVGA_POINT_ADJ_X -0.375f
+#define SVGA_POINT_ADJ_Y -0.5f
-#define SVGA_LINE_ADJ_X -0.5
-#define SVGA_LINE_ADJ_Y -0.5
+#define SVGA_LINE_ADJ_X -0.5f
+#define SVGA_LINE_ADJ_Y -0.5f
-#define SVGA_TRIANGLE_ADJ_X -0.375
-#define SVGA_TRIANGLE_ADJ_Y -0.5
+#define SVGA_TRIANGLE_ADJ_X -0.375f
+#define SVGA_TRIANGLE_ADJ_Y -0.5f
-static void set_draw_viewport( struct svga_context *svga )
+static void
+set_draw_viewport(struct svga_context *svga)
{
- struct pipe_viewport_state vp = svga->curr.viewport;
- float adjx = 0;
- float adjy = 0;
-
- switch (svga->curr.reduced_prim) {
- case PIPE_PRIM_POINTS:
- adjx = SVGA_POINT_ADJ_X;
- adjy = SVGA_POINT_ADJ_Y;
- break;
- case PIPE_PRIM_LINES:
- /* XXX: This is to compensate for the fact that wide lines are
- * going to be drawn with triangles, but we're not catching all
- * cases where that will happen.
- */
- if (svga->curr.rast->templ.line_width > 1.0)
- {
- adjx = SVGA_LINE_ADJ_X + 0.175;
- adjy = SVGA_LINE_ADJ_Y - 0.175;
+ struct pipe_viewport_state vp = svga->curr.viewport[0];
+ float adjx = 0.0f;
+ float adjy = 0.0f;
+
+ if (svga_have_vgpu10(svga)) {
+ if (svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES) {
+ adjy = 0.25;
}
- else {
- adjx = SVGA_LINE_ADJ_X;
- adjy = SVGA_LINE_ADJ_Y;
+ }
+ else {
+ switch (svga->curr.reduced_prim) {
+ case PIPE_PRIM_POINTS:
+ adjx = SVGA_POINT_ADJ_X;
+ adjy = SVGA_POINT_ADJ_Y;
+ break;
+ case PIPE_PRIM_LINES:
+ /* XXX: This is to compensate for the fact that wide lines are
+ * going to be drawn with triangles, but we're not catching all
+ * cases where that will happen.
+ */
+ if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
+ {
+ adjx = SVGA_LINE_ADJ_X + 0.175f;
+ adjy = SVGA_LINE_ADJ_Y - 0.175f;
+ }
+ else {
+ adjx = SVGA_LINE_ADJ_X;
+ adjy = SVGA_LINE_ADJ_Y;
+ }
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ adjx += SVGA_TRIANGLE_ADJ_X;
+ adjy += SVGA_TRIANGLE_ADJ_Y;
+ break;
+ default:
+ /* nothing */
+ break;
}
- break;
- case PIPE_PRIM_TRIANGLES:
- adjx += SVGA_TRIANGLE_ADJ_X;
- adjy += SVGA_TRIANGLE_ADJ_Y;
- break;
}
vp.translate[0] += adjx;
vp.translate[1] += adjy;
- draw_set_viewport_state(svga->swtnl.draw, &vp);
+ draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp);
}
-static int update_swtnl_draw( struct svga_context *svga,
- unsigned dirty )
+static enum pipe_error
+update_swtnl_draw(struct svga_context *svga, uint64_t dirty)
{
- draw_flush( svga->swtnl.draw );
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEDRAW);
- if (dirty & SVGA_NEW_VS)
+ draw_flush(svga->swtnl.draw);
+
+ if (dirty & SVGA_NEW_VS)
draw_bind_vertex_shader(svga->swtnl.draw,
svga->curr.vs->draw_shader);
+ if (dirty & SVGA_NEW_FS)
+ draw_bind_fragment_shader(svga->swtnl.draw,
+ svga->curr.fs->draw_shader);
+
if (dirty & SVGA_NEW_VBUFFER)
- draw_set_vertex_buffers(svga->swtnl.draw,
- svga->curr.num_vertex_buffers,
+ draw_set_vertex_buffers(svga->swtnl.draw, 0,
+ svga->curr.num_vertex_buffers,
svga->curr.vb);
if (dirty & SVGA_NEW_VELEMENT)
- draw_set_vertex_elements(svga->swtnl.draw,
- svga->curr.num_vertex_elements,
- svga->curr.ve );
+ draw_set_vertex_elements(svga->swtnl.draw,
+ svga->curr.velems->count,
+ svga->curr.velems->velem);
if (dirty & SVGA_NEW_CLIP)
- draw_set_clip_state(svga->swtnl.draw,
+ draw_set_clip_state(svga->swtnl.draw,
&svga->curr.clip);
if (dirty & (SVGA_NEW_VIEWPORT |
- SVGA_NEW_REDUCED_PRIMITIVE |
+ SVGA_NEW_REDUCED_PRIMITIVE |
SVGA_NEW_RAST))
- set_draw_viewport( svga );
+ set_draw_viewport(svga);
if (dirty & SVGA_NEW_RAST)
draw_set_rasterizer_state(svga->swtnl.draw,
- &svga->curr.rast->templ);
-
+ &svga->curr.rast->templ,
+ (void *) svga->curr.rast);
+
+ /* Tell the draw module how deep the Z/depth buffer is.
+ *
+ * If no depth buffer is bound, send the utility function the
+ * format for no bound depth (PIPE_FORMAT_NONE).
+ */
if (dirty & SVGA_NEW_FRAME_BUFFER)
- draw_set_mrd(svga->swtnl.draw,
- svga->curr.depthscale);
+ draw_set_zs_format(svga->swtnl.draw,
+ (svga->curr.framebuffer.zsbuf) ?
+ svga->curr.framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
- return 0;
+ SVGA_STATS_TIME_POP(svga_sws(svga));
+ return PIPE_OK;
}
};
-int svga_swtnl_update_vdecl( struct svga_context *svga )
+static SVGA3dSurfaceFormat
+translate_vertex_format(SVGA3dDeclType format)
+{
+ switch (format) {
+ case SVGA3D_DECLTYPE_FLOAT1:
+ return SVGA3D_R32_FLOAT;
+ case SVGA3D_DECLTYPE_FLOAT2:
+ return SVGA3D_R32G32_FLOAT;
+ case SVGA3D_DECLTYPE_FLOAT3:
+ return SVGA3D_R32G32B32_FLOAT;
+ case SVGA3D_DECLTYPE_FLOAT4:
+ return SVGA3D_R32G32B32A32_FLOAT;
+ default:
+ assert(!"Unexpected format in translate_vertex_format()");
+ return SVGA3D_R32G32B32A32_FLOAT;
+ }
+}
+
+
+static SVGA3dElementLayoutId
+svga_vdecl_to_input_element(struct svga_context *svga,
+ const SVGA3dVertexDecl *vdecl, unsigned num_decls)
+{
+ SVGA3dElementLayoutId id;
+ SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
+ unsigned i;
+
+ assert(num_decls <= PIPE_MAX_ATTRIBS);
+ assert(svga_have_vgpu10(svga));
+
+ for (i = 0; i < num_decls; i++) {
+ elements[i].inputSlot = 0; /* vertex buffer index */
+ elements[i].alignedByteOffset = vdecl[i].array.offset;
+ elements[i].format = translate_vertex_format(vdecl[i].identity.type);
+ elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
+ elements[i].instanceDataStepRate = 0;
+ elements[i].inputRegister = i;
+ }
+
+ id = util_bitmask_add(svga->input_element_object_id_bm);
+
+ SVGA_RETRY(svga, SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id,
+ elements));
+
+ return id;
+}
+
+
+enum pipe_error
+svga_swtnl_update_vdecl(struct svga_context *svga)
{
struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
struct draw_context *draw = svga->swtnl.draw;
struct vertex_info *vinfo = &svga_render->vertex_info;
SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
- const enum interp_mode colorInterp =
- svga->curr.rast->templ.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
- const struct svga_fragment_shader *fs = svga->curr.fs;
+ struct svga_fragment_shader *fs = svga->curr.fs;
int offset = 0;
int nr_decls = 0;
- int src, i;
+ int src;
+ unsigned i;
+ int any_change;
+
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEVDECL);
memset(vinfo, 0, sizeof(*vinfo));
memset(vdecl, 0, sizeof(vdecl));
+ draw_prepare_shader_outputs(draw);
+
/* always add position */
src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, src);
vinfo->attrib[0].emit = EMIT_4F;
vdecl[0].array.offset = offset;
+ vdecl[0].identity.method = SVGA3D_DECLMETHOD_DEFAULT;
vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
vdecl[0].identity.usageIndex = 0;
nr_decls++;
for (i = 0; i < fs->base.info.num_inputs; i++) {
- unsigned name = fs->base.info.input_semantic_name[i];
- unsigned index = fs->base.info.input_semantic_index[i];
- src = draw_find_shader_output(draw, name, index);
+ const enum tgsi_semantic sem_name = fs->base.info.input_semantic_name[i];
+ const unsigned sem_index = fs->base.info.input_semantic_index[i];
+
+ src = draw_find_shader_output(draw, sem_name, sem_index);
+
vdecl[nr_decls].array.offset = offset;
- vdecl[nr_decls].identity.usageIndex = fs->base.info.input_semantic_index[i];
+ vdecl[nr_decls].identity.usageIndex = sem_index;
- switch (name) {
+ switch (sem_name) {
case TGSI_SEMANTIC_COLOR:
- draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, src);
vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
offset += 16;
nr_decls++;
break;
case TGSI_SEMANTIC_GENERIC:
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, src);
vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
- vdecl[nr_decls].identity.usageIndex += 1;
+ vdecl[nr_decls].identity.usageIndex =
+ svga_remap_generic_index(fs->generic_remap_table, sem_index);
offset += 16;
nr_decls++;
break;
case TGSI_SEMANTIC_FOG:
- draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
+ draw_emit_vertex_attr(vinfo, EMIT_1F, src);
vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
assert(vdecl[nr_decls].identity.usageIndex == 0);
nr_decls++;
break;
case TGSI_SEMANTIC_POSITION:
+ case TGSI_SEMANTIC_FACE:
/* generated internally, not a vertex shader output */
break;
default:
draw_compute_vertex_size(vinfo);
svga_render->vdecl_count = nr_decls;
- for (i = 0; i < svga_render->vdecl_count; i++)
+ for (i = 0; i < svga_render->vdecl_count; i++) {
vdecl[i].array.stride = offset;
+ }
- if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0)
- return 0;
+ any_change = memcmp(svga_render->vdecl, vdecl, sizeof(vdecl));
+
+ if (svga_have_vgpu10(svga)) {
+ if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) {
+ goto done;
+ }
+
+ if (svga_render->layout_id != SVGA3D_INVALID_ID) {
+ /* destroy old */
+ SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyElementLayout
+ (svga->swc, svga_render->layout_id));
+
+ /**
+ * reset current layout id state after the element layout is
+ * destroyed, so that if a new layout has the same layout id, we
+ * will know to re-issue the SetInputLayout command.
+ */
+ if (svga->state.hw_draw.layout_id == svga_render->layout_id)
+ svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
+
+ util_bitmask_clear(svga->input_element_object_id_bm,
+ svga_render->layout_id);
+ }
+
+ svga_render->layout_id =
+ svga_vdecl_to_input_element(svga, vdecl, nr_decls);
+
+ /* bind new */
+ if (svga->state.hw_draw.layout_id != svga_render->layout_id) {
+ SVGA_RETRY(svga, SVGA3D_vgpu10_SetInputLayout(svga->swc,
+ svga_render->layout_id));
+ svga->state.hw_draw.layout_id = svga_render->layout_id;
+ }
+ }
+ else {
+ if (!any_change)
+ goto done;
+ }
memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
svga->swtnl.new_vdecl = TRUE;
- return 0;
+done:
+ SVGA_STATS_TIME_POP(svga_sws(svga));
+ return PIPE_OK;
}
-static int update_swtnl_vdecl( struct svga_context *svga,
- unsigned dirty )
+static enum pipe_error
+update_swtnl_vdecl(struct svga_context *svga, uint64_t dirty)
{
- return svga_swtnl_update_vdecl( svga );
+ return svga_swtnl_update_vdecl(svga);
}