#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
#include "util/u_memory.h"
+#include "util/u_bitmask.h"
#include "svgadump/svga_shader_dump.h"
emit.imm_start += key.vkey.num_zero_stride_vertex_elements;
}
- emit.nr_hw_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
+ emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
emit.in_main_func = TRUE;
result->tokens = (const unsigned *)emit.buf;
result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
memcpy(&result->key, &key, sizeof key);
+ result->id = UTIL_BITMASK_INVALID_INDEX;
+
+ if (SVGA_DEBUG & DEBUG_TGSI)
+ {
+ debug_printf( "#####################################\n" );
+ debug_printf( "Shader %u below\n", shader->id );
+ tgsi_dump( shader->tokens, 0 );
+ if (SVGA_DEBUG & DEBUG_TGSI) {
+ debug_printf( "Shader %u compiled below\n", shader->id );
+ svga_shader_dump( result->tokens,
+ result->nr_tokens ,
+ FALSE );
+ }
+ debug_printf( "#####################################\n" );
+ }
return result;