*/
unsigned id;
+ /* GB object buffer containing the bytecode */
+ struct svga_winsys_gb_shader *gb_shader;
+
/** Next variant */
struct svga_shader_variant *next;
};
const struct svga_vs_compile_key *vkey );
-void
-svga_destroy_shader_variant(struct svga_shader_variant *variant);
-
unsigned
svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);