case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
return SVGA3DSAMP_2D;
+ case TGSI_TEXTURE_SHADOW2D:
+ return SVGA3DSAMP_2D_SHADOW;
case TGSI_TEXTURE_3D:
return SVGA3DSAMP_VOLUME;
case TGSI_TEXTURE_CUBE:
unsigned last = decl->Range.Last;
unsigned idx;
- for(idx = first; idx <= last; idx++) {
+ for (idx = first; idx <= last; idx++) {
boolean ok = TRUE;
switch (decl->Declaration.File) {