int ps30_input_count;
+ int dynamic_branching_level;
+
boolean in_main_func;
boolean created_zero_immediate;
SVGA3dShaderDestToken dest )
{
assert(dest.reserved0);
+ assert(dest.mask);
return svga_shader_emit_dword( emit, dest.value );
}
}
+static INLINE boolean emit_op4( struct svga_shader_emitter *emit,
+ SVGA3dShaderInstToken inst,
+ SVGA3dShaderDestToken dest,
+ struct src_register src0,
+ struct src_register src1,
+ struct src_register src2,
+ struct src_register src3)
+{
+ return (emit_instruction( emit, inst ) &&
+ emit_dst( emit, dest ) &&
+ emit_src( emit, src0 ) &&
+ emit_src( emit, src1 ) &&
+ emit_src( emit, src2 ) &&
+ emit_src( emit, src3 ));
+}
+
+
#define TRANSLATE_SWIZZLE(x,y,z,w) ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
#define SWIZZLE_XYZW \
TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
writemask( SVGA3dShaderDestToken dest,
unsigned mask )
{
+ assert(dest.mask & mask);
dest.mask &= mask;
return dest;
}