uint32 numLayers,
uint32 numMipLevels);
+ /**
+ * Invalidate the content of this surface
+ */
+ void
+ (*surface_invalidate)(struct svga_winsys_screen *sws,
+ struct svga_winsys_surface *surface);
+
+
/**
* Buffer management. Buffer attributes are mostly fixed over its lifetime.
*
/** To rebind resources at the beginnning of a new command buffer */
boolean need_to_rebind_resources;
+
+ boolean have_generate_mipmap_cmd;
+ boolean have_set_predication_cmd;
};