#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
+#include "svga_mksstats.h"
struct svga_winsys_screen;
struct svga_winsys_buffer;
struct pipe_screen;
struct pipe_context;
+struct pipe_debug_callback;
struct pipe_fence_handle;
struct pipe_resource;
struct svga_region;
#define SVGA_FENCE_FLAG_EXEC (1 << 0)
#define SVGA_FENCE_FLAG_QUERY (1 << 1)
-#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
+#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
+#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
+
+#define SVGA_QUERY_FLAG_SET (1 << 0)
+#define SVGA_QUERY_FLAG_REF (1 << 1)
+
+#define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
+
+/**
+ * SVGA mks statistics info
+ */
+struct svga_winsys_stats_timeframe {
+ void *counterTime;
+ uint64 startTime;
+ uint64 adjustedStartTime;
+ struct svga_winsys_stats_timeframe *enclosing;
+};
+
+enum svga_stats_count {
+ SVGA_STATS_COUNT_BLENDSTATE,
+ SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
+ SVGA_STATS_COUNT_RASTERIZERSTATE,
+ SVGA_STATS_COUNT_SAMPLER,
+ SVGA_STATS_COUNT_SAMPLERVIEW,
+ SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
+ SVGA_STATS_COUNT_TEXREADBACK,
+ SVGA_STATS_COUNT_VERTEXELEMENT,
+ SVGA_STATS_COUNT_MAX
+};
+
+enum svga_stats_time {
+ SVGA_STATS_TIME_BUFFERSFLUSH,
+ SVGA_STATS_TIME_BUFFERTRANSFERMAP,
+ SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
+ SVGA_STATS_TIME_CONTEXTFINISH,
+ SVGA_STATS_TIME_CONTEXTFLUSH,
+ SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
+ SVGA_STATS_TIME_CREATEBUFFER,
+ SVGA_STATS_TIME_CREATECONTEXT,
+ SVGA_STATS_TIME_CREATEFS,
+ SVGA_STATS_TIME_CREATEGS,
+ SVGA_STATS_TIME_CREATESURFACE,
+ SVGA_STATS_TIME_CREATESURFACEVIEW,
+ SVGA_STATS_TIME_CREATETEXTURE,
+ SVGA_STATS_TIME_CREATEVS,
+ SVGA_STATS_TIME_DEFINESHADER,
+ SVGA_STATS_TIME_DESTROYSURFACE,
+ SVGA_STATS_TIME_DRAWVBO,
+ SVGA_STATS_TIME_DRAWARRAYS,
+ SVGA_STATS_TIME_DRAWELEMENTS,
+ SVGA_STATS_TIME_EMITFS,
+ SVGA_STATS_TIME_EMITGS,
+ SVGA_STATS_TIME_EMITVS,
+ SVGA_STATS_TIME_FENCEFINISH,
+ SVGA_STATS_TIME_GENERATEINDICES,
+ SVGA_STATS_TIME_HWTNLDRAWARRAYS,
+ SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
+ SVGA_STATS_TIME_HWTNLFLUSH,
+ SVGA_STATS_TIME_HWTNLPRIM,
+ SVGA_STATS_TIME_PROPAGATESURFACE,
+ SVGA_STATS_TIME_SETSAMPLERVIEWS,
+ SVGA_STATS_TIME_SURFACEFLUSH,
+ SVGA_STATS_TIME_SWTNLDRAWVBO,
+ SVGA_STATS_TIME_SWTNLUPDATEDRAW,
+ SVGA_STATS_TIME_SWTNLUPDATEVDECL,
+ SVGA_STATS_TIME_TEXTRANSFERMAP,
+ SVGA_STATS_TIME_TEXTRANSFERUNMAP,
+ SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
+ SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
+ SVGA_STATS_TIME_UPDATESTATE,
+ SVGA_STATS_TIME_VALIDATESURFACEVIEW,
+ SVGA_STATS_TIME_VBUFDRAWARRAYS,
+ SVGA_STATS_TIME_VBUFDRAWELEMENTS,
+ SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
+ SVGA_STATS_TIME_VBUFRENDERMAPVERT,
+ SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
+ SVGA_STATS_TIME_VBUFSUBMITSTATE,
+ SVGA_STATS_TIME_MAX
+};
+
+#define SVGA_STATS_PREFIX "GuestGL_"
+
+#define SVGA_STATS_COUNT_NAMES \
+ SVGA_STATS_PREFIX "BlendState", \
+ SVGA_STATS_PREFIX "DepthStencilState", \
+ SVGA_STATS_PREFIX "RasterizerState", \
+ SVGA_STATS_PREFIX "Sampler", \
+ SVGA_STATS_PREFIX "SamplerView", \
+ SVGA_STATS_PREFIX "SurfaceWriteFlush", \
+ SVGA_STATS_PREFIX "TextureReadback", \
+ SVGA_STATS_PREFIX "VertexElement" \
+
+#define SVGA_STATS_TIME_NAMES \
+ SVGA_STATS_PREFIX "BuffersFlush", \
+ SVGA_STATS_PREFIX "BufferTransferMap", \
+ SVGA_STATS_PREFIX "BufferTransferUnmap", \
+ SVGA_STATS_PREFIX "ContextFinish", \
+ SVGA_STATS_PREFIX "ContextFlush", \
+ SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
+ SVGA_STATS_PREFIX "CreateBuffer", \
+ SVGA_STATS_PREFIX "CreateContext", \
+ SVGA_STATS_PREFIX "CreateFS", \
+ SVGA_STATS_PREFIX "CreateGS", \
+ SVGA_STATS_PREFIX "CreateSurface", \
+ SVGA_STATS_PREFIX "CreateSurfaceView", \
+ SVGA_STATS_PREFIX "CreateTexture", \
+ SVGA_STATS_PREFIX "CreateVS", \
+ SVGA_STATS_PREFIX "DefineShader", \
+ SVGA_STATS_PREFIX "DestroySurface", \
+ SVGA_STATS_PREFIX "DrawVBO", \
+ SVGA_STATS_PREFIX "DrawArrays", \
+ SVGA_STATS_PREFIX "DrawElements", \
+ SVGA_STATS_PREFIX "EmitFS", \
+ SVGA_STATS_PREFIX "EmitGS", \
+ SVGA_STATS_PREFIX "EmitVS", \
+ SVGA_STATS_PREFIX "FenceFinish", \
+ SVGA_STATS_PREFIX "GenerateIndices", \
+ SVGA_STATS_PREFIX "HWtnlDrawArrays", \
+ SVGA_STATS_PREFIX "HWtnlDrawElements", \
+ SVGA_STATS_PREFIX "HWtnlFlush", \
+ SVGA_STATS_PREFIX "HWtnlPrim", \
+ SVGA_STATS_PREFIX "PropagateSurface", \
+ SVGA_STATS_PREFIX "SetSamplerViews", \
+ SVGA_STATS_PREFIX "SurfaceFlush", \
+ SVGA_STATS_PREFIX "SwtnlDrawVBO", \
+ SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
+ SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
+ SVGA_STATS_PREFIX "TextureTransferMap", \
+ SVGA_STATS_PREFIX "TextureTransferUnmap", \
+ SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
+ SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
+ SVGA_STATS_PREFIX "UpdateState", \
+ SVGA_STATS_PREFIX "ValidateSurfaceView", \
+ SVGA_STATS_PREFIX "VbufDrawArrays", \
+ SVGA_STATS_PREFIX "VbufDrawElements", \
+ SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
+ SVGA_STATS_PREFIX "VbufRenderMapVertices", \
+ SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
+ SVGA_STATS_PREFIX "VbufSubmitState"
+
/** Opaque surface handle */
struct svga_winsys_surface;
-
/** Opaque guest-backed objects */
struct svga_winsys_gb_shader;
-
+struct svga_winsys_gb_query;
/**
(*reserve)(struct svga_winsys_context *swc,
uint32_t nr_bytes, uint32_t nr_relocs );
+ /**
+ * Returns current size of command buffer, in bytes.
+ */
+ unsigned
+ (*get_command_buffer_size)(struct svga_winsys_context *swc);
+
/**
* Emit a relocation for a host surface.
*
uint32 *shid,
uint32 *mobid,
uint32 *offset,
- struct svga_winsys_gb_shader *shader);
+ struct svga_winsys_gb_shader *shader,
+ unsigned flags);
/**
* Emit a relocation for a guest-backed context.
uint32 offset,
unsigned flags);
+ /**
+ * Emit a relocation for a guest-backed query object.
+ *
+ * NOTE: Order of this call does matter. It should be the same order
+ * as relocations appear in the command buffer.
+ */
+ void
+ (*query_relocation)(struct svga_winsys_context *swc,
+ SVGAMobId *id,
+ struct svga_winsys_gb_query *query);
+
+ /**
+ * Bind queries to context.
+ * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
+ */
+ enum pipe_error
+ (*query_bind)(struct svga_winsys_context *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned flags);
+
void
(*commit)(struct svga_winsys_context *swc);
*/
uint32 cid;
+ /**
+ * Flags to hint the current context state
+ */
+ uint32 hints;
+
/**
** BEGIN new functions for guest-backed surfaces.
**/
struct svga_winsys_surface *surface,
boolean *rebind);
+ /**
+ * Create and define a DX GB shader that resides in the device COTable.
+ * Caller of this function will issue the DXDefineShader command.
+ */
+ struct svga_winsys_gb_shader *
+ (*shader_create)(struct svga_winsys_context *swc,
+ uint32 shaderId,
+ SVGA3dShaderType shaderType,
+ const uint32 *bytecode,
+ uint32 bytecodeLen);
+
+ /**
+ * Destroy a DX GB shader.
+ * This function will issue the DXDestroyShader command.
+ */
+ void
+ (*shader_destroy)(struct svga_winsys_context *swc,
+ struct svga_winsys_gb_shader *shader);
+
+ /**
+ * Rebind a DX GB resource to a context.
+ * This is called to reference a DX GB resource in the command stream in
+ * order to page in the associated resource in case the memory has been
+ * paged out, and to fence it if necessary after command submission.
+ */
+ enum pipe_error
+ (*resource_rebind)(struct svga_winsys_context *swc,
+ struct svga_winsys_surface *surface,
+ struct svga_winsys_gb_shader *shader,
+ unsigned flags);
+
+ /** To report perf/conformance/etc issues to the state tracker */
+ struct pipe_debug_callback *debug_callback;
+
+ /** The more recent command issued to command buffer */
+ SVGAFifo3dCmdId last_command;
};
* \param format Format Device surface format
* \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
* \param size Surface size given in device format
- * \param numFaces Number of faces of the surface (1 or 6)
+ * \param numLayers Number of layers of the surface (or cube faces)
* \param numMipLevels Number of mipmap levels for each face
*
* Returns the surface ID (sid). Surfaces are generic
* - Each face has a list of mipmap levels
*
* - Each mipmap image may have multiple volume
- * slices, if the image is three dimensional.
+ * slices for 3D image, or multiple 2D slices for texture array.
*
* - Each slice is a 2D array of 'blocks'
*
SVGA3dSurfaceFormat format,
unsigned usage,
SVGA3dSize size,
- uint32 numFaces,
- uint32 numMipLevels);
+ uint32 numLayers,
+ uint32 numMipLevels,
+ unsigned sampleCount);
/**
* Creates a surface from a winsys handle.
(*surface_can_create)(struct svga_winsys_screen *sws,
SVGA3dSurfaceFormat format,
SVGA3dSize size,
- uint32 numFaces,
+ uint32 numLayers,
uint32 numMipLevels);
+ /**
+ * Invalidate the content of this surface
+ */
+ void
+ (*surface_invalidate)(struct svga_winsys_screen *sws,
+ struct svga_winsys_surface *surface);
+
+
/**
* Buffer management. Buffer attributes are mostly fixed over its lifetime.
*
*/
struct svga_winsys_gb_shader *
(*shader_create)(struct svga_winsys_screen *sws,
- SVGA3dShaderType type,
+ SVGA3dShaderType shaderType,
const uint32 *bytecode,
uint32 bytecodeLen);
(*shader_destroy)(struct svga_winsys_screen *sws,
struct svga_winsys_gb_shader *shader);
+ /**
+ * Create and define a GB query.
+ */
+ struct svga_winsys_gb_query *
+ (*query_create)(struct svga_winsys_screen *sws, uint32 len);
+
+ /**
+ * Destroy a GB query.
+ */
+ void
+ (*query_destroy)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query);
+
+ /**
+ * Initialize the query state of the query that resides in the slot
+ * specified in offset
+ * \return zero on success.
+ */
+ int
+ (*query_init)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned offset,
+ SVGA3dQueryState queryState);
+
+ /**
+ * Inquire for the query state and result of the query that resides
+ * in the slot specified in offset
+ */
+ void
+ (*query_get_result)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned offset,
+ SVGA3dQueryState *queryState,
+ void *result, uint32 resultLen);
+
+ /**
+ * Increment a statistic counter
+ */
+ void
+ (*stats_inc)(enum svga_stats_count);
+
+ /**
+ * Push a time frame onto the stack
+ */
+ void
+ (*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
+
+ /**
+ * Pop a time frame.
+ */
+ void
+ (*stats_time_pop)();
+
+
+ /** Have VGPU v10 hardware? */
+ boolean have_vgpu10;
+
+ /** To rebind resources at the beginnning of a new command buffer */
+ boolean need_to_rebind_resources;
+
+ boolean have_generate_mipmap_cmd;
+ boolean have_set_predication_cmd;
+ boolean have_transfer_from_buffer_cmd;
};