#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
+#include "svga_mksstats.h"
struct svga_winsys_screen;
struct svga_winsys_buffer;
struct pipe_screen;
struct pipe_context;
+struct pipe_debug_callback;
struct pipe_fence_handle;
struct pipe_resource;
struct svga_region;
#define SVGA_BUFFER_USAGE_PINNED (1 << 0)
#define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
+#define SVGA_BUFFER_USAGE_SHADER (1 << 2)
+/**
+ * Relocation flags to help with dirty tracking
+ * SVGA_RELOC_WRITE - The command will cause a GPU write to this
+ * resource.
+ * SVGA_RELOC_READ - The command will cause a GPU read from this
+ * resource.
+ * SVGA_RELOC_INTERNAL The command will only transfer data internally
+ * within the resource, and optionally clear
+ * dirty bits
+ * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
+ * implementations that want to track the amount
+ * of such data referenced in the command stream.
+ */
+#define SVGA_RELOC_WRITE (1 << 0)
+#define SVGA_RELOC_READ (1 << 1)
+#define SVGA_RELOC_INTERNAL (1 << 2)
+#define SVGA_RELOC_DMA (1 << 3)
+
+#define SVGA_FENCE_FLAG_EXEC (1 << 0)
+#define SVGA_FENCE_FLAG_QUERY (1 << 1)
-#define SVGA_RELOC_WRITE 0x1
-#define SVGA_RELOC_READ 0x2
+#define SVGA_SURFACE_USAGE_SHARED (1 << 0)
+#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
+#define SVGA_QUERY_FLAG_SET (1 << 0)
+#define SVGA_QUERY_FLAG_REF (1 << 1)
+#define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
+
+/**
+ * SVGA mks statistics info
+ */
+struct svga_winsys_stats_timeframe {
+ void *counterTime;
+ uint64 startTime;
+ uint64 adjustedStartTime;
+ struct svga_winsys_stats_timeframe *enclosing;
+};
+
+enum svga_stats_count {
+ SVGA_STATS_COUNT_BLENDSTATE,
+ SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
+ SVGA_STATS_COUNT_RASTERIZERSTATE,
+ SVGA_STATS_COUNT_SAMPLER,
+ SVGA_STATS_COUNT_SAMPLERVIEW,
+ SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
+ SVGA_STATS_COUNT_TEXREADBACK,
+ SVGA_STATS_COUNT_VERTEXELEMENT,
+ SVGA_STATS_COUNT_MAX
+};
+
+enum svga_stats_time {
+ SVGA_STATS_TIME_BUFFERSFLUSH,
+ SVGA_STATS_TIME_BUFFERTRANSFERMAP,
+ SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
+ SVGA_STATS_TIME_CONTEXTFINISH,
+ SVGA_STATS_TIME_CONTEXTFLUSH,
+ SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
+ SVGA_STATS_TIME_CREATEBUFFER,
+ SVGA_STATS_TIME_CREATECONTEXT,
+ SVGA_STATS_TIME_CREATEFS,
+ SVGA_STATS_TIME_CREATEGS,
+ SVGA_STATS_TIME_CREATESURFACE,
+ SVGA_STATS_TIME_CREATESURFACEVIEW,
+ SVGA_STATS_TIME_CREATETEXTURE,
+ SVGA_STATS_TIME_CREATEVS,
+ SVGA_STATS_TIME_DEFINESHADER,
+ SVGA_STATS_TIME_DESTROYSURFACE,
+ SVGA_STATS_TIME_DRAWVBO,
+ SVGA_STATS_TIME_DRAWARRAYS,
+ SVGA_STATS_TIME_DRAWELEMENTS,
+ SVGA_STATS_TIME_EMITFS,
+ SVGA_STATS_TIME_EMITGS,
+ SVGA_STATS_TIME_EMITVS,
+ SVGA_STATS_TIME_FENCEFINISH,
+ SVGA_STATS_TIME_GENERATEINDICES,
+ SVGA_STATS_TIME_HWTNLDRAWARRAYS,
+ SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
+ SVGA_STATS_TIME_HWTNLFLUSH,
+ SVGA_STATS_TIME_HWTNLPRIM,
+ SVGA_STATS_TIME_PROPAGATESURFACE,
+ SVGA_STATS_TIME_SETSAMPLERVIEWS,
+ SVGA_STATS_TIME_SURFACEFLUSH,
+ SVGA_STATS_TIME_SWTNLDRAWVBO,
+ SVGA_STATS_TIME_SWTNLUPDATEDRAW,
+ SVGA_STATS_TIME_SWTNLUPDATEVDECL,
+ SVGA_STATS_TIME_TEXTRANSFERMAP,
+ SVGA_STATS_TIME_TEXTRANSFERUNMAP,
+ SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
+ SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
+ SVGA_STATS_TIME_UPDATESTATE,
+ SVGA_STATS_TIME_VALIDATESURFACEVIEW,
+ SVGA_STATS_TIME_VBUFDRAWARRAYS,
+ SVGA_STATS_TIME_VBUFDRAWELEMENTS,
+ SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
+ SVGA_STATS_TIME_VBUFRENDERMAPVERT,
+ SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
+ SVGA_STATS_TIME_VBUFSUBMITSTATE,
+ SVGA_STATS_TIME_MAX
+};
+
+#define SVGA_STATS_PREFIX "GuestGL_"
+
+#define SVGA_STATS_COUNT_NAMES \
+ SVGA_STATS_PREFIX "BlendState", \
+ SVGA_STATS_PREFIX "DepthStencilState", \
+ SVGA_STATS_PREFIX "RasterizerState", \
+ SVGA_STATS_PREFIX "Sampler", \
+ SVGA_STATS_PREFIX "SamplerView", \
+ SVGA_STATS_PREFIX "SurfaceWriteFlush", \
+ SVGA_STATS_PREFIX "TextureReadback", \
+ SVGA_STATS_PREFIX "VertexElement" \
+
+#define SVGA_STATS_TIME_NAMES \
+ SVGA_STATS_PREFIX "BuffersFlush", \
+ SVGA_STATS_PREFIX "BufferTransferMap", \
+ SVGA_STATS_PREFIX "BufferTransferUnmap", \
+ SVGA_STATS_PREFIX "ContextFinish", \
+ SVGA_STATS_PREFIX "ContextFlush", \
+ SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
+ SVGA_STATS_PREFIX "CreateBuffer", \
+ SVGA_STATS_PREFIX "CreateContext", \
+ SVGA_STATS_PREFIX "CreateFS", \
+ SVGA_STATS_PREFIX "CreateGS", \
+ SVGA_STATS_PREFIX "CreateSurface", \
+ SVGA_STATS_PREFIX "CreateSurfaceView", \
+ SVGA_STATS_PREFIX "CreateTexture", \
+ SVGA_STATS_PREFIX "CreateVS", \
+ SVGA_STATS_PREFIX "DefineShader", \
+ SVGA_STATS_PREFIX "DestroySurface", \
+ SVGA_STATS_PREFIX "DrawVBO", \
+ SVGA_STATS_PREFIX "DrawArrays", \
+ SVGA_STATS_PREFIX "DrawElements", \
+ SVGA_STATS_PREFIX "EmitFS", \
+ SVGA_STATS_PREFIX "EmitGS", \
+ SVGA_STATS_PREFIX "EmitVS", \
+ SVGA_STATS_PREFIX "FenceFinish", \
+ SVGA_STATS_PREFIX "GenerateIndices", \
+ SVGA_STATS_PREFIX "HWtnlDrawArrays", \
+ SVGA_STATS_PREFIX "HWtnlDrawElements", \
+ SVGA_STATS_PREFIX "HWtnlFlush", \
+ SVGA_STATS_PREFIX "HWtnlPrim", \
+ SVGA_STATS_PREFIX "PropagateSurface", \
+ SVGA_STATS_PREFIX "SetSamplerViews", \
+ SVGA_STATS_PREFIX "SurfaceFlush", \
+ SVGA_STATS_PREFIX "SwtnlDrawVBO", \
+ SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
+ SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
+ SVGA_STATS_PREFIX "TextureTransferMap", \
+ SVGA_STATS_PREFIX "TextureTransferUnmap", \
+ SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
+ SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
+ SVGA_STATS_PREFIX "UpdateState", \
+ SVGA_STATS_PREFIX "ValidateSurfaceView", \
+ SVGA_STATS_PREFIX "VbufDrawArrays", \
+ SVGA_STATS_PREFIX "VbufDrawElements", \
+ SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
+ SVGA_STATS_PREFIX "VbufRenderMapVertices", \
+ SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
+ SVGA_STATS_PREFIX "VbufSubmitState"
+
/** Opaque surface handle */
struct svga_winsys_surface;
-/** Opaque buffer handle */
-struct svga_winsys_handle;
+/** Opaque guest-backed objects */
+struct svga_winsys_gb_shader;
+struct svga_winsys_gb_query;
/**
(*reserve)(struct svga_winsys_context *swc,
uint32_t nr_bytes, uint32_t nr_relocs );
+ /**
+ * Returns current size of command buffer, in bytes.
+ */
+ unsigned
+ (*get_command_buffer_size)(struct svga_winsys_context *swc);
+
/**
* Emit a relocation for a host surface.
*
- * @param flags PIPE_BUFFER_USAGE_GPU_READ/WRITE
+ * @param flags bitmask of SVGA_RELOC_* flags
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
*/
void
(*surface_relocation)(struct svga_winsys_context *swc,
- uint32 *sid,
+ uint32 *sid,
+ uint32 *mobid,
struct svga_winsys_surface *surface,
unsigned flags);
/**
* Emit a relocation for a guest memory region.
*
- * @param flags PIPE_BUFFER_USAGE_GPU_READ/WRITE
+ * @param flags bitmask of SVGA_RELOC_* flags
*
* NOTE: Order of this call does matter. It should be the same order
* as relocations appear in the command buffer.
uint32 offset,
unsigned flags);
+ /**
+ * Emit a relocation for a guest-backed shader object.
+ *
+ * NOTE: Order of this call does matter. It should be the same order
+ * as relocations appear in the command buffer.
+ */
+ void
+ (*shader_relocation)(struct svga_winsys_context *swc,
+ uint32 *shid,
+ uint32 *mobid,
+ uint32 *offset,
+ struct svga_winsys_gb_shader *shader,
+ unsigned flags);
+
+ /**
+ * Emit a relocation for a guest-backed context.
+ *
+ * NOTE: Order of this call does matter. It should be the same order
+ * as relocations appear in the command buffer.
+ */
+ void
+ (*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
+
+ /**
+ * Emit a relocation for a guest Memory OBject.
+ *
+ * @param flags bitmask of SVGA_RELOC_* flags
+ * @param offset_into_mob Buffer starts at this offset into the MOB.
+ *
+ * Note that not all commands accept an offset into the MOB and
+ * those commands can't use suballocated buffer pools. To trap
+ * errors from improper buffer pool usage, set the offset_into_mob
+ * pointer to NULL.
+ */
+ void
+ (*mob_relocation)(struct svga_winsys_context *swc,
+ SVGAMobId *id,
+ uint32 *offset_into_mob,
+ struct svga_winsys_buffer *buffer,
+ uint32 offset,
+ unsigned flags);
+
+ /**
+ * Emit a relocation for a guest-backed query object.
+ *
+ * NOTE: Order of this call does matter. It should be the same order
+ * as relocations appear in the command buffer.
+ */
+ void
+ (*query_relocation)(struct svga_winsys_context *swc,
+ SVGAMobId *id,
+ struct svga_winsys_gb_query *query);
+
+ /**
+ * Bind queries to context.
+ * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
+ */
+ enum pipe_error
+ (*query_bind)(struct svga_winsys_context *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned flags);
+
void
(*commit)(struct svga_winsys_context *swc);
* global to the entire SVGA device.
*/
uint32 cid;
+
+ /**
+ * Flags to hint the current context state
+ */
+ uint32 hints;
+
+ /**
+ ** BEGIN new functions for guest-backed surfaces.
+ **/
+
+ boolean have_gb_objects;
+
+ /**
+ * Map a guest-backed surface.
+ * \param flags bitmaks of PIPE_TRANSFER_x flags
+ *
+ * The surface_map() member is allowed to fail due to a
+ * shortage of command buffer space, if the
+ * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
+ * In that case, the caller must flush the current command
+ * buffer and reissue the map.
+ */
+ void *
+ (*surface_map)(struct svga_winsys_context *swc,
+ struct svga_winsys_surface *surface,
+ unsigned flags, boolean *retry);
+
+ /**
+ * Unmap a guest-backed surface.
+ * \param rebind returns a flag indicating whether the caller should
+ * issue a SVGA3D_BindGBSurface() call.
+ */
+ void
+ (*surface_unmap)(struct svga_winsys_context *swc,
+ struct svga_winsys_surface *surface,
+ boolean *rebind);
+
+ /**
+ * Create and define a DX GB shader that resides in the device COTable.
+ * Caller of this function will issue the DXDefineShader command.
+ */
+ struct svga_winsys_gb_shader *
+ (*shader_create)(struct svga_winsys_context *swc,
+ uint32 shaderId,
+ SVGA3dShaderType shaderType,
+ const uint32 *bytecode,
+ uint32 bytecodeLen);
+
+ /**
+ * Destroy a DX GB shader.
+ * This function will issue the DXDestroyShader command.
+ */
+ void
+ (*shader_destroy)(struct svga_winsys_context *swc,
+ struct svga_winsys_gb_shader *shader);
+
+ /**
+ * Rebind a DX GB resource to a context.
+ * This is called to reference a DX GB resource in the command stream in
+ * order to page in the associated resource in case the memory has been
+ * paged out, and to fence it if necessary after command submission.
+ */
+ enum pipe_error
+ (*resource_rebind)(struct svga_winsys_context *swc,
+ struct svga_winsys_surface *surface,
+ struct svga_winsys_gb_shader *shader,
+ unsigned flags);
+
+ /** To report perf/conformance/etc issues to the state tracker */
+ struct pipe_debug_callback *debug_callback;
+
+ /** The more recent command issued to command buffer */
+ SVGAFifo3dCmdId last_command;
};
void
(*destroy)(struct svga_winsys_screen *sws);
+ SVGA3dHardwareVersion
+ (*get_hw_version)(struct svga_winsys_screen *sws);
+
boolean
(*get_cap)(struct svga_winsys_screen *sws,
SVGA3dDevCapIndex index,
/**
- * This creates a "surface" object in the SVGA3D device,
- * and returns the surface ID (sid). Surfaces are generic
+ * This creates a "surface" object in the SVGA3D device.
+ *
+ * \param sws Pointer to an svga_winsys_context
+ * \param flags Device surface create flags
+ * \param format Format Device surface format
+ * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
+ * \param size Surface size given in device format
+ * \param numLayers Number of layers of the surface (or cube faces)
+ * \param numMipLevels Number of mipmap levels for each face
+ *
+ * Returns the surface ID (sid). Surfaces are generic
* containers for host VRAM objects like textures, vertex
* buffers, and depth/stencil buffers.
*
* - Each face has a list of mipmap levels
*
* - Each mipmap image may have multiple volume
- * slices, if the image is three dimensional.
+ * slices for 3D image, or multiple 2D slices for texture array.
*
* - Each slice is a 2D array of 'blocks'
*
(*surface_create)(struct svga_winsys_screen *sws,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
+ unsigned usage,
SVGA3dSize size,
- uint32 numFaces,
- uint32 numMipLevels);
+ uint32 numLayers,
+ uint32 numMipLevels,
+ unsigned sampleCount);
/**
* Creates a surface from a winsys handle.
struct svga_winsys_surface **pdst,
struct svga_winsys_surface *src);
+ /**
+ * Check if a resource (texture, buffer) of the given size
+ * and format can be created.
+ * \Return TRUE if OK, FALSE if too large.
+ */
+ boolean
+ (*surface_can_create)(struct svga_winsys_screen *sws,
+ SVGA3dSurfaceFormat format,
+ SVGA3dSize size,
+ uint32 numLayers,
+ uint32 numMipLevels);
+
+ /**
+ * Invalidate the content of this surface
+ */
+ void
+ (*surface_invalidate)(struct svga_winsys_screen *sws,
+ struct svga_winsys_surface *surface);
+
+
/**
* Buffer management. Buffer attributes are mostly fixed over its lifetime.
*
- * XXX usage seems to be a bitmask of SVGA_BUFFER_USAGE_* flags.
+ * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
*
* alignment indicates the client's alignment requirements, eg for
* SSE instructions.
/**
* Map the entire data store of a buffer object into the client's address.
- * flags is a bitmask of:
- * - PB_USAGE_CPU_READ/WRITE
- * - PB_USAGE_DONTBLOCK
- * - PB_USAGE_UNSYNCHRONIZED
+ * usage is a bitmask of PIPE_TRANSFER_*
*/
void *
(*buffer_map)( struct svga_winsys_screen *sws,
struct pipe_fence_handle *fence,
unsigned flag );
-};
+ /**
+ ** BEGIN new functions for guest-backed surfaces.
+ **/
+
+ /** Are guest-backed objects enabled? */
+ bool have_gb_objects;
+
+ /** Can we do DMA with guest-backed objects enabled? */
+ bool have_gb_dma;
+
+ /**
+ * Create and define a GB shader.
+ */
+ struct svga_winsys_gb_shader *
+ (*shader_create)(struct svga_winsys_screen *sws,
+ SVGA3dShaderType shaderType,
+ const uint32 *bytecode,
+ uint32 bytecodeLen);
+
+ /**
+ * Destroy a GB shader. It's safe to call this function even
+ * if the shader is referenced in a context's command stream.
+ */
+ void
+ (*shader_destroy)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_shader *shader);
+
+ /**
+ * Create and define a GB query.
+ */
+ struct svga_winsys_gb_query *
+ (*query_create)(struct svga_winsys_screen *sws, uint32 len);
+
+ /**
+ * Destroy a GB query.
+ */
+ void
+ (*query_destroy)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query);
+
+ /**
+ * Initialize the query state of the query that resides in the slot
+ * specified in offset
+ * \return zero on success.
+ */
+ int
+ (*query_init)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned offset,
+ SVGA3dQueryState queryState);
+
+ /**
+ * Inquire for the query state and result of the query that resides
+ * in the slot specified in offset
+ */
+ void
+ (*query_get_result)(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_query *query,
+ unsigned offset,
+ SVGA3dQueryState *queryState,
+ void *result, uint32 resultLen);
+
+ /**
+ * Increment a statistic counter
+ */
+ void
+ (*stats_inc)(enum svga_stats_count);
+
+ /**
+ * Push a time frame onto the stack
+ */
+ void
+ (*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
+
+ /**
+ * Pop a time frame.
+ */
+ void
+ (*stats_time_pop)();
+
+
+ /** Have VGPU v10 hardware? */
+ boolean have_vgpu10;
+
+ /** To rebind resources at the beginnning of a new command buffer */
+ boolean need_to_rebind_resources;
+
+ boolean have_generate_mipmap_cmd;
+ boolean have_set_predication_cmd;
+ boolean have_transfer_from_buffer_cmd;
+};
-struct pipe_screen *
-svga_screen_create(struct svga_winsys_screen *sws);
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen);
+struct svga_winsys_context *
+svga_winsys_context(struct pipe_context *context);
+
struct pipe_resource *
svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
enum SVGA3dSurfaceFormat format,