case SVGA3D_BUMPL6V5U5:
_debug_printf("\t\t.format = SVGA3D_BUMPL6V5U5\n");
break;
- case SVGA3D_BUMPX8L8V8U8:
- _debug_printf("\t\t.format = SVGA3D_BUMPX8L8V8U8\n");
- break;
- case SVGA3D_BUMPL8V8U8:
- _debug_printf("\t\t.format = SVGA3D_BUMPL8V8U8\n");
- break;
case SVGA3D_ARGB_S10E5:
_debug_printf("\t\t.format = SVGA3D_ARGB_S10E5\n");
break;
_debug_printf("\t\t.shid = %u\n", cmd->shid);
}
-static void
-dump_SVGA3dCmdBindGBShaderConsts(const SVGA3dCmdBindGBShaderConsts *cmd)
-{
- _debug_printf("\t\t.cid = %u\n", cmd->cid);
- _debug_printf("\t\t.shaderType = %u\n", cmd->shaderType);
- _debug_printf("\t\t.shaderConstType = %u\n", cmd->shaderConstType);
- _debug_printf("\t\t.sid = %u\n", cmd->sid);
-}
-
static void
dump_SVGA3dCmdBindGBSurface(const SVGA3dCmdBindGBSurface *cmd)
{
body = (const uint8_t *)&cmd[1];
}
break;
- case SVGA_3D_CMD_BIND_SHADERCONSTS:
- _debug_printf("\tSVGA_3D_CMD_BIND_SHADERCONSTS\n");
- {
- const SVGA3dCmdBindGBShaderConsts *cmd = (const SVGA3dCmdBindGBShaderConsts *) body;
- dump_SVGA3dCmdBindGBShaderConsts(cmd);
- body = (const uint8_t *)&cmd[1];
- }
- break;
case SVGA_3D_CMD_BIND_GB_SURFACE:
_debug_printf("\tSVGA_3D_CMD_BIND_GB_SURFACE\n");
{