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svga: Use consistent names for public symbol names of shader dumping facilities.
[mesa.git]
/
src
/
gallium
/
drivers
/
svga
/
svgadump
/
svga_shader_op.c
diff --git
a/src/gallium/drivers/svga/svgadump/svga_shader_op.c
b/src/gallium/drivers/svga/svgadump/svga_shader_op.c
index cecc22106b22cd8b31dc0f96ffd463488a667244..8343bfdaab40fdcd77beb00c101be2347251b1d0 100644
(file)
--- a/
src/gallium/drivers/svga/svgadump/svga_shader_op.c
+++ b/
src/gallium/drivers/svga/svgadump/svga_shader_op.c
@@
-140,7
+140,7
@@
static struct sh_opcode_info opcode_info[] =
{ "breakp", 1, 1, SVGA3DOP_INVALID, },
};
-const struct sh_opcode_info *s
h_s
vga_opcode_info( uint op )
+const struct sh_opcode_info *svga_opcode_info( uint op )
{
struct sh_opcode_info *info;