#include "core/clip.h"
#include "core/utils.h"
-#include "common/simdintrin.h"
#include "common/os.h"
+static const SWR_RECT g_MaxScissorRect = { 0, 0, KNOB_MAX_SCISSOR_X, KNOB_MAX_SCISSOR_Y };
+
void SetupDefaultState(SWR_CONTEXT *pContext);
static INLINE SWR_CONTEXT* GetContext(HANDLE hContext)
return (SWR_CONTEXT*)hContext;
}
+void WakeAllThreads(SWR_CONTEXT *pContext)
+{
+ pContext->FifosNotEmpty.notify_all();
+}
+
//////////////////////////////////////////////////////////////////////////
/// @brief Create SWR Context.
/// @param pCreateInfo - pointer to creation info.
memset(pContextMem, 0, sizeof(SWR_CONTEXT));
SWR_CONTEXT *pContext = new (pContextMem) SWR_CONTEXT();
- pContext->driverType = pCreateInfo->driver;
pContext->privateStateSize = pCreateInfo->privateStateSize;
- pContext->dcRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
- pContext->dsRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
-
- pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
- pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
-
- pContext->threadInfo.MAX_WORKER_THREADS = KNOB_MAX_WORKER_THREADS;
- pContext->threadInfo.MAX_NUMA_NODES = KNOB_MAX_NUMA_NODES;
- pContext->threadInfo.MAX_CORES_PER_NUMA_NODE = KNOB_MAX_CORES_PER_NUMA_NODE;
- pContext->threadInfo.MAX_THREADS_PER_CORE = KNOB_MAX_THREADS_PER_CORE;
- pContext->threadInfo.SINGLE_THREADED = KNOB_SINGLE_THREADED;
-
- if (pCreateInfo->pThreadInfo)
+ pContext->MAX_DRAWS_IN_FLIGHT = KNOB_MAX_DRAWS_IN_FLIGHT;
+ if (pCreateInfo->MAX_DRAWS_IN_FLIGHT != 0)
{
- pContext->threadInfo = *pCreateInfo->pThreadInfo;
+ pContext->MAX_DRAWS_IN_FLIGHT = pCreateInfo->MAX_DRAWS_IN_FLIGHT;
}
- for (uint32_t dc = 0; dc < KNOB_MAX_DRAWS_IN_FLIGHT; ++dc)
+ pContext->dcRing.Init(pContext->MAX_DRAWS_IN_FLIGHT);
+ pContext->dsRing.Init(pContext->MAX_DRAWS_IN_FLIGHT);
+
+ pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * pContext->MAX_DRAWS_IN_FLIGHT, 64);
+ pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * pContext->MAX_DRAWS_IN_FLIGHT, 64);
+
+ for (uint32_t dc = 0; dc < pContext->MAX_DRAWS_IN_FLIGHT; ++dc)
{
pContext->dcRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
new (&pContext->pMacroTileManagerArray[dc]) MacroTileMgr(*pContext->dcRing[dc].pArena);
pContext->dsRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
}
- if (!pContext->threadInfo.SINGLE_THREADED)
+ if (pCreateInfo->pThreadInfo)
{
- memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
- memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
- new (&pContext->WaitLock) std::mutex();
- new (&pContext->FifosNotEmpty) std::condition_variable();
+ pContext->threadInfo = *pCreateInfo->pThreadInfo;
+ }
+ else
+ {
+ pContext->threadInfo.MAX_WORKER_THREADS = KNOB_MAX_WORKER_THREADS;
+ pContext->threadInfo.BASE_NUMA_NODE = KNOB_BASE_NUMA_NODE;
+ pContext->threadInfo.BASE_CORE = KNOB_BASE_CORE;
+ pContext->threadInfo.BASE_THREAD = KNOB_BASE_THREAD;
+ pContext->threadInfo.MAX_NUMA_NODES = KNOB_MAX_NUMA_NODES;
+ pContext->threadInfo.MAX_CORES_PER_NUMA_NODE = KNOB_MAX_CORES_PER_NUMA_NODE;
+ pContext->threadInfo.MAX_THREADS_PER_CORE = KNOB_MAX_THREADS_PER_CORE;
+ pContext->threadInfo.SINGLE_THREADED = KNOB_SINGLE_THREADED;
+ }
- CreateThreadPool(pContext, &pContext->threadPool);
+ if (pCreateInfo->pApiThreadInfo)
+ {
+ pContext->apiThreadInfo = *pCreateInfo->pApiThreadInfo;
+ }
+ else
+ {
+ pContext->apiThreadInfo.bindAPIThread0 = true;
+ pContext->apiThreadInfo.numAPIReservedThreads = 1;
+ pContext->apiThreadInfo.numAPIThreadsPerCore = 1;
}
- // Calling createThreadPool() above can set SINGLE_THREADED
- if (pContext->threadInfo.SINGLE_THREADED)
+ memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
+ memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
+ new (&pContext->WaitLock) std::mutex();
+ new (&pContext->FifosNotEmpty) std::condition_variable();
+
+ CreateThreadPool(pContext, &pContext->threadPool);
+
+ if (pContext->apiThreadInfo.bindAPIThread0)
{
- pContext->NumWorkerThreads = 1;
- pContext->NumFEThreads = 1;
- pContext->NumBEThreads = 1;
+ BindApiThread(pContext, 0);
}
+ pContext->ppScratch = new uint8_t*[pContext->NumWorkerThreads];
+ pContext->pStats = (SWR_STATS*)AlignedMalloc(sizeof(SWR_STATS) * pContext->NumWorkerThreads, 64);
+
+#if defined(KNOB_ENABLE_AR)
+ // Setup ArchRast thread contexts which includes +1 for API thread.
+ pContext->pArContext = new HANDLE[pContext->NumWorkerThreads+1];
+ pContext->pArContext[pContext->NumWorkerThreads] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::API);
+#endif
+
// Allocate scratch space for workers.
///@note We could lazily allocate this but its rather small amount of memory.
for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
#if defined(_WIN32)
uint32_t numaNode = pContext->threadPool.pThreadData ?
pContext->threadPool.pThreadData[i].numaId : 0;
- pContext->pScratch[i] = (uint8_t*)VirtualAllocExNuma(
+ pContext->ppScratch[i] = (uint8_t*)VirtualAllocExNuma(
GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
numaNode);
#else
- pContext->pScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
+ pContext->ppScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
+#endif
+
+#if defined(KNOB_ENABLE_AR)
+ // Initialize worker thread context for ArchRast.
+ pContext->pArContext[i] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::WORKER);
#endif
}
+#if defined(KNOB_ENABLE_AR)
+ // cache the API thread event manager, for use with sim layer
+ pCreateInfo->hArEventManager = pContext->pArContext[pContext->NumWorkerThreads];
+#endif
+
// State setup AFTER context is fully initialized
SetupDefaultState(pContext);
// initialize hot tile manager
pContext->pHotTileMgr = new HotTileMgr();
- // initialize function pointer tables
- InitClearTilesTable();
-
// initialize callback functions
pContext->pfnLoadTile = pCreateInfo->pfnLoadTile;
pContext->pfnStoreTile = pCreateInfo->pfnStoreTile;
pContext->pfnUpdateSoWriteOffset = pCreateInfo->pfnUpdateSoWriteOffset;
pContext->pfnUpdateStats = pCreateInfo->pfnUpdateStats;
pContext->pfnUpdateStatsFE = pCreateInfo->pfnUpdateStatsFE;
+
// pass pointer to bucket manager back to caller
#ifdef KNOB_ENABLE_RDTSC
pCreateInfo->contextSaveSize = sizeof(API_STATE);
- return (HANDLE)pContext;
-}
-
-void SwrDestroyContext(HANDLE hContext)
-{
- SWR_CONTEXT *pContext = GetContext(hContext);
- DestroyThreadPool(pContext, &pContext->threadPool);
-
- // free the fifos
- for (uint32_t i = 0; i < KNOB_MAX_DRAWS_IN_FLIGHT; ++i)
- {
- delete pContext->dcRing[i].pArena;
- delete pContext->dsRing[i].pArena;
- pContext->pMacroTileManagerArray[i].~MacroTileMgr();
- pContext->pDispatchQueueArray[i].~DispatchQueue();
- }
-
- AlignedFree(pContext->pDispatchQueueArray);
- AlignedFree(pContext->pMacroTileManagerArray);
-
- // Free scratch space.
- for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
- {
-#if defined(_WIN32)
- VirtualFree(pContext->pScratch[i], 0, MEM_RELEASE);
-#else
- AlignedFree(pContext->pScratch[i]);
-#endif
- }
-
- delete(pContext->pHotTileMgr);
+ StartThreadPool(pContext, &pContext->threadPool);
- pContext->~SWR_CONTEXT();
- AlignedFree(GetContext(hContext));
+ return (HANDLE)pContext;
}
void CopyState(DRAW_STATE& dst, const DRAW_STATE& src)
memcpy(&dst.state, &src.state, sizeof(API_STATE));
}
-void WakeAllThreads(SWR_CONTEXT *pContext)
-{
- pContext->FifosNotEmpty.notify_all();
-}
-
-static TileSet gSingleThreadLockedTiles;
-
template<bool IsDraw>
void QueueWork(SWR_CONTEXT *pContext)
{
DRAW_CONTEXT* pDC = pContext->pCurDrawContext;
- uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
+ uint32_t dcIndex = pDC->drawId % pContext->MAX_DRAWS_IN_FLIGHT;
if (IsDraw)
{
if (IsDraw)
{
- InterlockedIncrement((volatile LONG*)&pContext->drawsOutstandingFE);
+ InterlockedIncrement(&pContext->drawsOutstandingFE);
}
_ReadWriteBarrier();
{
uint32_t curDraw[2] = { pContext->pCurDrawContext->drawId, pContext->pCurDrawContext->drawId };
WorkOnFifoFE(pContext, 0, curDraw[0]);
- WorkOnFifoBE(pContext, 0, curDraw[1], gSingleThreadLockedTiles, 0, 0);
+ WorkOnFifoBE(pContext, 0, curDraw[1], pContext->singleThreadLockedTiles, 0, 0);
}
else
{
}
else
{
- RDTSC_START(APIDrawWakeAllThreads);
+ RDTSC_BEGIN(APIDrawWakeAllThreads, pDC->drawId);
WakeAllThreads(pContext);
- RDTSC_STOP(APIDrawWakeAllThreads, 1, 0);
+ RDTSC_END(APIDrawWakeAllThreads, 1);
}
// Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
{
- RDTSC_START(APIGetDrawContext);
+ RDTSC_BEGIN(APIGetDrawContext, 0);
// If current draw context is null then need to obtain a new draw context to use from ring.
if (pContext->pCurDrawContext == nullptr)
{
}
uint64_t curDraw = pContext->dcRing.GetHead();
- uint32_t dcIndex = curDraw % KNOB_MAX_DRAWS_IN_FLIGHT;
+ uint32_t dcIndex = curDraw % pContext->MAX_DRAWS_IN_FLIGHT;
- static uint64_t lastDrawChecked;
- static uint32_t lastFrameChecked;
- if ((pContext->frameCount - lastFrameChecked) > 2 ||
- (curDraw - lastDrawChecked) > 0x10000)
+ if ((pContext->frameCount - pContext->lastFrameChecked) > 2 ||
+ (curDraw - pContext->lastDrawChecked) > 0x10000)
{
// Take this opportunity to clean-up old arena allocations
pContext->cachingArenaAllocator.FreeOldBlocks();
- lastFrameChecked = pContext->frameCount;
- lastDrawChecked = curDraw;
+ pContext->lastFrameChecked = pContext->frameCount;
+ pContext->lastDrawChecked = curDraw;
}
DRAW_CONTEXT* pCurDrawContext = &pContext->dcRing[dcIndex];
pContext->pCurDrawContext = pCurDrawContext;
// Assign next available entry in DS ring to this DC.
- uint32_t dsIndex = pContext->curStateId % KNOB_MAX_DRAWS_IN_FLIGHT;
+ uint32_t dsIndex = pContext->curStateId % pContext->MAX_DRAWS_IN_FLIGHT;
pCurDrawContext->pState = &pContext->dsRing[dsIndex];
// Copy previous state to current state.
SWR_ASSERT(pCurDrawContext->pArena->IsEmpty() == true);
+ // Reset dependency
pCurDrawContext->dependent = false;
+ pCurDrawContext->dependentFE = false;
+
pCurDrawContext->pContext = pContext;
pCurDrawContext->isCompute = false; // Dispatch has to set this to true.
pCurDrawContext->threadsDone = 0;
pCurDrawContext->retireCallback.pfnCallbackFunc = nullptr;
- memset(&pCurDrawContext->dynState, 0, sizeof(pCurDrawContext->dynState));
+ pCurDrawContext->dynState.Reset(pContext->NumWorkerThreads);
// Assign unique drawId for this DC
pCurDrawContext->drawId = pContext->dcRing.GetHead();
SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
}
- RDTSC_STOP(APIGetDrawContext, 0, 0);
+ RDTSC_END(APIGetDrawContext, 0);
return pContext->pCurDrawContext;
}
return &pDC->pState->state;
}
+void SwrDestroyContext(HANDLE hContext)
+{
+ SWR_CONTEXT *pContext = GetContext(hContext);
+ DRAW_CONTEXT* pDC = GetDrawContext(pContext);
+
+ pDC->FeWork.type = SHUTDOWN;
+ pDC->FeWork.pfnWork = ProcessShutdown;
+
+ //enqueue
+ QueueDraw(pContext);
+
+ DestroyThreadPool(pContext, &pContext->threadPool);
+
+ // free the fifos
+ for (uint32_t i = 0; i < pContext->MAX_DRAWS_IN_FLIGHT; ++i)
+ {
+ AlignedFree(pContext->dcRing[i].dynState.pStats);
+ delete pContext->dcRing[i].pArena;
+ delete pContext->dsRing[i].pArena;
+ pContext->pMacroTileManagerArray[i].~MacroTileMgr();
+ pContext->pDispatchQueueArray[i].~DispatchQueue();
+ }
+
+ AlignedFree(pContext->pDispatchQueueArray);
+ AlignedFree(pContext->pMacroTileManagerArray);
+
+ // Free scratch space.
+ for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
+ {
+#if defined(_WIN32)
+ VirtualFree(pContext->ppScratch[i], 0, MEM_RELEASE);
+#else
+ AlignedFree(pContext->ppScratch[i]);
+#endif
+
+#if defined(KNOB_ENABLE_AR)
+ ArchRast::DestroyThreadContext(pContext->pArContext[i]);
+#endif
+ }
+
+ delete[] pContext->ppScratch;
+ AlignedFree(pContext->pStats);
+
+ delete(pContext->pHotTileMgr);
+
+ pContext->~SWR_CONTEXT();
+ AlignedFree(GetContext(hContext));
+}
+
+void SwrBindApiThread(HANDLE hContext, uint32_t apiThreadId)
+{
+ SWR_CONTEXT *pContext = GetContext(hContext);
+ BindApiThread(pContext, apiThreadId);
+}
+
void SWR_API SwrSaveState(
HANDLE hContext,
void* pOutputStateBlock,
pState->rastState.cullMode = SWR_CULLMODE_NONE;
pState->rastState.frontWinding = SWR_FRONTWINDING_CCW;
+
+ pState->depthBoundsState.depthBoundsTestEnable = false;
+ pState->depthBoundsState.depthBoundsTestMinValue = 0.0f;
+ pState->depthBoundsState.depthBoundsTestMaxValue = 1.0f;
}
void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint64_t userData2, uint64_t userData3)
{
- RDTSC_START(APISync);
-
SWR_ASSERT(pfnFunc != nullptr);
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
+ RDTSC_BEGIN(APISync, 0);
+
pDC->FeWork.type = SYNC;
pDC->FeWork.pfnWork = ProcessSync;
pDC->retireCallback.userData2 = userData2;
pDC->retireCallback.userData3 = userData3;
+ AR_API_EVENT(SwrSyncEvent(pDC->drawId));
+
//enqueue
QueueDraw(pContext);
- RDTSC_STOP(APISync, 1, 0);
+ RDTSC_END(APISync, 1);
+}
+
+void SwrStallBE(HANDLE hContext)
+{
+ SWR_CONTEXT* pContext = GetContext(hContext);
+ DRAW_CONTEXT* pDC = GetDrawContext(pContext);
+
+ pDC->dependent = true;
}
void SwrWaitForIdle(HANDLE hContext)
{
SWR_CONTEXT *pContext = GetContext(hContext);
- RDTSC_START(APIWaitForIdle);
+ RDTSC_BEGIN(APIWaitForIdle, 0);
while (!pContext->dcRing.IsEmpty())
{
_mm_pause();
}
- RDTSC_STOP(APIWaitForIdle, 1, 0);
+ RDTSC_END(APIWaitForIdle, 1);
}
void SwrWaitForIdleFE(HANDLE hContext)
{
SWR_CONTEXT *pContext = GetContext(hContext);
- RDTSC_START(APIWaitForIdle);
+ RDTSC_BEGIN(APIWaitForIdle, 0);
while (pContext->drawsOutstandingFE > 0)
{
_mm_pause();
}
- RDTSC_STOP(APIWaitForIdle, 1, 0);
+ RDTSC_END(APIWaitForIdle, 1);
}
void SwrSetVertexBuffers(
HANDLE hContext,
PFN_CS_FUNC pfnCsFunc,
uint32_t totalThreadsInGroup,
- uint32_t totalSpillFillSize)
+ uint32_t totalSpillFillSize,
+ uint32_t scratchSpaceSizePerInstance,
+ uint32_t numInstances)
{
API_STATE* pState = GetDrawState(GetContext(hContext));
pState->pfnCsFunc = pfnCsFunc;
pState->totalThreadsInGroup = totalThreadsInGroup;
pState->totalSpillFillSize = totalSpillFillSize;
+ pState->scratchSpaceSize = scratchSpaceSizePerInstance;
+ pState->scratchSpaceNumInstances = numInstances;
}
void SwrSetTsState(
pState->backendState = *pBEState;
}
+void SwrSetDepthBoundsState(
+ HANDLE hContext,
+ SWR_DEPTH_BOUNDS_STATE *pDBState)
+{
+ API_STATE* pState = GetDrawState(GetContext(hContext));
+
+ pState->depthBoundsState = *pDBState;
+}
+
void SwrSetPixelShaderState(
HANDLE hContext,
SWR_PS_STATE *pPSState)
}
// update guardband multipliers for the viewport
-void updateGuardband(API_STATE *pState)
+void updateGuardbands(API_STATE *pState)
{
- // guardband center is viewport center
- pState->gbState.left = KNOB_GUARDBAND_WIDTH / pState->vp[0].width;
- pState->gbState.right = KNOB_GUARDBAND_WIDTH / pState->vp[0].width;
- pState->gbState.top = KNOB_GUARDBAND_HEIGHT / pState->vp[0].height;
- pState->gbState.bottom = KNOB_GUARDBAND_HEIGHT / pState->vp[0].height;
+ uint32_t numGbs = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
+
+ for(uint32_t i = 0; i < numGbs; ++i)
+ {
+ // guardband center is viewport center
+ pState->gbState.left[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
+ pState->gbState.right[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
+ pState->gbState.top[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
+ pState->gbState.bottom[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
+ }
}
void SwrSetRastState(
API_STATE* pState = GetDrawState(pContext);
memcpy(&pState->vp[0], pViewports, sizeof(SWR_VIEWPORT) * numViewports);
+ // @todo Faster to copy portions of the SOA or just copy all of it?
+ memcpy(&pState->vpMatrices, pMatrices, sizeof(SWR_VIEWPORT_MATRICES));
- if (pMatrices != nullptr)
- {
- //memcpy(&pState->vpMatrix[0], pMatrices, sizeof(SWR_VIEWPORT_MATRIX) * numViewports);
- // @todo Faster to copy portions of the SOA or just copy all of it?
- memcpy(&pState->vpMatrices, pMatrices, sizeof(SWR_VIEWPORT_MATRICES));
- }
- else
- {
- // Compute default viewport transform.
- for (uint32_t i = 0; i < numViewports; ++i)
- {
- if (pContext->driverType == DX)
- {
- pState->vpMatrices.m00[i] = pState->vp[i].width / 2.0f;
- pState->vpMatrices.m11[i] = -pState->vp[i].height / 2.0f;
- pState->vpMatrices.m22[i] = pState->vp[i].maxZ - pState->vp[i].minZ;
- pState->vpMatrices.m30[i] = pState->vp[i].x + pState->vpMatrices.m00[i];
- pState->vpMatrices.m31[i] = pState->vp[i].y - pState->vpMatrices.m11[i];
- pState->vpMatrices.m32[i] = pState->vp[i].minZ;
- }
- else
- {
- // Standard, with the exception that Y is inverted.
- pState->vpMatrices.m00[i] = (pState->vp[i].width - pState->vp[i].x) / 2.0f;
- pState->vpMatrices.m11[i] = (pState->vp[i].y - pState->vp[i].height) / 2.0f;
- pState->vpMatrices.m22[i] = (pState->vp[i].maxZ - pState->vp[i].minZ) / 2.0f;
- pState->vpMatrices.m30[i] = pState->vp[i].x + pState->vpMatrices.m00[i];
- pState->vpMatrices.m31[i] = pState->vp[i].height + pState->vpMatrices.m11[i];
- pState->vpMatrices.m32[i] = pState->vp[i].minZ + pState->vpMatrices.m22[i];
-
- // Now that the matrix is calculated, clip the view coords to screen size.
- // OpenGL allows for -ve x,y in the viewport.
- pState->vp[i].x = std::max(pState->vp[i].x, 0.0f);
- pState->vp[i].y = std::max(pState->vp[i].y, 0.0f);
- }
- }
- }
-
- updateGuardband(pState);
+ updateGuardbands(pState);
}
void SwrSetScissorRects(
HANDLE hContext,
uint32_t numScissors,
- const BBOX* pScissors)
+ const SWR_RECT* pScissors)
{
SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS,
"Invalid number of scissor rects.");
API_STATE* pState = GetDrawState(GetContext(hContext));
- memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(BBOX));
+ memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(pScissors[0]));
};
void SetupMacroTileScissors(DRAW_CONTEXT *pDC)
{
API_STATE *pState = &pDC->pState->state;
- uint32_t left, right, top, bottom;
+ uint32_t numScissors = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
+ pState->scissorsTileAligned = true;
- // Set up scissor dimensions based on scissor or viewport
- if (pState->rastState.scissorEnable)
+ for (uint32_t index = 0; index < numScissors; ++index)
{
- // scissor rect right/bottom edge are exclusive, core expects scissor dimensions to be inclusive, so subtract one pixel from right/bottom edges
- left = pState->scissorRects[0].left;
- right = pState->scissorRects[0].right;
- top = pState->scissorRects[0].top;
- bottom = pState->scissorRects[0].bottom;
- }
- else
- {
- // the vp width and height must be added to origin un-rounded then the result round to -inf.
- // The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
- left = (int32_t)pState->vp[0].x;
- right = (int32_t)(pState->vp[0].x + pState->vp[0].width);
- top = (int32_t)pState->vp[0].y;
- bottom = (int32_t)(pState->vp[0].y + pState->vp[0].height);
- }
+ SWR_RECT &scissorInFixedPoint = pState->scissorsInFixedPoint[index];
- right = std::min<uint32_t>(right, KNOB_MAX_SCISSOR_X);
- bottom = std::min<uint32_t>(bottom, KNOB_MAX_SCISSOR_Y);
+ // Set up scissor dimensions based on scissor or viewport
+ if (pState->rastState.scissorEnable)
+ {
+ scissorInFixedPoint = pState->scissorRects[index];
+ }
+ else
+ {
+ // the vp width and height must be added to origin un-rounded then the result round to -inf.
+ // The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
+ scissorInFixedPoint.xmin = (int32_t)pState->vp[index].x;
+ scissorInFixedPoint.xmax = (int32_t)(pState->vp[index].x + pState->vp[index].width);
+ scissorInFixedPoint.ymin = (int32_t)pState->vp[index].y;
+ scissorInFixedPoint.ymax = (int32_t)(pState->vp[index].y + pState->vp[index].height);
+ }
- if (left > KNOB_MAX_SCISSOR_X || top > KNOB_MAX_SCISSOR_Y)
- {
- pState->scissorInFixedPoint.left = 0;
- pState->scissorInFixedPoint.right = 0;
- pState->scissorInFixedPoint.top = 0;
- pState->scissorInFixedPoint.bottom = 0;
- }
- else
- {
- pState->scissorInFixedPoint.left = left * FIXED_POINT_SCALE;
- pState->scissorInFixedPoint.right = right * FIXED_POINT_SCALE - 1;
- pState->scissorInFixedPoint.top = top * FIXED_POINT_SCALE;
- pState->scissorInFixedPoint.bottom = bottom * FIXED_POINT_SCALE - 1;
+ // Clamp to max rect
+ scissorInFixedPoint &= g_MaxScissorRect;
+
+ // Test for tile alignment
+ bool tileAligned;
+ tileAligned = (scissorInFixedPoint.xmin % KNOB_TILE_X_DIM) == 0;
+ tileAligned &= (scissorInFixedPoint.ymin % KNOB_TILE_Y_DIM) == 0;
+ tileAligned &= (scissorInFixedPoint.xmax % KNOB_TILE_X_DIM) == 0;
+ tileAligned &= (scissorInFixedPoint.ymax % KNOB_TILE_Y_DIM) == 0;
+
+ pState->scissorsTileAligned &= tileAligned;
+
+ // Scale to fixed point
+ scissorInFixedPoint.xmin *= FIXED_POINT_SCALE;
+ scissorInFixedPoint.xmax *= FIXED_POINT_SCALE;
+ scissorInFixedPoint.ymin *= FIXED_POINT_SCALE;
+ scissorInFixedPoint.ymax *= FIXED_POINT_SCALE;
+
+ // Make scissor inclusive
+ scissorInFixedPoint.xmax -= 1;
+ scissorInFixedPoint.ymax -= 1;
}
}
+
// templated backend function tables
-extern PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_COUNT];
-extern PFN_BACKEND_FUNC gBackendSingleSample[SWR_INPUT_COVERAGE_COUNT][2][2];
-extern PFN_BACKEND_FUNC gBackendPixelRateTable[SWR_MULTISAMPLE_TYPE_COUNT][SWR_MSAA_SAMPLE_PATTERN_COUNT][SWR_INPUT_COVERAGE_COUNT][2][2][2];
-extern PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_COUNT][SWR_INPUT_COVERAGE_COUNT][2][2];
+
void SetupPipeline(DRAW_CONTEXT *pDC)
{
DRAW_STATE* pState = pDC->pState;
const SWR_RASTSTATE &rastState = pState->state.rastState;
const SWR_PS_STATE &psState = pState->state.psState;
BACKEND_FUNCS& backendFuncs = pState->backendFuncs;
- const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
// setup backend
if (psState.pfnPixelShader == nullptr)
}
else
{
- const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || rastState.forcedSampleCount) ? 1 : 0;
+ const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
+ const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || forcedSampleCount) ? 1 : 0;
const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
- const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesSourceDepth && !psState.usesUAV)) ? 1 : 0;
-
+ const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0;
SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
// select backend function
{
// always need to generate I & J per sample for Z interpolation
barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
- backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.samplePattern][psState.inputCoverage][centroid][forcedSampleCount][canEarlyZ];
+ backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.bIsCenterPattern][psState.inputCoverage]
+ [centroid][forcedSampleCount][canEarlyZ]
+ ;
}
else
{
}
break;
case SWR_SHADING_RATE_SAMPLE:
- SWR_ASSERT(rastState.samplePattern == SWR_MSAA_STANDARD_PATTERN);
+ SWR_ASSERT(rastState.bIsCenterPattern != true);
// always need to generate I & J per sample for Z interpolation
barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
backendFuncs.pfnBackend = gBackendSampleRateTable[rastState.sampleCount][psState.inputCoverage][centroid][canEarlyZ];
break;
}
}
-
+
+ SWR_ASSERT(backendFuncs.pfnBackend);
+
PFN_PROCESS_PRIMS pfnBinner;
+#if USE_SIMD16_FRONTEND
+ PFN_PROCESS_PRIMS_SIMD16 pfnBinner_simd16;
+#endif
switch (pState->state.topology)
{
case TOP_POINT_LIST:
pState->pfnProcessPrims = ClipPoints;
pfnBinner = BinPoints;
+#if USE_SIMD16_FRONTEND
+ pState->pfnProcessPrims_simd16 = ClipPoints_simd16;
+ pfnBinner_simd16 = BinPoints_simd16;
+#endif
break;
case TOP_LINE_LIST:
case TOP_LINE_STRIP:
case TOP_LISTSTRIP_ADJ:
pState->pfnProcessPrims = ClipLines;
pfnBinner = BinLines;
+#if USE_SIMD16_FRONTEND
+ pState->pfnProcessPrims_simd16 = ClipLines_simd16;
+ pfnBinner_simd16 = BinLines_simd16;
+#endif
break;
default:
pState->pfnProcessPrims = ClipTriangles;
pfnBinner = GetBinTrianglesFunc((rastState.conservativeRast > 0));
+#if USE_SIMD16_FRONTEND
+ pState->pfnProcessPrims_simd16 = ClipTriangles_simd16;
+ pfnBinner_simd16 = GetBinTrianglesFunc_simd16((rastState.conservativeRast > 0));
+#endif
break;
};
- // disable clipper if viewport transform is disabled
+
+ // Disable clipper if viewport transform is disabled
if (pState->state.frontendState.vpTransformDisable)
{
pState->pfnProcessPrims = pfnBinner;
+#if USE_SIMD16_FRONTEND
+ pState->pfnProcessPrims_simd16 = pfnBinner_simd16;
+#endif
}
+ // Disable rasterizer and backend if no pixel, no depth/stencil, and no attributes
if ((pState->state.psState.pfnPixelShader == nullptr) &&
(pState->state.depthStencilState.depthTestEnable == FALSE) &&
(pState->state.depthStencilState.depthWriteEnable == FALSE) &&
(pState->state.backendState.numAttributes == 0))
{
pState->pfnProcessPrims = nullptr;
+#if USE_SIMD16_FRONTEND
+ pState->pfnProcessPrims_simd16 = nullptr;
+#endif
}
if (pState->state.soState.rasterizerDisable == true)
{
pState->pfnProcessPrims = nullptr;
+#if USE_SIMD16_FRONTEND
+ pState->pfnProcessPrims_simd16 = nullptr;
+#endif
}
+
// set up the frontend attribute count
pState->state.feNumAttributes = 0;
const SWR_BACKEND_STATE& backendState = pState->state.backendState;
// have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable &&
!pState->state.depthStencilState.depthWriteEnable &&
+ !pState->state.depthBoundsState.depthBoundsTestEnable &&
pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) &&
(pState->state.depthStencilState.depthTestEnable ||
- pState->state.depthStencilState.depthWriteEnable)) ? true : false;
+ pState->state.depthStencilState.depthWriteEnable ||
+ pState->state.depthBoundsState.depthBoundsTestEnable)) ? true : false;
pState->state.stencilHottileEnable = (((!(pState->state.depthStencilState.stencilTestEnable &&
!pState->state.depthStencilState.stencilWriteEnable &&
(pState->state.depthStencilState.stencilTestEnable ||
pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
- uint32_t numRTs = pState->state.psState.numRenderTargets;
- pState->state.colorHottileEnable = 0;
+
+ uint32_t hotTileEnable = pState->state.psState.renderTargetMask;
+
+ // Disable hottile for surfaces with no writes
if (psState.pfnPixelShader != nullptr)
{
- for (uint32_t rt = 0; rt < numRTs; ++rt)
+ DWORD rt;
+ uint32_t rtMask = pState->state.psState.renderTargetMask;
+ while (_BitScanForward(&rt, rtMask))
{
- pState->state.colorHottileEnable |=
- (!pState->state.blendState.renderTarget[rt].writeDisableAlpha ||
- !pState->state.blendState.renderTarget[rt].writeDisableRed ||
- !pState->state.blendState.renderTarget[rt].writeDisableGreen ||
- !pState->state.blendState.renderTarget[rt].writeDisableBlue) ? (1 << rt) : 0;
+ rtMask &= ~(1 << rt);
+
+ if (pState->state.blendState.renderTarget[rt].writeDisableAlpha &&
+ pState->state.blendState.renderTarget[rt].writeDisableRed &&
+ pState->state.blendState.renderTarget[rt].writeDisableGreen &&
+ pState->state.blendState.renderTarget[rt].writeDisableBlue)
+ {
+ hotTileEnable &= ~(1 << rt);
+ }
}
}
+ pState->state.colorHottileEnable = hotTileEnable;
+
+
// Setup depth quantization function
if (pState->state.depthHottileEnable)
{
case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
- default: SWR_ASSERT(false, "Unsupported depth format for depth quantiztion.");
+ default: SWR_INVALID("Unsupported depth format for depth quantiztion.");
pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
}
}
SetupMacroTileScissors(pDC);
SetupPipeline(pDC);
}
+
+
}
//////////////////////////////////////////////////////////////////////////
return;
}
- RDTSC_START(APIDraw);
-
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
+ RDTSC_BEGIN(APIDraw, pDC->drawId);
+ AR_API_EVENT(DrawInstancedEvent(pDC->drawId, ArchRast::Instanced, topology, numVertices, startVertex, numInstances, startInstance));
+
uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
uint32_t primsPerDraw = GetNumPrims(topology, maxVertsPerDraw);
uint32_t remainingVerts = numVertices;
pState->rastState.cullMode = SWR_CULLMODE_NONE;
pState->forceFront = true;
}
+ else if (topology == TOP_RECT_LIST)
+ {
+ pState->rastState.cullMode = SWR_CULLMODE_NONE;
+ }
int draw = 0;
while (remainingVerts)
//enqueue DC
QueueDraw(pContext);
+ AR_API_EVENT(DrawInstancedSplitEvent(pDC->drawId, ArchRast::InstancedSplit));
+
remainingVerts -= numVertsForDraw;
draw++;
}
pDC = GetDrawContext(pContext);
pDC->pState->state.rastState.cullMode = oldCullMode;
- RDTSC_STOP(APIDraw, numVertices * numInstances, 0);
+ RDTSC_END(APIDraw, numVertices * numInstances);
}
//////////////////////////////////////////////////////////////////////////
return;
}
- RDTSC_START(APIDrawIndexed);
-
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
API_STATE* pState = &pDC->pState->state;
+ RDTSC_BEGIN(APIDrawIndexed, pDC->drawId);
+ AR_API_EVENT(DrawIndexedInstancedEvent(pDC->drawId, ArchRast::IndexedInstancedSplit, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance));
+
uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
uint32_t primsPerDraw = GetNumPrims(topology, maxIndicesPerDraw);
uint32_t remainingIndices = numIndices;
case R16_UINT: indexSize = sizeof(uint16_t); break;
case R8_UINT: indexSize = sizeof(uint8_t); break;
default:
- SWR_ASSERT(0);
+ SWR_INVALID("Invalid index buffer format: %d", pState->indexBuffer.format);
}
int draw = 0;
pState->rastState.cullMode = SWR_CULLMODE_NONE;
pState->forceFront = true;
}
+ else if (topology == TOP_RECT_LIST)
+ {
+ pState->rastState.cullMode = SWR_CULLMODE_NONE;
+ }
while (remainingIndices)
{
// When breaking up draw, we need to obtain new draw context for each iteration.
bool isSplitDraw = (draw > 0) ? true : false;
+
pDC = GetDrawContext(pContext, isSplitDraw);
InitDraw(pDC, isSplitDraw);
//enqueue DC
QueueDraw(pContext);
+ AR_API_EVENT(DrawIndexedInstancedSplitEvent(pDC->drawId, ArchRast::IndexedInstancedSplit));
+
pIB += maxIndicesPerDraw * indexSize;
remainingIndices -= numIndicesForDraw;
draw++;
}
- // restore culling state
+ // Restore culling state
pDC = GetDrawContext(pContext);
pDC->pState->state.rastState.cullMode = oldCullMode;
-
- RDTSC_STOP(APIDrawIndexed, numIndices * numInstances, 0);
+
+ RDTSC_END(APIDrawIndexed, numIndices * numInstances);
}
/// @brief SwrInvalidateTiles
/// @param hContext - Handle passed back from SwrCreateContext
/// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
-void SwrInvalidateTiles(
+/// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to
+/// be hottile size-aligned.
+void SWR_API SwrInvalidateTiles(
HANDLE hContext,
- uint32_t attachmentMask)
+ uint32_t attachmentMask,
+ const SWR_RECT& invalidateRect)
{
if (KNOB_TOSS_DRAW)
{
pDC->FeWork.type = DISCARDINVALIDATETILES;
pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
- memset(&pDC->FeWork.desc.discardInvalidateTiles.rect, 0, sizeof(SWR_RECT));
+ pDC->FeWork.desc.discardInvalidateTiles.rect = invalidateRect;
+ pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_INVALID;
pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = false;
pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = false;
//enqueue
QueueDraw(pContext);
+
+ AR_API_EVENT(SwrInvalidateTilesEvent(pDC->drawId));
}
//////////////////////////////////////////////////////////////////////////
/// @brief SwrDiscardRect
/// @param hContext - Handle passed back from SwrCreateContext
/// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
-/// @param rect - if rect is all zeros, the entire attachment surface will be discarded
-void SwrDiscardRect(
+/// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be
+/// discarded.
+void SWR_API SwrDiscardRect(
HANDLE hContext,
uint32_t attachmentMask,
- SWR_RECT rect)
+ const SWR_RECT& rect)
{
if (KNOB_TOSS_DRAW)
{
pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
pDC->FeWork.desc.discardInvalidateTiles.rect = rect;
+ pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_RESOLVED;
pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = true;
pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = true;
//enqueue
QueueDraw(pContext);
+
+ AR_API_EVENT(SwrDiscardRectEvent(pDC->drawId));
}
//////////////////////////////////////////////////////////////////////////
return;
}
- RDTSC_START(APIDispatch);
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
+ RDTSC_BEGIN(APIDispatch, pDC->drawId);
+ AR_API_EVENT(DispatchEvent(pDC->drawId, threadGroupCountX, threadGroupCountY, threadGroupCountZ));
pDC->isCompute = true; // This is a compute context.
COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pArena->AllocAligned(sizeof(COMPUTE_DESC), 64);
pTaskData->threadGroupCountZ = threadGroupCountZ;
uint32_t totalThreadGroups = threadGroupCountX * threadGroupCountY * threadGroupCountZ;
- uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
+ uint32_t dcIndex = pDC->drawId % pContext->MAX_DRAWS_IN_FLIGHT;
pDC->pDispatch = &pContext->pDispatchQueueArray[dcIndex];
- pDC->pDispatch->initialize(totalThreadGroups, pTaskData);
+ pDC->pDispatch->initialize(totalThreadGroups, pTaskData, &ProcessComputeBE);
QueueDispatch(pContext);
- RDTSC_STOP(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ, 0);
+ RDTSC_END(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ);
}
// Deswizzles, converts and stores current contents of the hot tiles to surface
// described by pState
-void SwrStoreTiles(
+void SWR_API SwrStoreTiles(
HANDLE hContext,
- SWR_RENDERTARGET_ATTACHMENT attachment,
- SWR_TILE_STATE postStoreTileState)
+ uint32_t attachmentMask,
+ SWR_TILE_STATE postStoreTileState,
+ const SWR_RECT& storeRect)
{
if (KNOB_TOSS_DRAW)
{
return;
}
- RDTSC_START(APIStoreTiles);
-
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
- SetupMacroTileScissors(pDC);
+ RDTSC_BEGIN(APIStoreTiles, pDC->drawId);
pDC->FeWork.type = STORETILES;
pDC->FeWork.pfnWork = ProcessStoreTiles;
- pDC->FeWork.desc.storeTiles.attachment = attachment;
+ pDC->FeWork.desc.storeTiles.attachmentMask = attachmentMask;
pDC->FeWork.desc.storeTiles.postStoreTileState = postStoreTileState;
+ pDC->FeWork.desc.storeTiles.rect = storeRect;
+ pDC->FeWork.desc.storeTiles.rect &= g_MaxScissorRect;
//enqueue
QueueDraw(pContext);
- RDTSC_STOP(APIStoreTiles, 0, 0);
+ AR_API_EVENT(SwrStoreTilesEvent(pDC->drawId));
+
+ RDTSC_END(APIStoreTiles, 1);
}
-void SwrClearRenderTarget(
+//////////////////////////////////////////////////////////////////////////
+/// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
+/// @param hContext - Handle passed back from SwrCreateContext
+/// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
+/// @param renderTargetArrayIndex - the RT array index to clear
+/// @param clearColor - color use for clearing render targets
+/// @param z - depth value use for clearing depth buffer
+/// @param stencil - stencil value used for clearing stencil buffer
+/// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
+void SWR_API SwrClearRenderTarget(
HANDLE hContext,
- uint32_t clearMask,
+ uint32_t attachmentMask,
+ uint32_t renderTargetArrayIndex,
const float clearColor[4],
float z,
- uint8_t stencil)
+ uint8_t stencil,
+ const SWR_RECT& clearRect)
{
if (KNOB_TOSS_DRAW)
{
return;
}
- RDTSC_START(APIClearRenderTarget);
-
SWR_CONTEXT *pContext = GetContext(hContext);
-
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
- SetupMacroTileScissors(pDC);
-
- CLEAR_FLAGS flags;
- flags.mask = clearMask;
+ RDTSC_BEGIN(APIClearRenderTarget, pDC->drawId);
pDC->FeWork.type = CLEAR;
pDC->FeWork.pfnWork = ProcessClear;
- pDC->FeWork.desc.clear.flags = flags;
+ pDC->FeWork.desc.clear.rect = clearRect;
+ pDC->FeWork.desc.clear.rect &= g_MaxScissorRect;
+ pDC->FeWork.desc.clear.attachmentMask = attachmentMask;
+ pDC->FeWork.desc.clear.renderTargetArrayIndex = renderTargetArrayIndex;
pDC->FeWork.desc.clear.clearDepth = z;
pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
// enqueue draw
QueueDraw(pContext);
- RDTSC_STOP(APIClearRenderTarget, 0, pDC->drawId);
+ RDTSC_END(APIClearRenderTarget, 1);
}
//////////////////////////////////////////////////////////////////////////
/// @brief Enables stats counting
/// @param hContext - Handle passed back from SwrCreateContext
/// @param enable - If true then counts are incremented.
-void SwrEnableStats(
+void SwrEnableStatsFE(
HANDLE hContext,
bool enable)
{
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
- pDC->pState->state.enableStats = enable;
+ pDC->pState->state.enableStatsFE = enable;
+}
+
+//////////////////////////////////////////////////////////////////////////
+/// @brief Enables stats counting
+/// @param hContext - Handle passed back from SwrCreateContext
+/// @param enable - If true then counts are incremented.
+void SwrEnableStatsBE(
+ HANDLE hContext,
+ bool enable)
+{
+ SWR_CONTEXT *pContext = GetContext(hContext);
+ DRAW_CONTEXT* pDC = GetDrawContext(pContext);
+
+ pDC->pState->state.enableStatsBE = enable;
}
//////////////////////////////////////////////////////////////////////////
void SWR_API SwrEndFrame(
HANDLE hContext)
{
- RDTSC_ENDFRAME();
SWR_CONTEXT *pContext = GetContext(hContext);
+ DRAW_CONTEXT* pDC = GetDrawContext(pContext);
+ (void)pDC; // var used
+
+ RDTSC_ENDFRAME();
+ AR_API_EVENT(FrameEndEvent(pContext->frameCount, pDC->drawId));
+
pContext->frameCount++;
}
+
+void InitSimLoadTilesTable();
+void InitSimStoreTilesTable();
+void InitSimClearTilesTable();
+
+void InitClearTilesTable();
+void InitBackendFuncTables();
+
+//////////////////////////////////////////////////////////////////////////
+/// @brief Initialize swr backend and memory internal tables
+void SwrInit()
+{
+ InitSimLoadTilesTable();
+ InitSimStoreTilesTable();
+ InitSimClearTilesTable();
+
+ InitClearTilesTable();
+ InitBackendFuncTables();
+ InitRasterizerFunctions();
+}
+
+void SwrGetInterface(SWR_INTERFACE &out_funcs)
+{
+ out_funcs.pfnSwrCreateContext = SwrCreateContext;
+ out_funcs.pfnSwrDestroyContext = SwrDestroyContext;
+ out_funcs.pfnSwrBindApiThread = SwrBindApiThread;
+ out_funcs.pfnSwrSaveState = SwrSaveState;
+ out_funcs.pfnSwrRestoreState = SwrRestoreState;
+ out_funcs.pfnSwrSync = SwrSync;
+ out_funcs.pfnSwrStallBE = SwrStallBE;
+ out_funcs.pfnSwrWaitForIdle = SwrWaitForIdle;
+ out_funcs.pfnSwrWaitForIdleFE = SwrWaitForIdleFE;
+ out_funcs.pfnSwrSetVertexBuffers = SwrSetVertexBuffers;
+ out_funcs.pfnSwrSetIndexBuffer = SwrSetIndexBuffer;
+ out_funcs.pfnSwrSetFetchFunc = SwrSetFetchFunc;
+ out_funcs.pfnSwrSetSoFunc = SwrSetSoFunc;
+ out_funcs.pfnSwrSetSoState = SwrSetSoState;
+ out_funcs.pfnSwrSetSoBuffers = SwrSetSoBuffers;
+ out_funcs.pfnSwrSetVertexFunc = SwrSetVertexFunc;
+ out_funcs.pfnSwrSetFrontendState = SwrSetFrontendState;
+ out_funcs.pfnSwrSetGsState = SwrSetGsState;
+ out_funcs.pfnSwrSetGsFunc = SwrSetGsFunc;
+ out_funcs.pfnSwrSetCsFunc = SwrSetCsFunc;
+ out_funcs.pfnSwrSetTsState = SwrSetTsState;
+ out_funcs.pfnSwrSetHsFunc = SwrSetHsFunc;
+ out_funcs.pfnSwrSetDsFunc = SwrSetDsFunc;
+ out_funcs.pfnSwrSetDepthStencilState = SwrSetDepthStencilState;
+ out_funcs.pfnSwrSetBackendState = SwrSetBackendState;
+ out_funcs.pfnSwrSetDepthBoundsState = SwrSetDepthBoundsState;
+ out_funcs.pfnSwrSetPixelShaderState = SwrSetPixelShaderState;
+ out_funcs.pfnSwrSetBlendState = SwrSetBlendState;
+ out_funcs.pfnSwrSetBlendFunc = SwrSetBlendFunc;
+ out_funcs.pfnSwrDraw = SwrDraw;
+ out_funcs.pfnSwrDrawInstanced = SwrDrawInstanced;
+ out_funcs.pfnSwrDrawIndexed = SwrDrawIndexed;
+ out_funcs.pfnSwrDrawIndexedInstanced = SwrDrawIndexedInstanced;
+ out_funcs.pfnSwrInvalidateTiles = SwrInvalidateTiles;
+ out_funcs.pfnSwrDiscardRect = SwrDiscardRect;
+ out_funcs.pfnSwrDispatch = SwrDispatch;
+ out_funcs.pfnSwrStoreTiles = SwrStoreTiles;
+ out_funcs.pfnSwrClearRenderTarget = SwrClearRenderTarget;
+ out_funcs.pfnSwrSetRastState = SwrSetRastState;
+ out_funcs.pfnSwrSetViewports = SwrSetViewports;
+ out_funcs.pfnSwrSetScissorRects = SwrSetScissorRects;
+ out_funcs.pfnSwrGetPrivateContextState = SwrGetPrivateContextState;
+ out_funcs.pfnSwrAllocDrawContextMemory = SwrAllocDrawContextMemory;
+ out_funcs.pfnSwrEnableStatsFE = SwrEnableStatsFE;
+ out_funcs.pfnSwrEnableStatsBE = SwrEnableStatsBE;
+ out_funcs.pfnSwrEndFrame = SwrEndFrame;
+ out_funcs.pfnSwrInit = SwrInit;
+ out_funcs.pfnSwrLoadHotTile = SwrLoadHotTile;
+ out_funcs.pfnSwrStoreHotTileToSurface = SwrStoreHotTileToSurface;
+ out_funcs.pfnSwrStoreHotTileClear = SwrStoreHotTileClear;
+}