HANDLE hContext,
SWR_BACKEND_STATE *pState);
+//////////////////////////////////////////////////////////////////////////
+/// @brief Set depth bounds state
+/// @param hContext - Handle passed back from SwrCreateContext
+/// @param pState - Pointer to state.
+void SWR_API SwrSetDepthBoundsState(
+ HANDLE hContext,
+ SWR_DEPTH_BOUNDS_STATE *pState);
+
//////////////////////////////////////////////////////////////////////////
/// @brief Set pixel shader state
/// @param hContext - Handle passed back from SwrCreateContext
const SWR_RECT& clearRect);
//////////////////////////////////////////////////////////////////////////
-/// @brief SwrSetRastyState
+/// @brief SwrSetRastState
/// @param hContext - Handle passed back from SwrCreateContext
/// @param pRastState - New SWR_RASTSTATE used for SwrDraw* commands
void SWR_API SwrSetRastState(