swr/rast: Split backend.cpp to improve compile time
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / backend.cpp
index 5d83baf391c3c7b4781e36fa7f86e8ab77ebfc8d..fe11cdfd2f9a181fa2e83d936e06483e59858f90 100644 (file)
 #include <smmintrin.h>
 
 #include "backend.h"
-#include "depthstencil.h"
+#include "backend_impl.h"
 #include "tilemgr.h"
 #include "memory/tilingtraits.h"
 #include "core/multisample.h"
+#include "backends/gen_BackendPixelRate.hpp"
 
 #include <algorithm>
 
-typedef void(*PFN_CLEAR_TILES)(DRAW_CONTEXT*, SWR_RENDERTARGET_ATTACHMENT rt, uint32_t, DWORD[4]);
-static PFN_CLEAR_TILES sClearTilesTable[NUM_SWR_FORMATS];
 
 //////////////////////////////////////////////////////////////////////////
 /// @brief Process compute work.
 /// @param pDC - pointer to draw context (dispatch).
 /// @param workerId - The unique worker ID that is assigned to this thread.
 /// @param threadGroupId - the linear index for the thread group within the dispatch.
-void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer)
+void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
 {
-    RDTSC_START(BEDispatch);
-
     SWR_CONTEXT *pContext = pDC->pContext;
 
+    AR_BEGIN(BEDispatch, pDC->drawId);
+
     const COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pDispatch->GetTasksData();
     SWR_ASSERT(pTaskData != nullptr);
 
@@ -60,6 +59,12 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroup
     {
         pSpillFillBuffer = pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD_BYTES);
     }
+    
+    size_t scratchSpaceSize = pDC->pState->state.scratchSpaceSize * pDC->pState->state.scratchSpaceNumInstances;
+    if (scratchSpaceSize && pScratchSpace == nullptr)
+    {
+        pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD_BYTES);
+    }
 
     const API_STATE& state = GetApiState(pDC);
 
@@ -68,263 +73,44 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroup
     csContext.dispatchDims[0] = pTaskData->threadGroupCountX;
     csContext.dispatchDims[1] = pTaskData->threadGroupCountY;
     csContext.dispatchDims[2] = pTaskData->threadGroupCountZ;
-    csContext.pTGSM = pContext->pScratch[workerId];
+    csContext.pTGSM = pContext->ppScratch[workerId];
     csContext.pSpillFillBuffer = (uint8_t*)pSpillFillBuffer;
+    csContext.pScratchSpace = (uint8_t*)pScratchSpace;
+    csContext.scratchSpacePerSimd = pDC->pState->state.scratchSpaceSize;
 
     state.pfnCsFunc(GetPrivateState(pDC), &csContext);
 
-    UPDATE_STAT(CsInvocations, state.totalThreadsInGroup);
+    UPDATE_STAT_BE(CsInvocations, state.totalThreadsInGroup);
 
-    RDTSC_STOP(BEDispatch, 1, 0);
+    AR_END(BEDispatch, 1);
 }
 
-void ProcessSyncBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pUserData)
+//////////////////////////////////////////////////////////////////////////
+/// @brief Process shutdown.
+/// @param pDC - pointer to draw context (dispatch).
+/// @param workerId - The unique worker ID that is assigned to this thread.
+/// @param threadGroupId - the linear index for the thread group within the dispatch.
+void ProcessShutdownBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pUserData)
 {
-    SYNC_DESC *pSync = (SYNC_DESC*)pUserData;
+    // Dummy function
+}
 
+void ProcessSyncBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pUserData)
+{
     uint32_t x, y;
     MacroTileMgr::getTileIndices(macroTile, x, y);
     SWR_ASSERT(x == 0 && y == 0);
-
-    if (pSync->pfnCallbackFunc != nullptr)
-    {
-        pSync->pfnCallbackFunc(pSync->userData, pSync->userData2, pSync->userData3);
-    }
 }
 
-void ProcessQueryStatsBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pUserData)
+void ProcessStoreTileBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, STORE_TILES_DESC* pDesc, 
+    SWR_RENDERTARGET_ATTACHMENT attachment)
 {
-    QUERY_DESC* pQueryDesc = (QUERY_DESC*)pUserData;
-    SWR_STATS* pStats = pQueryDesc->pStats;
     SWR_CONTEXT *pContext = pDC->pContext;
 
-    SWR_ASSERT(pStats != nullptr);
-
-    for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
-    {
-        pStats->DepthPassCount += pContext->stats[i].DepthPassCount;
-
-        pStats->IaVertices    += pContext->stats[i].IaVertices;
-        pStats->IaPrimitives  += pContext->stats[i].IaPrimitives;
-        pStats->VsInvocations += pContext->stats[i].VsInvocations;
-        pStats->HsInvocations += pContext->stats[i].HsInvocations;
-        pStats->DsInvocations += pContext->stats[i].DsInvocations;
-        pStats->GsInvocations += pContext->stats[i].GsInvocations;
-        pStats->PsInvocations += pContext->stats[i].PsInvocations;
-        pStats->CInvocations  += pContext->stats[i].CInvocations;
-        pStats->CsInvocations += pContext->stats[i].CsInvocations;
-        pStats->CPrimitives   += pContext->stats[i].CPrimitives;
-        pStats->GsPrimitives  += pContext->stats[i].GsPrimitives;
-
-        for (uint32_t stream = 0; stream < MAX_SO_STREAMS; ++stream)
-        {
-            pStats->SoWriteOffset[stream] += pContext->stats[i].SoWriteOffset[stream];
+    AR_BEGIN(BEStoreTiles, pDC->drawId);
 
-            /// @note client is required to provide valid write offset before every draw, so we clear
-            /// out the contents of the write offset when storing stats
-            pContext->stats[i].SoWriteOffset[stream] = 0;
-
-            pStats->SoPrimStorageNeeded[stream] += pContext->stats[i].SoPrimStorageNeeded[stream];
-            pStats->SoNumPrimsWritten[stream] += pContext->stats[i].SoNumPrimsWritten[stream];
-        }
-    }
-}
-
-template<SWR_FORMAT format>
-void ClearRasterTile(uint8_t *pTileBuffer, simdvector &value)
-{
-    auto lambda = [&](int comp)
-    {
-        FormatTraits<format>::storeSOA(comp, pTileBuffer, value.v[comp]);
-        pTileBuffer += (KNOB_SIMD_WIDTH * FormatTraits<format>::GetBPC(comp) / 8);
-    };
-
-    const uint32_t numIter = (KNOB_TILE_Y_DIM / SIMD_TILE_Y_DIM) * (KNOB_TILE_X_DIM / SIMD_TILE_X_DIM);
-    for (uint32_t i = 0; i < numIter; ++i)
-    {
-        UnrollerL<0, FormatTraits<format>::numComps, 1>::step(lambda);
-    }
-}
-
-template<SWR_FORMAT format>
-INLINE void ClearMacroTile(DRAW_CONTEXT *pDC, SWR_RENDERTARGET_ATTACHMENT rt, uint32_t macroTile, DWORD clear[4])
-{
-    // convert clear color to hottile format
-    // clear color is in RGBA float/uint32
-    simdvector vClear;
-    for (uint32_t comp = 0; comp < FormatTraits<format>::numComps; ++comp)
-    {
-        simdscalar vComp;
-        vComp = _simd_load1_ps((const float*)&clear[comp]);
-        if (FormatTraits<format>::isNormalized(comp))
-        {
-            vComp = _simd_mul_ps(vComp, _simd_set1_ps(FormatTraits<format>::fromFloat(comp)));
-            vComp = _simd_castsi_ps(_simd_cvtps_epi32(vComp));
-        }
-        vComp = FormatTraits<format>::pack(comp, vComp);
-        vClear.v[FormatTraits<format>::swizzle(comp)] = vComp;
-    }
-
-    uint32_t tileX, tileY;
-    MacroTileMgr::getTileIndices(macroTile, tileX, tileY);
-    const API_STATE& state = GetApiState(pDC);
-    
-    int top = KNOB_MACROTILE_Y_DIM_FIXED * tileY;
-    int bottom = top + KNOB_MACROTILE_Y_DIM_FIXED - 1;
-    int left = KNOB_MACROTILE_X_DIM_FIXED * tileX;
-    int right = left + KNOB_MACROTILE_X_DIM_FIXED - 1;
-
-    // intersect with scissor
-    top = std::max(top, state.scissorInFixedPoint.top);
-    left = std::max(left, state.scissorInFixedPoint.left);
-    bottom = std::min(bottom, state.scissorInFixedPoint.bottom);
-    right = std::min(right, state.scissorInFixedPoint.right);
-
-    // translate to local hottile origin
-    top -= KNOB_MACROTILE_Y_DIM_FIXED * tileY;
-    bottom -= KNOB_MACROTILE_Y_DIM_FIXED * tileY;
-    left -= KNOB_MACROTILE_X_DIM_FIXED * tileX;
-    right -= KNOB_MACROTILE_X_DIM_FIXED * tileX;
-
-    // convert to raster tiles
-    top >>= (KNOB_TILE_Y_DIM_SHIFT + FIXED_POINT_SHIFT);
-    bottom >>= (KNOB_TILE_Y_DIM_SHIFT + FIXED_POINT_SHIFT);
-    left >>= (KNOB_TILE_X_DIM_SHIFT + FIXED_POINT_SHIFT);
-    right >>= (KNOB_TILE_X_DIM_SHIFT + FIXED_POINT_SHIFT);
-
-    const int numSamples = GetNumSamples(pDC->pState->state.rastState.sampleCount);
-    // compute steps between raster tile samples / raster tiles / macro tile rows
-    const uint32_t rasterTileSampleStep = KNOB_TILE_X_DIM * KNOB_TILE_Y_DIM * FormatTraits<format>::bpp / 8;
-    const uint32_t rasterTileStep = (KNOB_TILE_X_DIM * KNOB_TILE_Y_DIM * (FormatTraits<format>::bpp / 8)) * numSamples;
-    const uint32_t macroTileRowStep = (KNOB_MACROTILE_X_DIM / KNOB_TILE_X_DIM) * rasterTileStep;
-    const uint32_t pitch = (FormatTraits<format>::bpp * KNOB_MACROTILE_X_DIM / 8);
-
-    HOTTILE *pHotTile = pDC->pContext->pHotTileMgr->GetHotTile(pDC->pContext, pDC, macroTile, rt, true, numSamples);
-    uint32_t rasterTileStartOffset = (ComputeTileOffset2D< TilingTraits<SWR_TILE_SWRZ, FormatTraits<format>::bpp > >(pitch, left, top)) * numSamples;
-    uint8_t* pRasterTileRow = pHotTile->pBuffer + rasterTileStartOffset; //(ComputeTileOffset2D< TilingTraits<SWR_TILE_SWRZ, FormatTraits<format>::bpp > >(pitch, x, y)) * numSamples;
-
-    // loop over all raster tiles in the current hot tile
-    for (int y = top; y <= bottom; ++y)
-    {
-        uint8_t* pRasterTile = pRasterTileRow;
-        for (int x = left; x <= right; ++x)
-        {
-            for( int sampleNum = 0; sampleNum < numSamples; sampleNum++)
-            {
-                ClearRasterTile<format>(pRasterTile, vClear);
-                pRasterTile += rasterTileSampleStep;
-            }
-        }
-        pRasterTileRow += macroTileRowStep;
-    }
-
-    pHotTile->state = HOTTILE_DIRTY;
-}
-
-
-void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pUserData)
-{
-    if (KNOB_FAST_CLEAR)
-    {
-        CLEAR_DESC *pClear = (CLEAR_DESC*)pUserData;
-        SWR_CONTEXT *pContext = pDC->pContext;
-        SWR_MULTISAMPLE_COUNT sampleCount = pDC->pState->state.rastState.sampleCount;
-        uint32_t numSamples = GetNumSamples(sampleCount);
-
-        SWR_ASSERT(pClear->flags.bits != 0); // shouldn't be here without a reason.
-
-        RDTSC_START(BEClear);
-
-        if (pClear->flags.mask & SWR_CLEAR_COLOR)
-        {
-            HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, SWR_ATTACHMENT_COLOR0, true, numSamples);
-            // All we want to do here is to mark the hot tile as being in a "needs clear" state.
-            pHotTile->clearData[0] = *(DWORD*)&(pClear->clearRTColor[0]);
-            pHotTile->clearData[1] = *(DWORD*)&(pClear->clearRTColor[1]);
-            pHotTile->clearData[2] = *(DWORD*)&(pClear->clearRTColor[2]);
-            pHotTile->clearData[3] = *(DWORD*)&(pClear->clearRTColor[3]);
-            pHotTile->state = HOTTILE_CLEAR;
-        }
-
-        if (pClear->flags.mask & SWR_CLEAR_DEPTH)
-        {
-            HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, SWR_ATTACHMENT_DEPTH, true, numSamples);
-            pHotTile->clearData[0] = *(DWORD*)&pClear->clearDepth;
-            pHotTile->state = HOTTILE_CLEAR;
-        }
-
-        if (pClear->flags.mask & SWR_CLEAR_STENCIL)
-        {
-            HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, SWR_ATTACHMENT_STENCIL, true, numSamples);
-
-            pHotTile->clearData[0] = *(DWORD*)&pClear->clearStencil;
-            pHotTile->state = HOTTILE_CLEAR;
-        }
-
-        RDTSC_STOP(BEClear, 0, 0);
-    }
-    else
-    {
-        // Legacy clear
-        CLEAR_DESC *pClear = (CLEAR_DESC*)pUserData;
-        RDTSC_START(BEClear);
-
-        if (pClear->flags.mask & SWR_CLEAR_COLOR)
-        {
-            /// @todo clear data should come in as RGBA32_FLOAT
-            DWORD clearData[4];
-            float clearFloat[4];
-            clearFloat[0] = ((uint8_t*)(&pClear->clearRTColor))[0] / 255.0f;
-            clearFloat[1] = ((uint8_t*)(&pClear->clearRTColor))[1] / 255.0f;
-            clearFloat[2] = ((uint8_t*)(&pClear->clearRTColor))[2] / 255.0f;
-            clearFloat[3] = ((uint8_t*)(&pClear->clearRTColor))[3] / 255.0f;
-            clearData[0] = *(DWORD*)&clearFloat[0];
-            clearData[1] = *(DWORD*)&clearFloat[1];
-            clearData[2] = *(DWORD*)&clearFloat[2];
-            clearData[3] = *(DWORD*)&clearFloat[3];
-
-            PFN_CLEAR_TILES pfnClearTiles = sClearTilesTable[KNOB_COLOR_HOT_TILE_FORMAT];
-            SWR_ASSERT(pfnClearTiles != nullptr);
-
-            pfnClearTiles(pDC, SWR_ATTACHMENT_COLOR0, macroTile, clearData);
-        }
-
-        if (pClear->flags.mask & SWR_CLEAR_DEPTH)
-        {
-            DWORD clearData[4];
-            clearData[0] = *(DWORD*)&pClear->clearDepth;
-            PFN_CLEAR_TILES pfnClearTiles = sClearTilesTable[KNOB_DEPTH_HOT_TILE_FORMAT];
-            SWR_ASSERT(pfnClearTiles != nullptr);
-
-            pfnClearTiles(pDC, SWR_ATTACHMENT_DEPTH, macroTile, clearData);
-        }
-
-        if (pClear->flags.mask & SWR_CLEAR_STENCIL)
-        {
-            uint32_t value = pClear->clearStencil;
-            DWORD clearData[4];
-            clearData[0] = *(DWORD*)&value;
-            PFN_CLEAR_TILES pfnClearTiles = sClearTilesTable[KNOB_STENCIL_HOT_TILE_FORMAT];
-
-            pfnClearTiles(pDC, SWR_ATTACHMENT_STENCIL, macroTile, clearData);
-        }
-
-        RDTSC_STOP(BEClear, 0, 0);
-    }
-}
-
-
-void ProcessStoreTileBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pData)
-{
-    RDTSC_START(BEStoreTiles);
-    STORE_TILES_DESC *pDesc = (STORE_TILES_DESC*)pData;
-    SWR_CONTEXT *pContext = pDC->pContext;
-
-#ifdef KNOB_ENABLE_RDTSC
-    uint32_t numTiles = 0;
-#endif
     SWR_FORMAT srcFormat;
-    switch (pDesc->attachment)
+    switch (attachment)
     {
     case SWR_ATTACHMENT_COLOR0:
     case SWR_ATTACHMENT_COLOR1:
@@ -336,50 +122,65 @@ void ProcessStoreTileBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile
     case SWR_ATTACHMENT_COLOR7: srcFormat = KNOB_COLOR_HOT_TILE_FORMAT; break;
     case SWR_ATTACHMENT_DEPTH: srcFormat = KNOB_DEPTH_HOT_TILE_FORMAT; break;
     case SWR_ATTACHMENT_STENCIL: srcFormat = KNOB_STENCIL_HOT_TILE_FORMAT; break;
-    default: SWR_ASSERT(false, "Unknown attachment: %d", pDesc->attachment); srcFormat = KNOB_COLOR_HOT_TILE_FORMAT; break;
+    default: SWR_INVALID("Unknown attachment: %d", attachment); srcFormat = KNOB_COLOR_HOT_TILE_FORMAT; break;
     }
 
     uint32_t x, y;
     MacroTileMgr::getTileIndices(macroTile, x, y);
 
     // Only need to store the hottile if it's been rendered to...
-    HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTile(pContext, pDC, macroTile, pDesc->attachment, false);
+    HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTileNoLoad(pContext, pDC, macroTile, attachment, false);
     if (pHotTile)
     {
         // clear if clear is pending (i.e., not rendered to), then mark as dirty for store.
         if (pHotTile->state == HOTTILE_CLEAR)
         {
-            PFN_CLEAR_TILES pfnClearTiles = sClearTilesTable[srcFormat];
+            PFN_CLEAR_TILES pfnClearTiles = gClearTilesTable[srcFormat];
             SWR_ASSERT(pfnClearTiles != nullptr);
 
-            pfnClearTiles(pDC, pDesc->attachment, macroTile, pHotTile->clearData);
+            pfnClearTiles(pDC, attachment, macroTile, pHotTile->renderTargetArrayIndex, pHotTile->clearData, pDesc->rect);
         }
 
         if (pHotTile->state == HOTTILE_DIRTY || pDesc->postStoreTileState == (SWR_TILE_STATE)HOTTILE_DIRTY)
         {
-            int destX = KNOB_MACROTILE_X_DIM * x;
-            int destY = KNOB_MACROTILE_Y_DIM * y;
+            int32_t destX = KNOB_MACROTILE_X_DIM * x;
+            int32_t destY = KNOB_MACROTILE_Y_DIM * y;
 
             pContext->pfnStoreTile(GetPrivateState(pDC), srcFormat,
-                pDesc->attachment, destX, destY, pHotTile->renderTargetArrayIndex, pHotTile->pBuffer);
+                attachment, destX, destY, pHotTile->renderTargetArrayIndex, pHotTile->pBuffer);
         }
         
 
         if (pHotTile->state == HOTTILE_DIRTY || pHotTile->state == HOTTILE_RESOLVED)
         {
-            pHotTile->state = (HOTTILE_STATE)pDesc->postStoreTileState;
+            if (!(pDesc->postStoreTileState == (SWR_TILE_STATE)HOTTILE_DIRTY && pHotTile->state == HOTTILE_RESOLVED))
+            {
+                pHotTile->state = (HOTTILE_STATE)pDesc->postStoreTileState;
+            }
         }
     }
-    RDTSC_STOP(BEStoreTiles, numTiles, pDC->drawId);
+    AR_END(BEStoreTiles, 1);
 }
 
+void ProcessStoreTilesBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pData)
+{
+    STORE_TILES_DESC *pDesc = (STORE_TILES_DESC*)pData;
+
+    unsigned long rt = 0;
+    uint32_t mask = pDesc->attachmentMask;
+    while (_BitScanForward(&rt, mask))
+    {
+        mask &= ~(1 << rt);
+        ProcessStoreTileBE(pDC, workerId, macroTile, pDesc, (SWR_RENDERTARGET_ATTACHMENT)rt);
+    }
+}
 
 void ProcessDiscardInvalidateTilesBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pData)
 {
     DISCARD_INVALIDATE_TILES_DESC *pDesc = (DISCARD_INVALIDATE_TILES_DESC *)pData;
     SWR_CONTEXT *pContext = pDC->pContext;
 
-    const int numSamples = GetNumSamples(pDC->pState->state.rastState.sampleCount);
+    const int32_t numSamples = GetNumSamples(pDC->pState->state.rastState.sampleCount);
 
     for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; ++i)
     {
@@ -395,712 +196,72 @@ void ProcessDiscardInvalidateTilesBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint3
     }
 }
 
-#if KNOB_SIMD_WIDTH == 8
-const __m256 vCenterOffsetsX = {0.5, 1.5, 0.5, 1.5, 2.5, 3.5, 2.5, 3.5};
-const __m256 vCenterOffsetsY = {0.5, 0.5, 1.5, 1.5, 0.5, 0.5, 1.5, 1.5};
-const __m256 vULOffsetsX = {0.0, 1.0, 0.0, 1.0, 2.0, 3.0, 2.0, 3.0};
-const __m256 vULOffsetsY = {0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0};
-#else
-#error Unsupported vector width
-#endif
-
-INLINE
-bool CanEarlyZ(const SWR_PS_STATE *pPSState)
-{
-    return (pPSState->forceEarlyZ || (!pPSState->writesODepth && !pPSState->usesSourceDepth && !pPSState->usesUAV));
-}
-
-simdmask ComputeUserClipMask(uint8_t clipMask, float* pUserClipBuffer, simdscalar vI, simdscalar vJ)
-{
-    simdscalar vClipMask = _simd_setzero_ps();
-    uint32_t numClipDistance = _mm_popcnt_u32(clipMask);
-
-    for (uint32_t i = 0; i < numClipDistance; ++i)
-    {
-        // pull triangle clip distance values from clip buffer
-        simdscalar vA = _simd_broadcast_ss(pUserClipBuffer++);
-        simdscalar vB = _simd_broadcast_ss(pUserClipBuffer++);
-        simdscalar vC = _simd_broadcast_ss(pUserClipBuffer++);
-
-        // interpolate
-        simdscalar vInterp = vplaneps(vA, vB, vC, vI, vJ);
-        
-        // clip if interpolated clip distance is < 0 || NAN
-        simdscalar vCull = _simd_cmp_ps(_simd_setzero_ps(), vInterp, _CMP_NLE_UQ);
-
-        vClipMask = _simd_or_ps(vClipMask, vCull);
-    }
-
-    return _simd_movemask_ps(vClipMask);
-}
-
-template<typename T>
-void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers)
+template<uint32_t sampleCountT>
+void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers)
 {
-    RDTSC_START(BESingleSampleBackend);
-    RDTSC_START(BESetup);
-
     SWR_CONTEXT *pContext = pDC->pContext;
-    const API_STATE& state = GetApiState(pDC);
-    const SWR_RASTSTATE& rastState = state.rastState;
-    const SWR_PS_STATE *pPSState = &state.psState;
-    const SWR_BLEND_STATE *pBlendState = &state.blendState;
-    uint64_t coverageMask = work.coverageMask[0];
-
-    // broadcast scalars
-    BarycentricCoeffs coeffs;
-    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
-    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
-    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
-
-    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
-    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
-    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
-
-    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
-    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
-    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
-
-    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
-
-    coeffs.vAOneOverW = _simd_broadcast_ss(&work.OneOverW[0]);
-    coeffs.vBOneOverW = _simd_broadcast_ss(&work.OneOverW[1]);
-    coeffs.vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
-
-    uint8_t *pColorBase[SWR_NUM_RENDERTARGETS];
-    uint32_t NumRT = state.psState.numRenderTargets;
-    for(uint32_t rt = 0; rt < NumRT; ++rt)
-    {
-        pColorBase[rt] = renderBuffers.pColor[rt];
-    }
-    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
-    RDTSC_STOP(BESetup, 0, 0);
-
-    SWR_PS_CONTEXT psContext;
-    psContext.pAttribs = work.pAttribs;
-    psContext.pPerspAttribs = work.pPerspAttribs;
-    psContext.frontFace = work.triFlags.frontFacing;
-    psContext.primID = work.triFlags.primID;
-
-    // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
-    psContext.I = work.I;
-    psContext.J = work.J;
-    psContext.recipDet = work.recipDet;
-    psContext.pRecipW = work.pRecipW;
-    psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
-    psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
-
-    for(uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
-    {
-        // UL pixel corner
-        psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
-        // pixel center
-        psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps((float)yy));
-
-        for(uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
-        {
-            if(coverageMask & MASK)
-            {
-                psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
-                // pixel center
-                psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps((float)xx));
-
-                if(T::bInputCoverage)
-                {
-                    generateInputCoverage<T>(&work.coverageMask[0], psContext.inputMask, pBlendState->sampleMask);
-                }
-
-                RDTSC_START(BEBarycentric);
-                CalcPixelBarycentrics(coeffs, psContext);
-
-                // for 1x case, centroid is pixel center
-                psContext.vX.centroid = psContext.vX.center;
-                psContext.vY.centroid = psContext.vY.center;
-                psContext.vI.centroid = psContext.vI.center;
-                psContext.vJ.centroid = psContext.vJ.center;
-                psContext.vOneOverW.centroid = psContext.vOneOverW.center;
-
-                // interpolate and quantize z
-                psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
-                psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
-                RDTSC_STOP(BEBarycentric, 0, 0);
-
-                simdmask clipCoverageMask = coverageMask & MASK;
-                // interpolate user clip distance if available
-                if(rastState.clipDistanceMask)
-                {
-                    clipCoverageMask &= ~ComputeUserClipMask(rastState.clipDistanceMask, work.pUserClipBuffer,
-                                                             psContext.vI.center, psContext.vJ.center);
-                }
-
-                simdscalar vCoverageMask = vMask(clipCoverageMask);
-                simdscalar depthPassMask = vCoverageMask;
-                simdscalar stencilPassMask = vCoverageMask;
-
-                // Early-Z?
-                if(T::bCanEarlyZ)
-                {
-                    RDTSC_START(BEEarlyDepthTest);
-                    depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
-                                                        psContext.vZ, pDepthBase, vCoverageMask, pStencilBase, &stencilPassMask);
-                    RDTSC_STOP(BEEarlyDepthTest, 0, 0);
-
-                    // early-exit if no pixels passed depth or earlyZ is forced on
-                    if(pPSState->forceEarlyZ || !_simd_movemask_ps(depthPassMask))
-                    {
-                        DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
-                                            pDepthBase, depthPassMask, vCoverageMask, pStencilBase, stencilPassMask);
-
-                        if (!_simd_movemask_ps(depthPassMask))
-                        {
-                            goto Endtile;
-                        }
-                    }
-                }
-
-                psContext.sampleIndex = 0;
-                psContext.activeMask = _simd_castps_si(vCoverageMask);
-
-                // execute pixel shader
-                RDTSC_START(BEPixelShader);
-                UPDATE_STAT(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask)));
-                state.psState.pfnPixelShader(GetPrivateState(pDC), &psContext);
-                RDTSC_STOP(BEPixelShader, 0, 0);
-
-                vCoverageMask = _simd_castsi_ps(psContext.activeMask);
-
-                // late-Z
-                if(!T::bCanEarlyZ)
-                {
-                    RDTSC_START(BELateDepthTest);
-                    depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
-                                                        psContext.vZ, pDepthBase, vCoverageMask, pStencilBase, &stencilPassMask);
-                    RDTSC_STOP(BELateDepthTest, 0, 0);
-
-                    if(!_simd_movemask_ps(depthPassMask))
-                    {
-                        // need to call depth/stencil write for stencil write
-                        DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
-                                            pDepthBase, depthPassMask, vCoverageMask, pStencilBase, stencilPassMask);
-                        goto Endtile;
-                    }
-                }
-
-                uint32_t statMask = _simd_movemask_ps(depthPassMask);
-                uint32_t statCount = _mm_popcnt_u32(statMask);
-                UPDATE_STAT(DepthPassCount, statCount);
-
-                // output merger
-                RDTSC_START(BEOutputMerger);
-                OutputMerger(psContext, pColorBase, 0, pBlendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, pPSState->numRenderTargets);
-
-                // do final depth write after all pixel kills
-                if (!pPSState->forceEarlyZ)
-                {
-                    DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
-                        pDepthBase, depthPassMask, vCoverageMask, pStencilBase, stencilPassMask);
-                }
-                RDTSC_STOP(BEOutputMerger, 0, 0);
-            }
-
-Endtile:
-            RDTSC_START(BEEndTile);
-            coverageMask >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
-            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
-            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
 
-            for(uint32_t rt = 0; rt < NumRT; ++rt)
-            {
-                pColorBase[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
-            }
-            RDTSC_STOP(BEEndTile, 0, 0);
-        }
-    }
-    RDTSC_STOP(BESingleSampleBackend, 0, 0);
-}
-
-template<typename T>
-void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers)
-{
-    RDTSC_START(BESampleRateBackend);
-    RDTSC_START(BESetup);
+    AR_BEGIN(BENullBackend, pDC->drawId);
+    ///@todo: handle center multisample pattern
+    AR_BEGIN(BESetup, pDC->drawId);
 
-    SWR_CONTEXT *pContext = pDC->pContext;
-    const API_STATE& state = GetApiState(pDC);
-    const SWR_RASTSTATE& rastState = state.rastState;
-    const SWR_PS_STATE *pPSState = &state.psState;
-    const SWR_BLEND_STATE *pBlendState = &state.blendState;
+    const API_STATE &state = GetApiState(pDC);
 
-    // broadcast scalars
     BarycentricCoeffs coeffs;
-    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
-    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
-    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
+    SetupBarycentricCoeffs(&coeffs, work);
 
-    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
-    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
-    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
+    uint8_t *pDepthBuffer, *pStencilBuffer;
+    SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers);
 
-    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
-    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
-    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
+    SWR_PS_CONTEXT psContext;
+    // skip SetupPixelShaderContext(&psContext, ...); // not needed here
 
-    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
+    AR_END(BESetup, 0);
 
-    coeffs.vAOneOverW = _simd_broadcast_ss(&work.OneOverW[0]);
-    coeffs.vBOneOverW = _simd_broadcast_ss(&work.OneOverW[1]);
-    coeffs.vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
+    simdscalar vYSamplePosUL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
 
-    uint8_t *pColorBase[SWR_NUM_RENDERTARGETS];
-    uint32_t NumRT = state.psState.numRenderTargets;
-    for(uint32_t rt = 0; rt < NumRT; ++rt)
+    const simdscalar dy = _simd_set1_ps(static_cast<float>(SIMD_TILE_Y_DIM));
+    const SWR_MULTISAMPLE_POS& samplePos = state.rastState.samplePositions;
+    for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
     {
-        pColorBase[rt] = renderBuffers.pColor[rt];
-    }
-    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
-    RDTSC_STOP(BESetup, 0, 0);
+        simdscalar vXSamplePosUL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
 
-    SWR_PS_CONTEXT psContext;
-    psContext.pAttribs = work.pAttribs;
-    psContext.pPerspAttribs = work.pPerspAttribs;
-    psContext.pRecipW = work.pRecipW;
-    psContext.frontFace = work.triFlags.frontFacing;
-    psContext.primID = work.triFlags.primID;
-
-    // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
-    psContext.I = work.I;
-    psContext.J = work.J;
-    psContext.recipDet = work.recipDet;
-    psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
-    psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
+        const simdscalar dx = _simd_set1_ps(static_cast<float>(SIMD_TILE_X_DIM));
 
-    for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
-    {
-        // UL pixel corner
-        psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
-        // pixel center
-        psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps((float)yy));
-        
         for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
         {
-            psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
-            // pixel center
-            psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps((float)xx));
-
-            RDTSC_START(BEBarycentric);
-            CalcPixelBarycentrics(coeffs, psContext);
-            RDTSC_STOP(BEBarycentric, 0, 0);
-
-            if(T::bInputCoverage)
-            {
-                generateInputCoverage<T>(&work.coverageMask[0], psContext.inputMask, pBlendState->sampleMask);
-            }
-
-            if(T::bCentroidPos)
-            {
-                ///@ todo: don't need to genererate input coverage 2x if input coverage and centroid
-                RDTSC_START(BEBarycentric);
-                if(T::bIsStandardPattern)
-                {
-                    CalcCentroidPos<T>(psContext, &work.coverageMask[0], pBlendState->sampleMask, psContext.vX.UL, psContext.vY.UL);
-                }
-                else
-                {
-                    psContext.vX.centroid = _simd_add_ps(psContext.vX.UL, _simd_set1_ps(0.5f));
-                    psContext.vY.centroid = _simd_add_ps(psContext.vY.UL, _simd_set1_ps(0.5f));
-                }
-                CalcCentroidBarycentrics(coeffs, psContext, psContext.vX.UL, psContext.vY.UL);
-                RDTSC_STOP(BEBarycentric, 0, 0);
-            }
-            else
+            // iterate over active samples
+            unsigned long sample = 0;
+            uint32_t sampleMask = state.blendState.sampleMask;
+            while (_BitScanForward(&sample, sampleMask))
             {
-                psContext.vX.centroid = psContext.vX.sample;
-                psContext.vY.centroid = psContext.vY.sample;
-            }
+                sampleMask &= ~(1 << sample);
 
-            for(uint32_t sample = 0; sample < T::MultisampleT::numSamples; sample++)
-            {
                 simdmask coverageMask = work.coverageMask[sample] & MASK;
+
                 if (coverageMask)
                 {
-                    RDTSC_START(BEBarycentric);
-                    // calculate per sample positions
-                    psContext.vX.sample = _simd_add_ps(psContext.vX.UL, T::MultisampleT::vX(sample));
-                    psContext.vY.sample = _simd_add_ps(psContext.vY.UL, T::MultisampleT::vY(sample));
-
-                    CalcSampleBarycentrics(coeffs, psContext);
-
-                    // interpolate and quantize z
-                    psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
-                    psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
-                    RDTSC_STOP(BEBarycentric, 0, 0);
-
-                    // interpolate user clip distance if available
-                    if (rastState.clipDistanceMask)
-                    {
-                        coverageMask &= ~ComputeUserClipMask(rastState.clipDistanceMask, work.pUserClipBuffer,
-                            psContext.vI.sample, psContext.vJ.sample);
-                    }
-
-                    simdscalar vCoverageMask = vMask(coverageMask);
-                    simdscalar depthPassMask = vCoverageMask;
-                    simdscalar stencilPassMask = vCoverageMask;
-
                     // offset depth/stencil buffers current sample
-                    uint8_t *pDepthSample = pDepthBase + RasterTileDepthOffset(sample);
-                    uint8_t *pStencilSample = pStencilBase + RasterTileStencilOffset(sample);
-
-                    // Early-Z?
-                    if (T::bCanEarlyZ)
-                    {
-                        RDTSC_START(BEEarlyDepthTest);
-                        depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
-                                              psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
-                        RDTSC_STOP(BEEarlyDepthTest, 0, 0);
-
-                        // early-exit if no samples passed depth or earlyZ is forced on.
-                        if (pPSState->forceEarlyZ || !_simd_movemask_ps(depthPassMask))
-                        {
-                            DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
-                                pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
-
-                            if (!_simd_movemask_ps(depthPassMask))
-                            {
-                                work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
-                                continue;
-                            }
-                        }
-                    }
-
-                    psContext.sampleIndex = sample;
-                    psContext.activeMask = _simd_castps_si(vCoverageMask);
-
-                    // execute pixel shader
-                    RDTSC_START(BEPixelShader);
-                    UPDATE_STAT(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask)));
-                    state.psState.pfnPixelShader(GetPrivateState(pDC), &psContext);
-                    RDTSC_STOP(BEPixelShader, 0, 0);
-
-                    vCoverageMask = _simd_castsi_ps(psContext.activeMask);
-
-                    // late-Z
-                    if (!T::bCanEarlyZ)
-                    {
-                        RDTSC_START(BELateDepthTest);
-                        depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
-                                              psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
-                        RDTSC_STOP(BELateDepthTest, 0, 0);
-
-                        if (!_simd_movemask_ps(depthPassMask))
-                        {
-                            // need to call depth/stencil write for stencil write
-                            DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
-                                pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
-
-                            work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
-                            continue;
-                        }
-                    }
-
-                    uint32_t statMask = _simd_movemask_ps(depthPassMask);
-                    uint32_t statCount = _mm_popcnt_u32(statMask);
-                    UPDATE_STAT(DepthPassCount, statCount);
+                    uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
+                    uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
 
-                    // output merger
-                    RDTSC_START(BEOutputMerger);
-                    OutputMerger(psContext, pColorBase, sample, pBlendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, pPSState->numRenderTargets);
-
-                    // do final depth write after all pixel kills
-                    if (!pPSState->forceEarlyZ)
+                    if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
                     {
-                        DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
-                            pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
-                    }
-                    RDTSC_STOP(BEOutputMerger, 0, 0);
-                }
-                work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
-            }
-            RDTSC_START(BEEndTile);
-            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
-            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
-
-            for (uint32_t rt = 0; rt < NumRT; ++rt)
-            {
-                pColorBase[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
-            }
-            RDTSC_STOP(BEEndTile, 0, 0);
-        }
-    }
-    RDTSC_STOP(BESampleRateBackend, 0, 0);
-}
-
-template<typename T>
-void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers)
-{
-    RDTSC_START(BEPixelRateBackend);
-    RDTSC_START(BESetup);
-
-    SWR_CONTEXT *pContext = pDC->pContext;
-    const API_STATE& state = GetApiState(pDC);
-    const SWR_RASTSTATE& rastState = state.rastState;
-    const SWR_PS_STATE *pPSState = &state.psState;
-    const SWR_BLEND_STATE *pBlendState = &state.blendState;
-
-    // broadcast scalars
-    BarycentricCoeffs coeffs;
-    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
-    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
-    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
-
-    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
-    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
-    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
+                        static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
 
-    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
-    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
-    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
+                        const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
 
-    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
+                        const float minz = state.depthBoundsState.depthBoundsTestMinValue;
+                        const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
 
-    coeffs.vAOneOverW = _simd_broadcast_ss(&work.OneOverW[0]);
-    coeffs.vBOneOverW = _simd_broadcast_ss(&work.OneOverW[1]);
-    coeffs.vCOneOverW = _simd_broadcast_ss(&work.OneOverW[2]);
-
-    uint8_t *pColorBase[SWR_NUM_RENDERTARGETS];
-    uint32_t NumRT = state.psState.numRenderTargets;
-    for(uint32_t rt = 0; rt < NumRT; ++rt)
-    {
-        pColorBase[rt] = renderBuffers.pColor[rt];
-    }
-    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
-    RDTSC_STOP(BESetup, 0, 0);
-
-    SWR_PS_CONTEXT psContext;
-    psContext.pAttribs = work.pAttribs;
-    psContext.pPerspAttribs = work.pPerspAttribs;
-    psContext.frontFace = work.triFlags.frontFacing;
-    psContext.primID = work.triFlags.primID;
-    psContext.pRecipW = work.pRecipW;
-    // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs
-    psContext.I = work.I;
-    psContext.J = work.J;
-    psContext.recipDet = work.recipDet;
-    psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
-    psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
-    psContext.sampleIndex = 0;
-    
-    PixelRateZTestLoop<T> PixelRateZTest(pDC, work, coeffs, state, pDepthBase, pStencilBase, rastState.clipDistanceMask);
-
-    for(uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
-    {
-        psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
-        psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps((float)yy));
-        for(uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
-        {
-            simdscalar activeLanes;
-            if(!(work.anyCoveredSamples & MASK)) {goto Endtile;};
-            activeLanes = vMask(work.anyCoveredSamples & MASK);
-
-            psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
-            // set pixel center positions
-            psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps((float)xx));
-
-            RDTSC_START(BEBarycentric);
-            CalcPixelBarycentrics(coeffs, psContext);
-            RDTSC_STOP(BEBarycentric, 0, 0);
-
-            if (T::bInputCoverage)
-            {
-                generateInputCoverage<T>(&work.coverageMask[0], psContext.inputMask, pBlendState->sampleMask);
-            }
-
-            if(T::bCentroidPos)
-            {
-                ///@ todo: don't need to genererate input coverage 2x if input coverage and centroid
-                RDTSC_START(BEBarycentric);
-                if(T::bIsStandardPattern)
-                {
-                    CalcCentroidPos<T>(psContext, &work.coverageMask[0], pBlendState->sampleMask, psContext.vX.UL, psContext.vY.UL);
-                }
-                else
-                {
-                    psContext.vX.centroid = _simd_add_ps(psContext.vX.UL, _simd_set1_ps(0.5f));
-                    psContext.vY.centroid = _simd_add_ps(psContext.vY.UL, _simd_set1_ps(0.5f));
-                }
-
-                CalcCentroidBarycentrics(coeffs, psContext, psContext.vX.UL, psContext.vY.UL);
-                RDTSC_STOP(BEBarycentric, 0, 0);
-            }
-            else
-            {
-                psContext.vX.centroid = _simd_add_ps(psContext.vX.UL, _simd_set1_ps(0.5f));
-                psContext.vY.centroid = _simd_add_ps(psContext.vY.UL, _simd_set1_ps(0.5f));
-            }
-
-            if(T::bForcedSampleCount)
-            {
-                // candidate pixels (that passed coverage) will cause shader invocation if any bits in the samplemask are set
-                const simdscalar vSampleMask = _simd_castsi_ps(_simd_cmpgt_epi32(_simd_set1_epi32(pBlendState->sampleMask), _simd_setzero_si()));
-                activeLanes = _simd_and_ps(activeLanes, vSampleMask);
-            }
-
-            // Early-Z?
-            if(T::bCanEarlyZ && !T::bForcedSampleCount)
-            {
-                uint32_t depthPassCount = PixelRateZTest(activeLanes, psContext, BEEarlyDepthTest);
-                UPDATE_STAT(DepthPassCount, depthPassCount);
-            }
-
-            // if we have no covered samples that passed depth at this point, go to next tile
-            if(!_simd_movemask_ps(activeLanes)) { goto Endtile; };
-
-            if(pPSState->usesSourceDepth)
-            {
-                RDTSC_START(BEBarycentric);
-                // interpolate and quantize z
-                psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
-                psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
-                RDTSC_STOP(BEBarycentric, 0, 0);
-            }
-
-            // pixels that are currently active
-            psContext.activeMask = _simd_castps_si(activeLanes);
-            psContext.oMask = T::MultisampleT::FullSampleMask();
-
-            // execute pixel shader
-            RDTSC_START(BEPixelShader);
-            state.psState.pfnPixelShader(GetPrivateState(pDC), &psContext);
-            UPDATE_STAT(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(activeLanes)));
-            RDTSC_STOP(BEPixelShader, 0, 0);
-
-            // update active lanes to remove any discarded or oMask'd pixels
-            activeLanes = _simd_castsi_ps(_simd_and_si(psContext.activeMask, _simd_cmpgt_epi32(psContext.oMask, _simd_setzero_si())));
-            if(!_simd_movemask_ps(activeLanes)) { goto Endtile; };
-
-            // late-Z
-            if(!T::bCanEarlyZ && !T::bForcedSampleCount)
-            {
-                uint32_t depthPassCount = PixelRateZTest(activeLanes, psContext, BELateDepthTest);
-                UPDATE_STAT(DepthPassCount, depthPassCount);
-            }
-
-            // if we have no covered samples that passed depth at this point, skip OM and go to next tile
-            if(!_simd_movemask_ps(activeLanes)) { goto Endtile; };
-
-            // output merger
-            // loop over all samples, broadcasting the results of the PS to all passing pixels
-            for(uint32_t sample = 0; sample < GetNumOMSamples<T>(pBlendState->sampleCount); sample++)
-            {
-                RDTSC_START(BEOutputMerger);
-                // center pattern does a single coverage/depth/stencil test, standard pattern tests all samples
-                uint32_t coverageSampleNum = (T::bIsStandardPattern) ? sample : 0;
-                simdscalar coverageMask, depthMask;
-                if(T::bForcedSampleCount)
-                {
-                    coverageMask = depthMask = activeLanes;
-                }
-                else
-                {
-                    coverageMask = PixelRateZTest.vCoverageMask[coverageSampleNum];
-                    depthMask = PixelRateZTest.depthPassMask[coverageSampleNum];
-                    if(!_simd_movemask_ps(depthMask))
-                    {
-                        // stencil should already have been written in early/lateZ tests
-                        RDTSC_STOP(BEOutputMerger, 0, 0);
-                        continue;
+                        coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
                     }
-                }
-                
-                // broadcast the results of the PS to all passing pixels
-                OutputMerger(psContext, pColorBase, sample, pBlendState, state.pfnBlendFunc, coverageMask, depthMask, pPSState->numRenderTargets);
-
-                if(!pPSState->forceEarlyZ && !T::bForcedSampleCount)
-                {
-                    uint8_t *pDepthSample = pDepthBase + RasterTileDepthOffset(sample);
-                    uint8_t * pStencilSample = pStencilBase + RasterTileStencilOffset(sample);
-
-                    DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, PixelRateZTest.vZ[coverageSampleNum],
-                                      pDepthSample, depthMask, coverageMask, pStencilSample, PixelRateZTest.stencilPassMask[coverageSampleNum]);
-                }
-                RDTSC_STOP(BEOutputMerger, 0, 0);        
-            }
-Endtile:
-            RDTSC_START(BEEndTile);
-            for(uint32_t sample = 0; sample < T::MultisampleT::numCoverageSamples; sample++)
-            {
-                work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
-            }
-
-            work.anyCoveredSamples >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
-            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
-            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
-
-            for(uint32_t rt = 0; rt < NumRT; ++rt)
-            {
-                pColorBase[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
-            }
-            RDTSC_STOP(BEEndTile, 0, 0);
-        }
-    }
-    RDTSC_STOP(BEPixelRateBackend, 0, 0);
-}
-// optimized backend flow with NULL PS
-template<uint32_t sampleCountT>
-void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers)
-{
-    RDTSC_START(BENullBackend);
-    ///@todo: handle center multisample pattern
-    typedef SwrBackendTraits<sampleCountT, SWR_MSAA_STANDARD_PATTERN> T;
-    RDTSC_START(BESetup);
-
-    SWR_CONTEXT *pContext = pDC->pContext;
-    const API_STATE& state = GetApiState(pDC);
-    const SWR_RASTSTATE& rastState = pDC->pState->state.rastState;
-
-    // broadcast scalars
-    BarycentricCoeffs coeffs;
-    coeffs.vIa = _simd_broadcast_ss(&work.I[0]);
-    coeffs.vIb = _simd_broadcast_ss(&work.I[1]);
-    coeffs.vIc = _simd_broadcast_ss(&work.I[2]);
-
-    coeffs.vJa = _simd_broadcast_ss(&work.J[0]);
-    coeffs.vJb = _simd_broadcast_ss(&work.J[1]);
-    coeffs.vJc = _simd_broadcast_ss(&work.J[2]);
-
-    coeffs.vZa = _simd_broadcast_ss(&work.Z[0]);
-    coeffs.vZb = _simd_broadcast_ss(&work.Z[1]);
-    coeffs.vZc = _simd_broadcast_ss(&work.Z[2]);
-
-    coeffs.vRecipDet = _simd_broadcast_ss(&work.recipDet);
-
-    uint8_t *pDepthBase = renderBuffers.pDepth, *pStencilBase = renderBuffers.pStencil;
-
-    RDTSC_STOP(BESetup, 0, 0);
-
-    SWR_PS_CONTEXT psContext;
-    for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
-    {
-        // UL pixel corner
-        simdscalar vYSamplePosUL = _simd_add_ps(vULOffsetsY, _simd_set1_ps((float)yy));
 
-        for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
-        {
-            // UL pixel corners
-            simdscalar vXSamplePosUL = _simd_add_ps(vULOffsetsX, _simd_set1_ps((float)xx));
+                    AR_BEGIN(BEBarycentric, pDC->drawId);
 
-            // iterate over active samples
-            unsigned long sample = 0;
-            uint32_t sampleMask = state.blendState.sampleMask;
-            while (_BitScanForward(&sample, sampleMask))
-            {
-                sampleMask &= ~(1 << sample);
-                simdmask coverageMask = work.coverageMask[sample] & MASK;
-                if (coverageMask)
-                {
-                    RDTSC_START(BEBarycentric);
                     // calculate per sample positions
-                    psContext.vX.sample = _simd_add_ps(vXSamplePosUL, T::MultisampleT::vX(sample));
-                    psContext.vY.sample = _simd_add_ps(vYSamplePosUL, T::MultisampleT::vY(sample));
+                    psContext.vX.sample = _simd_add_ps(vXSamplePosUL, samplePos.vX(sample));
+                    psContext.vY.sample = _simd_add_ps(vYSamplePosUL, samplePos.vY(sample));
 
                     CalcSampleBarycentrics(coeffs, psContext);
 
@@ -1108,201 +269,70 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
                     psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
                     psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
 
-                    RDTSC_STOP(BEBarycentric, 0, 0);
+                    AR_END(BEBarycentric, 0);
 
                     // interpolate user clip distance if available
-                    if (rastState.clipDistanceMask)
+                    if (state.rastState.clipDistanceMask)
                     {
-                        coverageMask &= ~ComputeUserClipMask(rastState.clipDistanceMask, work.pUserClipBuffer,
-                            psContext.vI.sample, psContext.vJ.sample);
+                        coverageMask &= ~ComputeUserClipMask(state.rastState.clipDistanceMask, work.pUserClipBuffer, psContext.vI.sample, psContext.vJ.sample);
                     }
 
                     simdscalar vCoverageMask = vMask(coverageMask);
                     simdscalar stencilPassMask = vCoverageMask;
 
-                    // offset depth/stencil buffers current sample
-                    uint8_t *pDepthSample = pDepthBase + RasterTileDepthOffset(sample);
-                    uint8_t *pStencilSample = pStencilBase + RasterTileStencilOffset(sample);
-
-                    RDTSC_START(BEEarlyDepthTest);
-                    simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
+                    AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
+                    simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
                         psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
-                    DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
+                    AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
+                    DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
                         pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
-                    RDTSC_STOP(BEEarlyDepthTest, 0, 0);
+                    AR_END(BEEarlyDepthTest, 0);
 
                     uint32_t statMask = _simd_movemask_ps(depthPassMask);
                     uint32_t statCount = _mm_popcnt_u32(statMask);
-                    UPDATE_STAT(DepthPassCount, statCount);
+                    UPDATE_STAT_BE(DepthPassCount, statCount);
                 }
+
+            Endtile:
+                ATTR_UNUSED;
                 work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
             }
-            pDepthBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
-            pStencilBase += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
+
+            pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
+            pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
+
+            vXSamplePosUL = _simd_add_ps(vXSamplePosUL, dx);
         }
-    }
-    RDTSC_STOP(BENullBackend, 0, 0);
-}
 
-void InitClearTilesTable()
-{
-    memset(sClearTilesTable, 0, sizeof(sClearTilesTable));
+        vYSamplePosUL = _simd_add_ps(vYSamplePosUL, dy);
+    }
 
-    sClearTilesTable[R8G8B8A8_UNORM] = ClearMacroTile<R8G8B8A8_UNORM>;
-    sClearTilesTable[B8G8R8A8_UNORM] = ClearMacroTile<B8G8R8A8_UNORM>;
-    sClearTilesTable[R32_FLOAT] = ClearMacroTile<R32_FLOAT>;
-    sClearTilesTable[R32G32B32A32_FLOAT] = ClearMacroTile<R32G32B32A32_FLOAT>;
-    sClearTilesTable[R8_UINT] = ClearMacroTile<R8_UINT>;
+    AR_END(BENullBackend, 0);
 }
 
-PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_MAX];
-PFN_BACKEND_FUNC gBackendSingleSample[2] // input coverage
+PFN_CLEAR_TILES gClearTilesTable[NUM_SWR_FORMATS] = {};
+PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_COUNT];
+PFN_BACKEND_FUNC gBackendSingleSample[SWR_INPUT_COVERAGE_COUNT]
                                      [2] // centroid
                                      [2] // canEarlyZ
                                      = {};
-PFN_BACKEND_FUNC gBackendPixelRateTable[SWR_MULTISAMPLE_TYPE_MAX]
-                                       [SWR_MSAA_SAMPLE_PATTERN_MAX]
-                                       [2] // input coverage
+PFN_BACKEND_FUNC gBackendPixelRateTable[SWR_MULTISAMPLE_TYPE_COUNT]
+                                       [2] // isCenterPattern
+                                       [SWR_INPUT_COVERAGE_COUNT]
                                        [2] // centroid
                                        [2] // forcedSampleCount
                                        [2] // canEarlyZ
                                        = {};
-PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_MAX]
-                                        [2] // input coverage
+PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_COUNT]
+                                        [SWR_INPUT_COVERAGE_COUNT]
                                         [2] // centroid
                                         [2] // canEarlyZ
                                         = {};
 
-// Recursive template used to auto-nest conditionals.  Converts dynamic enum function
-// arguments to static template arguments.
-template <uint32_t... ArgsT>
-struct BEChooser
-{
-    // Last Arg Terminator
-    static PFN_BACKEND_FUNC GetFunc(SWR_BACKEND_FUNCS tArg)
-    {
-        switch(tArg)
-        {
-        case SWR_BACKEND_SINGLE_SAMPLE: return BackendSingleSample<SwrBackendTraits<ArgsT...>>; break;
-        case SWR_BACKEND_MSAA_PIXEL_RATE: return BackendPixelRate<SwrBackendTraits<ArgsT...>>; break;
-        case SWR_BACKEND_MSAA_SAMPLE_RATE: return BackendSampleRate<SwrBackendTraits<ArgsT...>>; break;
-        default:
-            SWR_ASSERT(0 && "Invalid backend func\n");
-            return nullptr;
-            break;
-        }
-    }
-
-    // Recursively parse args
-    template <typename... TArgsT>
-    static PFN_BACKEND_FUNC GetFunc(SWR_MSAA_SAMPLE_PATTERN tArg, TArgsT... remainingArgs)
-    {
-        switch(tArg)
-        {
-        case SWR_MSAA_CENTER_PATTERN: return BEChooser<ArgsT..., SWR_MSAA_CENTER_PATTERN>::GetFunc(remainingArgs...); break;
-        case SWR_MSAA_STANDARD_PATTERN: return BEChooser<ArgsT..., SWR_MSAA_STANDARD_PATTERN>::GetFunc(remainingArgs...); break;
-        default:
-        SWR_ASSERT(0 && "Invalid sample pattern\n");
-        return BEChooser<ArgsT..., SWR_MSAA_STANDARD_PATTERN>::GetFunc(remainingArgs...);
-        break;
-        }
-    }
-
-    // Recursively parse args
-    template <typename... TArgsT>
-    static PFN_BACKEND_FUNC GetFunc(SWR_MULTISAMPLE_COUNT tArg, TArgsT... remainingArgs)
-    {
-        switch(tArg)
-        {
-        case SWR_MULTISAMPLE_1X: return BEChooser<ArgsT..., SWR_MULTISAMPLE_1X>::GetFunc(remainingArgs...); break;
-        case SWR_MULTISAMPLE_2X: return BEChooser<ArgsT..., SWR_MULTISAMPLE_2X>::GetFunc(remainingArgs...); break;
-        case SWR_MULTISAMPLE_4X: return BEChooser<ArgsT..., SWR_MULTISAMPLE_4X>::GetFunc(remainingArgs...); break;
-        case SWR_MULTISAMPLE_8X: return BEChooser<ArgsT..., SWR_MULTISAMPLE_8X>::GetFunc(remainingArgs...); break;
-        case SWR_MULTISAMPLE_16X: return BEChooser<ArgsT..., SWR_MULTISAMPLE_16X>::GetFunc(remainingArgs...); break;
-        default:
-        SWR_ASSERT(0 && "Invalid sample count\n");
-        return BEChooser<ArgsT..., SWR_MULTISAMPLE_1X>::GetFunc(remainingArgs...);
-        break;
-        }
-    }
-
-    // Recursively parse args
-    template <typename... TArgsT>
-    static PFN_BACKEND_FUNC GetFunc(bool tArg, TArgsT... remainingArgs)
-    {
-        if(tArg == true)
-        {
-            return BEChooser<ArgsT..., 1>::GetFunc(remainingArgs...);
-        }
-
-        return BEChooser<ArgsT..., 0>::GetFunc(remainingArgs...);
-    }
-};
-
-void InitBackendSingleFuncTable(PFN_BACKEND_FUNC (&table)[2][2][2])
-{
-    for(uint32_t inputCoverage = 0; inputCoverage < 2; inputCoverage++)
-    {
-        for(uint32_t isCentroid = 0; isCentroid < 2; isCentroid++)
-        {
-            for(uint32_t canEarlyZ = 0; canEarlyZ < 2; canEarlyZ++)
-            {
-                table[inputCoverage][isCentroid][canEarlyZ] =
-                    BEChooser<>::GetFunc(SWR_MULTISAMPLE_1X, SWR_MSAA_STANDARD_PATTERN, (inputCoverage > 0),
-                                         (isCentroid > 0), false, (canEarlyZ > 0), SWR_BACKEND_SINGLE_SAMPLE);
-            }
-        }
-    }
-}
-
-void InitBackendPixelFuncTable(PFN_BACKEND_FUNC (&table)[SWR_MULTISAMPLE_TYPE_MAX][SWR_MSAA_SAMPLE_PATTERN_MAX][2][2][2][2])
-{
-    for(uint32_t sampleCount = SWR_MULTISAMPLE_1X; sampleCount < SWR_MULTISAMPLE_TYPE_MAX; sampleCount++)
-    {
-        for(uint32_t samplePattern = SWR_MSAA_CENTER_PATTERN; samplePattern < SWR_MSAA_SAMPLE_PATTERN_MAX; samplePattern++)
-        {
-            for(uint32_t inputCoverage = 0; inputCoverage < 2; inputCoverage++)
-            {
-                for(uint32_t isCentroid = 0; isCentroid < 2; isCentroid++)
-                {
-                    for(uint32_t forcedSampleCount = 0; forcedSampleCount < 2; forcedSampleCount++)
-                    {
-                        for(uint32_t canEarlyZ = 0; canEarlyZ < 2; canEarlyZ++)
-                        {
-                            table[sampleCount][samplePattern][inputCoverage][isCentroid][forcedSampleCount][canEarlyZ] =
-                                BEChooser<>::GetFunc((SWR_MULTISAMPLE_COUNT)sampleCount, (SWR_MSAA_SAMPLE_PATTERN)samplePattern, (inputCoverage > 0), 
-                                                        (isCentroid > 0), (forcedSampleCount > 0), (canEarlyZ > 0), SWR_BACKEND_MSAA_PIXEL_RATE);
-                        }
-                    }
-                }
-            }
-        }
-    }
-}
-
-void InitBackendSampleFuncTable(PFN_BACKEND_FUNC (&table)[SWR_MULTISAMPLE_TYPE_MAX][2][2][2])
-{
-    for(uint32_t sampleCount = SWR_MULTISAMPLE_1X; sampleCount < SWR_MULTISAMPLE_TYPE_MAX; sampleCount++)
-    {
-        for(uint32_t inputCoverage = 0; inputCoverage < 2; inputCoverage++)
-        {
-            for(uint32_t centroid = 0; centroid < 2; centroid++)
-            {
-                for(uint32_t canEarlyZ = 0; canEarlyZ < 2; canEarlyZ++)
-                {
-                    table[sampleCount][inputCoverage][centroid][canEarlyZ] =
-                        BEChooser<>::GetFunc((SWR_MULTISAMPLE_COUNT)sampleCount, SWR_MSAA_STANDARD_PATTERN, (inputCoverage > 0), 
-                                             (centroid > 0), false, (canEarlyZ > 0), (SWR_BACKEND_FUNCS)SWR_BACKEND_MSAA_SAMPLE_RATE);
-                }
-            }
-        }
-    }
-}
-
 void InitBackendFuncTables()
 {    
+    InitBackendPixelRate();
     InitBackendSingleFuncTable(gBackendSingleSample);
-    InitBackendPixelFuncTable(gBackendPixelRateTable);
     InitBackendSampleFuncTable(gBackendSampleRateTable);
 
     gBackendNullPs[SWR_MULTISAMPLE_1X] = &BackendNullPS < SWR_MULTISAMPLE_1X > ;