TRI_FLAGS triFlags;
};
-union CLEAR_FLAGS
-{
- struct
- {
- uint32_t mask : 3;
- };
- uint32_t bits;
-};
-
struct CLEAR_DESC
{
SWR_RECT rect;
- CLEAR_FLAGS flags;
+ uint32_t attachmentMask;
float clearRTColor[4]; // RGBA_32F
float clearDepth; // [0..1]
uint8_t clearStencil;