// Store user clip distances for triangle 0
float newClipBuffer[3 * 8];
- uint32_t numClipDist = _mm_popcnt_u32(state.rastState.clipDistanceMask);
+ uint32_t numClipDist = _mm_popcnt_u32(state.backendState.clipDistanceMask);
if (numClipDist)
{
newWorkDesc.pUserClipBuffer = newClipBuffer;