uint32_t pixelLocation; // UL or Center
SWR_MULTISAMPLE_POS samplePositions; // @llvm_struct
bool bIsCenterPattern; // @llvm_enum
-
- // user clip/cull distance enables
- uint8_t cullDistanceMask;
- uint8_t clipDistanceMask;
};
bool readRenderTargetArrayIndex; // Forward render target array index from last FE stage to the backend
bool readViewportArrayIndex; // Read viewport array index from last FE stage during binning
+ // user clip/cull distance enables
+ uint8_t cullDistanceMask;
+ uint8_t clipDistanceMask;
+
// Offset to the start of the attributes of the input vertices, in simdvector units
uint32_t vertexAttribOffset;
};