// dword 2
uint32_t killsPixel : 1; // pixel shader can kill pixels
- uint32_t inputCoverage : 1; // ps uses input coverage
+ uint32_t inputCoverage : 2; // ps uses input coverage
uint32_t writesODepth : 1; // pixel shader writes to depth
uint32_t usesSourceDepth : 1; // pixel shader reads depth
uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel