Value* pGatherHi =
GATHERPD(vZeroDouble, pStreamBaseGFX, vOffsetsHi, vMaskHi);
- pGatherLo = VCVTPD2PS(pGatherLo);
- pGatherHi = VCVTPD2PS(pGatherHi);
-
Value* pGather = VSHUFFLE(pGatherLo, pGatherHi, vShufAll);
+ pGather = FP_TRUNC(pGather, mSimdFP32Ty);
vVertexElements[currentVertexElement++] = pGather;
}