auto argitr = fetch->arg_begin();
// Fetch shader arguments
- mpPrivateContext = &*argitr; ++argitr;
- mpPrivateContext->setName("privateContext");
+ Value* privateContext = &*argitr; ++argitr;
+ privateContext->setName("privateContext");
+ SetPrivateContext(privateContext);
mpFetchInfo = &*argitr; ++argitr;
mpFetchInfo->setName("fetchInfo");