#ifndef SWR_CONTEXT_H
#define SWR_CONTEXT_H
+#include "common/os.h"
+
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_blitter.h"
#define SWR_NEW_SAMPLER_VIEW (1 << 4)
#define SWR_NEW_VS (1 << 5)
#define SWR_NEW_FS (1 << 6)
-#define SWR_NEW_VSCONSTANTS (1 << 7)
-#define SWR_NEW_FSCONSTANTS (1 << 8)
-#define SWR_NEW_VERTEX (1 << 9)
-#define SWR_NEW_STIPPLE (1 << 10)
-#define SWR_NEW_SCISSOR (1 << 11)
-#define SWR_NEW_VIEWPORT (1 << 12)
-#define SWR_NEW_FRAMEBUFFER (1 << 13)
-#define SWR_NEW_CLIP (1 << 14)
-#define SWR_NEW_SO (1 << 15)
-#define SWR_NEW_ALL 0x0000ffff
+#define SWR_NEW_GS (1 << 7)
+#define SWR_NEW_VSCONSTANTS (1 << 8)
+#define SWR_NEW_FSCONSTANTS (1 << 9)
+#define SWR_NEW_GSCONSTANTS (1 << 10)
+#define SWR_NEW_VERTEX (1 << 11)
+#define SWR_NEW_STIPPLE (1 << 12)
+#define SWR_NEW_SCISSOR (1 << 13)
+#define SWR_NEW_VIEWPORT (1 << 14)
+#define SWR_NEW_FRAMEBUFFER (1 << 15)
+#define SWR_NEW_CLIP (1 << 16)
+#define SWR_NEW_SO (1 << 17)
namespace std
{
uint32_t depth; // doubles as array size
uint32_t first_level;
uint32_t last_level;
- const void *base_ptr;
+ const uint8_t *base_ptr;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
struct swr_draw_context {
const float *constantVS[PIPE_MAX_CONSTANT_BUFFERS];
- unsigned num_constantsVS[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t num_constantsVS[PIPE_MAX_CONSTANT_BUFFERS];
const float *constantFS[PIPE_MAX_CONSTANT_BUFFERS];
- unsigned num_constantsFS[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t num_constantsFS[PIPE_MAX_CONSTANT_BUFFERS];
+ const float *constantGS[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t num_constantsGS[PIPE_MAX_CONSTANT_BUFFERS];
swr_jit_texture texturesVS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
swr_jit_sampler samplersVS[PIPE_MAX_SAMPLERS];
swr_jit_texture texturesFS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
swr_jit_sampler samplersFS[PIPE_MAX_SAMPLERS];
+ swr_jit_texture texturesGS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ swr_jit_sampler samplersGS[PIPE_MAX_SAMPLERS];
+
+ float userClipPlanes[PIPE_MAX_CLIP_PLANES][4];
+
+ uint32_t polyStipple[32];
SWR_SURFACE_STATE renderTargets[SWR_NUM_ATTACHMENTS];
+ void *pStats;
};
+/* gen_llvm_types FINI */
+
struct swr_context {
struct pipe_context pipe; /**< base class */
struct swr_vertex_shader *vs;
struct swr_fragment_shader *fs;
+ struct swr_geometry_shader *gs;
struct swr_vertex_element_state *velems;
/** Other rendering state */
struct pipe_constant_buffer
constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
- struct pipe_poly_stipple poly_stipple;
+ struct swr_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
+ SWR_RECT swr_scissor;
struct pipe_sampler_view *
sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
- uint render_cond_mode;
+ enum pipe_render_cond_flag render_cond_mode;
boolean render_cond_cond;
unsigned active_queries;
}
static INLINE void
-swr_update_draw_context(struct swr_context *ctx)
+swr_update_draw_context(struct swr_context *ctx,
+ struct swr_query_result *pqr = nullptr)
{
swr_draw_context *pDC =
(swr_draw_context *)SwrGetPrivateContextState(ctx->swrContext);
+ if (pqr)
+ ctx->swrDC.pStats = pqr;
memcpy(pDC, &ctx->swrDC, sizeof(swr_draw_context));
}
void swr_draw_init(struct pipe_context *pipe);
void swr_finish(struct pipe_context *pipe);
+
+void swr_do_msaa_resolve(struct pipe_resource *src_resource,
+ struct pipe_resource *dst_resource);
#endif