#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_blitter.h"
+#include "rasterizer/memory/SurfaceState.h"
+#include "rasterizer/memory/InitMemory.h"
#include "jit_api.h"
#include "swr_state.h"
#include <unordered_map>
#define SWR_NEW_FRAMEBUFFER (1 << 15)
#define SWR_NEW_CLIP (1 << 16)
#define SWR_NEW_SO (1 << 17)
+#define SWR_BLOCK_CLIENT_DRAW ( 1 << 18) // Indicates client draw will block
+#define SWR_NEW_TCS (1 << 19)
+#define SWR_NEW_TES (1 << 20)
+#define SWR_NEW_TS (1 << 21)
+#define SWR_NEW_TCSCONSTANTS (1 << 22)
+#define SWR_NEW_TESCONSTANTS (1 << 23)
namespace std
{
uint32_t num_constantsFS[PIPE_MAX_CONSTANT_BUFFERS];
const float *constantGS[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t num_constantsGS[PIPE_MAX_CONSTANT_BUFFERS];
+ const float *constantTCS[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t num_constantsTCS[PIPE_MAX_CONSTANT_BUFFERS];
+ const float *constantTES[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t num_constantsTES[PIPE_MAX_CONSTANT_BUFFERS];
swr_jit_texture texturesVS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
swr_jit_sampler samplersVS[PIPE_MAX_SAMPLERS];
swr_jit_sampler samplersFS[PIPE_MAX_SAMPLERS];
swr_jit_texture texturesGS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
swr_jit_sampler samplersGS[PIPE_MAX_SAMPLERS];
+ swr_jit_texture texturesTCS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ swr_jit_sampler samplersTCS[PIPE_MAX_SAMPLERS];
+ swr_jit_texture texturesTES[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ swr_jit_sampler samplersTES[PIPE_MAX_SAMPLERS];
float userClipPlanes[PIPE_MAX_CLIP_PLANES][4];
SWR_SURFACE_STATE renderTargets[SWR_NUM_ATTACHMENTS];
struct swr_query_result *pStats; // @llvm_struct
SWR_INTERFACE *pAPI; // @llvm_struct - Needed for the swr_memory callbacks
+ SWR_TILE_INTERFACE *pTileAPI; // @llvm_struct - Needed for the swr_memory callbacks
+
+ uint64_t* soPrims; //number of primitives written to StreamOut buffer
};
/* gen_llvm_types FINI */
HANDLE swrContext;
+ SWR_TS_STATE tsState;
+
/** Constant state objects */
struct swr_blend_state *blend;
struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct swr_vertex_shader *vs;
struct swr_fragment_shader *fs;
struct swr_geometry_shader *gs;
+ struct swr_tess_control_shader *tcs;
+ struct swr_tess_evaluation_shader *tes;
struct swr_vertex_element_state *velems;
/** Other rendering state */
constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct swr_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- SWR_RECT swr_scissor;
+ struct pipe_scissor_state scissors[KNOB_NUM_VIEWPORTS_SCISSORS];
+ SWR_RECT swr_scissors[KNOB_NUM_VIEWPORTS_SCISSORS];
struct pipe_sampler_view *
sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
- struct pipe_viewport_state viewport;
+ struct pipe_viewport_state viewports[KNOB_NUM_VIEWPORTS_SCISSORS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct blitter_context *blitter;
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
enum pipe_render_cond_flag render_cond_mode;
- boolean render_cond_cond;
+ bool render_cond_cond;
unsigned active_queries;
unsigned num_vertex_buffers;
// streamout
pipe_stream_output_target *so_targets[MAX_SO_STREAMS];
uint32_t num_so_targets;
+ uint64_t so_primCounter; // number of primitives written to StreamOut buffer
/* Temp storage for user_buffer constants */
struct swr_scratch_buffers *scratch;
unsigned dirty; /**< Mask of SWR_NEW_x flags */
SWR_INTERFACE api;
+ SWR_TILE_INTERFACE tileApi;
+
+ uint32_t max_draws_in_flight;
};
static INLINE struct swr_context *