offsets[output_buffer] = so->output[i].dst_offset;
}
+ unsigned attrib_slot = so->output[i].register_index;
+ attrib_slot = swr_so_adjust_attrib(attrib_slot, ctx->vs);
+
state.stream.decl[num].bufferIndex = output_buffer;
- state.stream.decl[num].attribSlot = so->output[i].register_index - 1;
+ state.stream.decl[num].attribSlot = attrib_slot;
state.stream.decl[num].componentMask =
((1 << so->output[i].num_components) - 1)
<< so->output[i].start_component;
* XXX setup provokingVertex & topologyProvokingVertex */
SWR_FRONTEND_STATE feState = {0};
- feState.vsVertexSize =
- VERTEX_ATTRIB_START_SLOT +
- + ctx->vs->info.base.num_outputs
- - (ctx->vs->info.base.writes_position ? 1 : 0);
+ // feState.vsVertexSize seeds the PA size that is used as an interface
+ // between all the shader stages, so it has to be large enough to
+ // incorporate all interfaces between stages
+
+ // max of gs and vs num_outputs
+ feState.vsVertexSize = ctx->vs->info.base.num_outputs;
+ if (ctx->gs &&
+ ctx->gs->info.base.num_outputs > feState.vsVertexSize) {
+ feState.vsVertexSize = ctx->gs->info.base.num_outputs;
+ }
+
+ if (ctx->vs->info.base.num_outputs) {
+ // gs does not adjust for position in SGV slot at input from vs
+ if (!ctx->gs)
+ feState.vsVertexSize--;
+ }
+
+ // other (non-SGV) slots start at VERTEX_ATTRIB_START_SLOT
+ feState.vsVertexSize += VERTEX_ATTRIB_START_SLOT;
+
+ // The PA in the clipper does not handle BE vertex sizes
+ // different from FE. Increase vertexsize only for the cases that needed it
+
+ // primid needs a slot
+ if (ctx->fs->info.base.uses_primid)
+ feState.vsVertexSize++;
+ // sprite coord enable
+ if (ctx->rasterizer->sprite_coord_enable)
+ feState.vsVertexSize++;
+
if (ctx->rasterizer->flatshade_first) {
feState.provokingVertex = {1, 0, 0};