void *data;
struct swr_vertex_shader *swr_vs;
struct swr_fragment_shader *swr_fs;
+ struct swr_geometry_shader *swr_gs;
} free;
struct swr_fence_work *next;
struct swr_vertex_shader *swr_vs);
bool swr_fence_work_delete_fs(struct pipe_fence_handle *fence,
struct swr_fragment_shader *swr_vs);
+bool swr_fence_work_delete_gs(struct pipe_fence_handle *fence,
+ struct swr_geometry_shader *swr_gs);
#endif