#include "util/u_cpu_detect.h"
#include "util/u_format_s3tc.h"
#include "util/u_string.h"
+#include "util/u_screen.h"
#include "state_tracker/sw_winsys.h"
* XXX Check max texture size values against core and sampler.
*/
#define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
-#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
+#define SWR_MAX_TEXTURE_2D_SIZE 8192
#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
swr_get_name(struct pipe_screen *screen)
{
static char buf[100];
- util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
- HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
- lp_native_vector_width );
+ snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
+ HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
+ lp_native_vector_width);
return buf;
}
return "Intel Corporation";
}
-static boolean
+static bool
swr_is_format_supported(struct pipe_screen *_screen,
enum pipe_format format,
enum pipe_texture_target target,
format_desc = util_format_description(format);
if (!format_desc)
- return FALSE;
+ return false;
if ((sample_count > screen->msaa_max_count)
|| !util_is_power_of_two_or_zero(sample_count))
- return FALSE;
+ return false;
if (bind & PIPE_BIND_DISPLAY_TARGET) {
if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
- return FALSE;
+ return false;
}
if (bind & PIPE_BIND_RENDER_TARGET) {
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
- return FALSE;
+ return false;
if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
- return FALSE;
+ return false;
/*
* Although possible, it is unnatural to render into compressed or YUV
* inside the state trackers.
*/
if (format_desc->block.width != 1 || format_desc->block.height != 1)
- return FALSE;
+ return false;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
- return FALSE;
+ return false;
if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
- return FALSE;
+ return false;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
- return FALSE;
+ return false;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
format != PIPE_FORMAT_ETC1_RGB8) {
- return FALSE;
+ return false;
+ }
+
+ if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
+ ((bind & PIPE_BIND_DISPLAY_TARGET) == 0)) {
+ /* Disable all 3-channel formats, where channel size != 32 bits.
+ * In some cases we run into crashes (in generate_unswizzled_blend()),
+ * for 3-channel RGB16 variants, there was an apparent LLVM bug.
+ * In any case, disabling the shallower 3-channel formats avoids a
+ * number of issues with GL_ARB_copy_image support.
+ */
+ if (format_desc->is_array &&
+ format_desc->nr_channels == 3 &&
+ format_desc->block.bits != 96) {
+ return false;
+ }
}
return TRUE;
/* limits */
case PIPE_CAP_MAX_RENDER_TARGETS:
return PIPE_MAX_COLOR_BUFS;
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return SWR_MAX_TEXTURE_2D_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+ return SWR_MAX_TEXTURE_2D_SIZE;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SWR_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 2048;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return SWR_MAX_TEXTURE_ARRAY_LAYERS;
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 0;
- case PIPE_CAP_MAX_VIEWPORTS:
return 1;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return KNOB_NUM_VIEWPORTS_SCISSORS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
- case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
/* supported features */
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_DOUBLES:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return 1;
/* MSAA support
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
+ case PIPE_CAP_IMAGE_LOAD_FORMATTED:
+ case PIPE_CAP_TGSI_ATOMINC_WRAP:
return 0;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
return 1 << 27;
+ case PIPE_CAP_MAX_VARYINGS:
+ return 32;
case PIPE_CAP_VENDOR_ID:
return 0xFFFFFFFF;
return (int)(system_memory >> 20);
}
+ default:
+ return u_pipe_screen_get_param_defaults(screen, param);
}
-
- /* should only get here on unhandled cases */
- debug_printf("Unexpected PIPE_CAP %d query\n", param);
- return 0;
}
static int
return it->second;
}
-static boolean
+static bool
swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
{
struct sw_winsys *winsys = screen->winsys;
&stride);
if (dt == NULL)
- return FALSE;
+ return false;
void *map = winsys->displaytarget_map(winsys, dt, 0);
winsys->displaytarget_unmap(winsys, dt);
- return TRUE;
+ return true;
}
static bool
swr_texture_layout(struct swr_screen *screen,
struct swr_resource *res,
- boolean allocate)
+ bool allocate)
{
struct pipe_resource *pt = &res->base;
size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
res->swr.pitch * res->swr.numSamples;
- if (total_size > SWR_MAX_TEXTURE_SIZE)
+
+ // Let non-sampled textures (e.g. buffer objects) bypass the size limit
+ if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE)
return false;
if (allocate) {
return true;
}
-static boolean
+static bool
swr_can_create_resource(struct pipe_screen *screen,
const struct pipe_resource *templat)
{
/* Helper function that conditionally creates a single-sample resolve resource
* and attaches it to main multisample resource. */
-static boolean
+static bool
swr_create_resolve_resource(struct pipe_screen *_screen,
struct swr_resource *msaa_res)
{
return &screen->base;
}
-