* IN THE SOFTWARE.
***************************************************************************/
+#include "swr_context.h"
+#include "swr_public.h"
+#include "swr_screen.h"
+#include "swr_resource.h"
+#include "swr_fence.h"
+#include "gen_knobs.h"
+
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_cpu_detect.h"
#include "util/u_format_s3tc.h"
+#include "util/u_string.h"
#include "state_tracker/sw_winsys.h"
-extern "C" {
-#include "gallivm/lp_bld_limits.h"
-}
-
-#include "swr_public.h"
-#include "swr_screen.h"
-#include "swr_context.h"
-#include "swr_resource.h"
-#include "swr_fence.h"
-#include "gen_knobs.h"
-
#include "jit_api.h"
-#include <stdio.h>
+#include "memory/TilingFunctions.h"
-/* MSVC case instensitive compare */
-#if defined(PIPE_CC_MSVC)
- #define strcasecmp lstrcmpiA
-#endif
+#include <stdio.h>
+#include <map>
/*
* Max texture sizes
* XXX Check max texture size values against core and sampler.
*/
-#define SWR_MAX_TEXTURE_SIZE (4 * 1048 * 1048 * 1024ULL) /* 4GB */
+#define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
+/* Default max client_copy_limit */
+#define SWR_CLIENT_COPY_LIMIT 32768
+
+/* Flag indicates creation of alternate surface, to prevent recursive loop
+ * in resource creation when msaa_force_enable is set. */
+#define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
+
+
static const char *
swr_get_name(struct pipe_screen *screen)
{
- return "SWR";
+ static char buf[100];
+ util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
+ HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
+ lp_native_vector_width );
+ return buf;
}
static const char *
}
static boolean
-swr_is_format_supported(struct pipe_screen *screen,
+swr_is_format_supported(struct pipe_screen *_screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bind)
{
- struct sw_winsys *winsys = swr_screen(screen)->winsys;
+ struct swr_screen *screen = swr_screen(_screen);
+ struct sw_winsys *winsys = screen->winsys;
const struct util_format_description *format_desc;
assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
if (!format_desc)
return FALSE;
- if (sample_count > 1)
+ if ((sample_count > screen->msaa_max_count)
+ || !util_is_power_of_two(sample_count))
return FALSE;
- if (bind
- & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
+ if (bind & PIPE_BIND_DISPLAY_TARGET) {
if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
return FALSE;
}
swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
- case PIPE_CAP_NPOT_TEXTURES:
- case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
- return 1;
- case PIPE_CAP_TWO_SIDED_STENCIL:
- return 1;
- case PIPE_CAP_SM3:
- return 1;
- case PIPE_CAP_ANISOTROPIC_FILTER:
- return 0;
- case PIPE_CAP_POINT_SPRITE:
- return 1;
+ /* limits */
case PIPE_CAP_MAX_RENDER_TARGETS:
return PIPE_MAX_COLOR_BUFS;
- case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- return 1;
- case PIPE_CAP_OCCLUSION_QUERY:
- case PIPE_CAP_QUERY_TIME_ELAPSED:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- return 1;
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- return 1;
- case PIPE_CAP_TEXTURE_SHADOW_MAP:
- return 1;
- case PIPE_CAP_TEXTURE_SWIZZLE:
- return 1;
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return 0;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return SWR_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SWR_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return SWR_MAX_TEXTURE_CUBE_LEVELS;
- case PIPE_CAP_BLEND_EQUATION_SEPARATE:
- return 1;
- case PIPE_CAP_INDEP_BLEND_ENABLE:
- return 1;
- case PIPE_CAP_INDEP_BLEND_FUNC:
- return 1;
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- return 0; // Don't support lower left frag coord.
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- return 1;
- case PIPE_CAP_DEPTH_CLIP_DISABLE:
- return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return MAX_SO_STREAMS;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
- return MAX_ATTRIBUTES;
+ return MAX_ATTRIBUTES * 4;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
- case PIPE_CAP_PRIMITIVE_RESTART:
- return 1;
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- return 1;
- case PIPE_CAP_TGSI_INSTANCEID:
- case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
- case PIPE_CAP_START_INSTANCE:
- return 1;
- case PIPE_CAP_SEAMLESS_CUBE_MAP:
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- return 1;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return SWR_MAX_TEXTURE_ARRAY_LAYERS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
- case PIPE_CAP_CONDITIONAL_RENDER:
- return 1;
- case PIPE_CAP_TEXTURE_BARRIER:
- return 0;
- case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
- case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
- case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
- return 1;
- case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
- return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
- case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- return 1;
- case PIPE_CAP_COMPUTE:
- return 0;
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_USER_INDEX_BUFFERS:
- case PIPE_CAP_USER_CONSTANT_BUFFERS:
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
- case PIPE_CAP_QUERY_TIMESTAMP:
- return 1;
- case PIPE_CAP_CUBE_MAP_ARRAY:
- return 0;
- case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
- return 1;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 0;
- case PIPE_CAP_TGSI_TEXCOORD:
- case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
- return 0;
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- return 1;
- case PIPE_CAP_TEXTURE_QUERY_LOD:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
- return 0;
- case PIPE_CAP_FAKE_SW_MSAA:
- return 1;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 0;
- case PIPE_CAP_DRAW_INDIRECT:
- return 1;
- case PIPE_CAP_VENDOR_ID:
- return 0xFFFFFFFF;
- case PIPE_CAP_DEVICE_ID:
- return 0xFFFFFFFF;
- case PIPE_CAP_ACCELERATED:
- return 0;
- case PIPE_CAP_VIDEO_MEMORY: {
- /* XXX: Do we want to return the full amount of system memory ? */
- uint64_t system_memory;
-
- if (!os_get_total_physical_memory(&system_memory))
- return 0;
-
- return (int)(system_memory >> 20);
- }
+ /* supported features */
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_POINT_SPRITE:
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_UMA:
- return 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
- return 1;
case PIPE_CAP_CLIP_HALFZ:
- return 1;
- case PIPE_CAP_VERTEXID_NOBASE:
- return 0;
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- return 1;
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- return 0;
- case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- return 0; // xxx
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- return 0;
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- return 0;
case PIPE_CAP_DEPTH_BOUNDS_TEST:
- return 0; // xxx
+ case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
- return 1;
case PIPE_CAP_CULL_DISTANCE:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_DOUBLES:
return 1;
+
+ /* MSAA support
+ * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
+ * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
+ case PIPE_CAP_FAKE_SW_MSAA:
+ return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
+
+ /* unsupported features */
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ case PIPE_CAP_COMPUTE:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_TGSI_TEXCOORD:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ case PIPE_CAP_VERTEXID_NOBASE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
- case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+ case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+ case PIPE_CAP_INT64:
+ case PIPE_CAP_INT64_DIVMOD:
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
+ case PIPE_CAP_TGSI_CLOCK:
+ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+ case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
+ case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+ case PIPE_CAP_QUERY_SO_OVERFLOW:
+ case PIPE_CAP_MEMOBJ:
+ return 0;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
return 0;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* XXX: Do we want to return the full amount of system memory ? */
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return (int)(system_memory >> 20);
+ }
}
/* should only get here on unhandled cases */
static int
swr_get_shader_param(struct pipe_screen *screen,
- unsigned shader,
+ enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
- if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
+ if (shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_FRAGMENT ||
+ shader == PIPE_SHADER_GEOMETRY)
return gallivm_get_shader_param(param);
- // Todo: geometry, tesselation, compute
+ // Todo: tesselation, compute
return 0;
}
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 0.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
- return 0.0;
+ return 16.0; /* arbitrary */
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
SWR_FORMAT
mesa_to_swr_format(enum pipe_format format)
{
- const struct util_format_description *format_desc =
- util_format_description(format);
- if (!format_desc)
- return (SWR_FORMAT)-1;
+ static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
+ /* depth / stencil */
+ {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
+ {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
+ {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
+ {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
+ {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
+
+ /* alpha */
+ {PIPE_FORMAT_A8_UNORM, A8_UNORM},
+ {PIPE_FORMAT_A16_UNORM, A16_UNORM},
+ {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
+ {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
+
+ /* odd sizes, bgr */
+ {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
+ {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
+ {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
+ {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
+ {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
+ {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
+ {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
+ {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
+ {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
+
+ /* rgb10a2 */
+ {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
+ {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
+ {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
+ {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
+ {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
+
+ /* rgb10x2 */
+ {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
+
+ /* bgr10a2 */
+ {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
+ {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
+ {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
+ {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
+ {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
+
+ /* bgr10x2 */
+ {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
+
+ /* r11g11b10 */
+ {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
+
+ /* 32 bits per component */
+ {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
+ {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
+ {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
+ {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
+ {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
+
+ {PIPE_FORMAT_R32_USCALED, R32_USCALED},
+ {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
+ {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
+ {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
+
+ {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
+ {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
+ {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
+ {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
+
+ {PIPE_FORMAT_R32_UINT, R32_UINT},
+ {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
+ {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
+ {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
+
+ {PIPE_FORMAT_R32_SINT, R32_SINT},
+ {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
+ {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
+ {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
+
+ /* 16 bits per component */
+ {PIPE_FORMAT_R16_UNORM, R16_UNORM},
+ {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
+ {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
+ {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
+ {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
+
+ {PIPE_FORMAT_R16_USCALED, R16_USCALED},
+ {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
+ {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
+ {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
+
+ {PIPE_FORMAT_R16_SNORM, R16_SNORM},
+ {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
+ {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
+ {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
+
+ {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
+ {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
+ {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
+ {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
+
+ {PIPE_FORMAT_R16_UINT, R16_UINT},
+ {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
+ {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
+ {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
+
+ {PIPE_FORMAT_R16_SINT, R16_SINT},
+ {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
+ {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
+ {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
+
+ {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
+ {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
+ {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
+ {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
+ {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
+
+ /* 8 bits per component */
+ {PIPE_FORMAT_R8_UNORM, R8_UNORM},
+ {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
+ {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
+ {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
+ {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
+ {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
+ {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
+ {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
+
+ {PIPE_FORMAT_R8_USCALED, R8_USCALED},
+ {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
+ {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
+ {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
+
+ {PIPE_FORMAT_R8_SNORM, R8_SNORM},
+ {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
+ {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
+ {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
+
+ {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
+ {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
+ {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
+ {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
+
+ {PIPE_FORMAT_R8_UINT, R8_UINT},
+ {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
+ {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
+ {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
+
+ {PIPE_FORMAT_R8_SINT, R8_SINT},
+ {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
+ {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
+ {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
+
+ /* These formats are valid for vertex data, but should not be used
+ * for render targets.
+ */
- // more robust check would be comparing all attributes of the formats
- // luckily format names are mostly standardized
- for (int i = 0; i < NUM_SWR_FORMATS; i++) {
- const SWR_FORMAT_INFO &swr_desc = GetFormatInfo((SWR_FORMAT)i);
+ {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
+ {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
+ {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
+ {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
- if (!strcasecmp(format_desc->short_name, swr_desc.name))
- return (SWR_FORMAT)i;
- }
+ {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
+ {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
+ {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
+ {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
- // ... with some exceptions
- switch (format) {
- case PIPE_FORMAT_R8G8B8A8_SRGB:
- return R8G8B8A8_UNORM_SRGB;
- case PIPE_FORMAT_B8G8R8A8_SRGB:
- return B8G8R8A8_UNORM_SRGB;
- case PIPE_FORMAT_I8_UNORM:
- return R8_UNORM;
- case PIPE_FORMAT_Z16_UNORM:
- return R16_UNORM;
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- return R24_UNORM_X8_TYPELESS;
- case PIPE_FORMAT_Z32_FLOAT:
- return R32_FLOAT;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- return R32_FLOAT_X8X24_TYPELESS;
- case PIPE_FORMAT_L8A8_UNORM:
- return R8G8_UNORM;
- default:
- break;
- }
+ /* These formats have entries in SWR but don't have Load/StoreTile
+ * implementations. That means these aren't renderable, and thus having
+ * a mapping entry here is detrimental.
+ */
+ /*
- debug_printf("asked to convert unsupported format %s\n",
- format_desc->name);
- return (SWR_FORMAT)-1;
+ {PIPE_FORMAT_L8_UNORM, L8_UNORM},
+ {PIPE_FORMAT_I8_UNORM, I8_UNORM},
+ {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
+ {PIPE_FORMAT_L16_UNORM, L16_UNORM},
+ {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
+
+ {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
+ {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
+
+ {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
+ {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
+ {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
+
+ {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
+ {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
+ {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
+
+ {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
+ {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
+ {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
+ {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
+
+ {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
+ {PIPE_FORMAT_I16_UNORM, I16_UNORM},
+ {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
+ {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
+ {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
+ {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
+ {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
+ {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
+
+ {PIPE_FORMAT_I8_UINT, I8_UINT},
+ {PIPE_FORMAT_L8_UINT, L8_UINT},
+ {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
+
+ {PIPE_FORMAT_I8_SINT, I8_SINT},
+ {PIPE_FORMAT_L8_SINT, L8_SINT},
+ {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
+
+ */
+ };
+
+ auto it = mesa2swr.find(format);
+ if (it == mesa2swr.end())
+ return (SWR_FORMAT)-1;
+ else
+ return it->second;
}
static boolean
struct sw_winsys *winsys = screen->winsys;
struct sw_displaytarget *dt;
+ const unsigned width = align(res->swr.width, res->swr.halign);
+ const unsigned height = align(res->swr.height, res->swr.valign);
+
UINT stride;
dt = winsys->displaytarget_create(winsys,
res->base.bind,
res->base.format,
- res->alignedWidth,
- res->alignedHeight,
+ width, height,
64, NULL,
&stride);
/* Clear the display target surface */
if (map)
- memset(map, 0, res->alignedHeight * stride);
+ memset(map, 0, height * stride);
winsys->displaytarget_unmap(winsys, dt);
return TRUE;
}
-static boolean
+static bool
swr_texture_layout(struct swr_screen *screen,
struct swr_resource *res,
boolean allocate)
if (res->has_stencil && !res->has_depth)
fmt = PIPE_FORMAT_R8_UINT;
+ /* We always use the SWR layout. For 2D and 3D textures this looks like:
+ *
+ * |<------- pitch ------->|
+ * +=======================+-------
+ * |Array 0 | ^
+ * | | |
+ * | Level 0 | |
+ * | | |
+ * | | qpitch
+ * +-----------+-----------+ |
+ * | | L2L2L2L2 | |
+ * | Level 1 | L3L3 | |
+ * | | L4 | v
+ * +===========+===========+-------
+ * |Array 1 |
+ * | |
+ * | Level 0 |
+ * | |
+ * | |
+ * +-----------+-----------+
+ * | | L2L2L2L2 |
+ * | Level 1 | L3L3 |
+ * | | L4 |
+ * +===========+===========+
+ *
+ * The overall width in bytes is known as the pitch, while the overall
+ * height in rows is the qpitch. Array slices are laid out logically below
+ * one another, qpitch rows apart. For 3D surfaces, the "level" values are
+ * just invalid for the higher array numbers (since depth is also
+ * minified). 1D and 1D array surfaces are stored effectively the same way,
+ * except that pitch never plays into it. All the levels are logically
+ * adjacent to each other on the X axis. The qpitch becomes the number of
+ * elements between array slices, while the pitch is unused.
+ *
+ * Each level's sizes are subject to the valign and halign settings of the
+ * surface. For compressed formats that swr is unaware of, we will use an
+ * appropriately-sized uncompressed format, and scale the widths/heights.
+ *
+ * This surface is stored inside res->swr. For depth/stencil textures,
+ * res->secondary will have an identically-laid-out but R8_UINT-formatted
+ * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
+ * texels, to simplify map/unmap logic which copies the stencil values
+ * in/out.
+ */
+
res->swr.width = pt->width0;
res->swr.height = pt->height0;
- res->swr.depth = pt->depth0;
res->swr.type = swr_convert_target_type(pt->target);
res->swr.tileMode = SWR_TILE_NONE;
res->swr.format = mesa_to_swr_format(fmt);
- res->swr.numSamples = (1 << pt->nr_samples);
-
- SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
-
- unsigned total_size = 0;
- unsigned width = pt->width0;
- unsigned height = pt->height0;
- unsigned depth = pt->depth0;
- unsigned layers = pt->array_size;
-
- for (int level = 0; level <= pt->last_level; level++) {
- unsigned alignedWidth, alignedHeight;
- unsigned num_slices;
-
- if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
- alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
- alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
- } else {
- alignedWidth = width;
- alignedHeight = height;
+ res->swr.numSamples = std::max(1u, pt->nr_samples);
+
+ if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
+ res->swr.halign = KNOB_MACROTILE_X_DIM;
+ res->swr.valign = KNOB_MACROTILE_Y_DIM;
+
+ /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
+ * surface sample count. */
+ if (screen->msaa_force_enable) {
+ res->swr.numSamples = screen->msaa_max_count;
+ fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n",
+ res->swr.numSamples);
}
+ } else {
+ res->swr.halign = 1;
+ res->swr.valign = 1;
+ }
- if (level == 0) {
- res->alignedWidth = alignedWidth;
- res->alignedHeight = alignedHeight;
+ unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
+ unsigned width = align(pt->width0, halign);
+ if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
+ for (int level = 1; level <= pt->last_level; level++)
+ width += align(u_minify(pt->width0, level), halign);
+ res->swr.pitch = util_format_get_blocksize(fmt);
+ res->swr.qpitch = util_format_get_nblocksx(fmt, width);
+ } else {
+ // The pitch is the overall width of the texture in bytes. Most of the
+ // time this is the pitch of level 0 since all the other levels fit
+ // underneath it. However in some degenerate situations, the width of
+ // level1 + level2 may be larger. In that case, we use those
+ // widths. This can happen if, e.g. halign is 32, and the width of level
+ // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
+ // be 32 each, adding up to 64.
+ unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
+ if (pt->last_level > 1) {
+ width = std::max<uint32_t>(
+ width,
+ align(u_minify(pt->width0, 1), halign) +
+ align(u_minify(pt->width0, 2), halign));
+ }
+ res->swr.pitch = util_format_get_stride(fmt, width);
+
+ // The qpitch is controlled by either the height of the second LOD, or
+ // the combination of all the later LODs.
+ unsigned height = align(pt->height0, valign);
+ if (pt->last_level == 1) {
+ height += align(u_minify(pt->height0, 1), valign);
+ } else if (pt->last_level > 1) {
+ unsigned level1 = align(u_minify(pt->height0, 1), valign);
+ unsigned level2 = 0;
+ for (int level = 2; level <= pt->last_level; level++) {
+ level2 += align(u_minify(pt->height0, level), valign);
+ }
+ height += std::max(level1, level2);
}
+ res->swr.qpitch = util_format_get_nblocksy(fmt, height);
+ }
- res->row_stride[level] = alignedWidth * finfo.Bpp;
- res->img_stride[level] = res->row_stride[level] * alignedHeight;
- res->mip_offsets[level] = total_size;
-
- if (pt->target == PIPE_TEXTURE_3D)
- num_slices = depth;
- else if (pt->target == PIPE_TEXTURE_1D_ARRAY
- || pt->target == PIPE_TEXTURE_2D_ARRAY
- || pt->target == PIPE_TEXTURE_CUBE
- || pt->target == PIPE_TEXTURE_CUBE_ARRAY)
- num_slices = layers;
- else
- num_slices = 1;
-
- total_size += res->img_stride[level] * num_slices;
- if (total_size > SWR_MAX_TEXTURE_SIZE)
- return FALSE;
+ if (pt->target == PIPE_TEXTURE_3D)
+ res->swr.depth = pt->depth0;
+ else
+ res->swr.depth = pt->array_size;
+
+ // Fix up swr format if necessary so that LOD offset computation works
+ if (res->swr.format == (SWR_FORMAT)-1) {
+ switch (util_format_get_blocksize(fmt)) {
+ default:
+ unreachable("Unexpected format block size");
+ case 1: res->swr.format = R8_UINT; break;
+ case 2: res->swr.format = R16_UINT; break;
+ case 4: res->swr.format = R32_UINT; break;
+ case 8:
+ if (util_format_is_compressed(fmt))
+ res->swr.format = BC4_UNORM;
+ else
+ res->swr.format = R32G32_UINT;
+ break;
+ case 16:
+ if (util_format_is_compressed(fmt))
+ res->swr.format = BC5_UNORM;
+ else
+ res->swr.format = R32G32B32A32_UINT;
+ break;
+ }
+ }
- width = u_minify(width, 1);
- height = u_minify(height, 1);
- depth = u_minify(depth, 1);
+ for (int level = 0; level <= pt->last_level; level++) {
+ res->mip_offsets[level] =
+ ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
}
- res->swr.halign = res->alignedWidth;
- res->swr.valign = res->alignedHeight;
- res->swr.pitch = res->row_stride[0];
+ size_t total_size = res->swr.depth * res->swr.qpitch * res->swr.pitch *
+ res->swr.numSamples;
+ if (total_size > SWR_MAX_TEXTURE_SIZE)
+ return false;
if (allocate) {
res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
if (res->has_depth && res->has_stencil) {
- SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
- res->secondary.width = pt->width0;
- res->secondary.height = pt->height0;
- res->secondary.depth = pt->depth0;
- res->secondary.type = SURFACE_2D;
- res->secondary.tileMode = SWR_TILE_NONE;
+ res->secondary = res->swr;
res->secondary.format = R8_UINT;
- res->secondary.numSamples = (1 << pt->nr_samples);
- res->secondary.pitch = res->alignedWidth * finfo.Bpp;
+ res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
+
+ for (int level = 0; level <= pt->last_level; level++) {
+ res->secondary_mip_offsets[level] =
+ ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
+ }
+
+ total_size = res->secondary.depth * res->secondary.qpitch *
+ res->secondary.pitch * res->secondary.numSamples;
- res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
- res->alignedHeight * res->secondary.pitch, 64);
+ res->secondary.pBaseAddress = (uint8_t *) AlignedMalloc(total_size,
+ 64);
}
}
- return TRUE;
+ return true;
}
static boolean
return swr_texture_layout(swr_screen(screen), &res, false);
}
+/* Helper function that conditionally creates a single-sample resolve resource
+ * and attaches it to main multisample resource. */
+static boolean
+swr_create_resolve_resource(struct pipe_screen *_screen,
+ struct swr_resource *msaa_res)
+{
+ struct swr_screen *screen = swr_screen(_screen);
+
+ /* If resource is multisample, create a single-sample resolve resource */
+ if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
+ !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
+
+ /* Create a single-sample copy of the resource. Copy the original
+ * resource parameters and set flag to prevent recursion when re-calling
+ * resource_create */
+ struct pipe_resource alt_template = msaa_res->base;
+ alt_template.nr_samples = 0;
+ alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
+
+ /* Note: Display_target is a special single-sample resource, only the
+ * display_target has been created already. */
+ if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
+ | PIPE_BIND_SHARED)) {
+ /* Allocate the multisample buffers. */
+ if (!swr_texture_layout(screen, msaa_res, true))
+ return false;
+
+ /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
+ * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
+ alt_template.bind = PIPE_BIND_RENDER_TARGET;
+ }
+
+ /* Allocate single-sample resolve surface */
+ struct pipe_resource *alt;
+ alt = _screen->resource_create(_screen, &alt_template);
+ if (!alt)
+ return false;
+
+ /* Attach it to the multisample resource */
+ msaa_res->resolve_target = alt;
+
+ /* Hang resolve surface state off the multisample surface state to so
+ * StoreTiles knows where to resolve the surface. */
+ msaa_res->swr.pAuxBaseAddress = (uint8_t *)&swr_resource(alt)->swr;
+ }
+
+ return true; /* success */
+}
+
static struct pipe_resource *
swr_resource_create(struct pipe_screen *_screen,
const struct pipe_resource *templat)
| PIPE_BIND_SHARED)) {
/* displayable surface
* first call swr_texture_layout without allocating to finish
- * filling out the SWR_SURFAE_STATE in res */
+ * filling out the SWR_SURFACE_STATE in res */
swr_texture_layout(screen, res, false);
if (!swr_displaytarget_layout(screen, res))
goto fail;
if (!swr_texture_layout(screen, res, true))
goto fail;
}
+
+ /* If resource was multisample, create resolve resource and attach
+ * it to multisample resource. */
+ if (!swr_create_resolve_resource(_screen, res))
+ goto fail;
+
} else {
/* other data (vertex buffer, const buffer, etc) */
assert(util_format_get_blocksize(templat->format) == 1);
assert(templat->last_level == 0);
/* Easiest to just call swr_texture_layout, as it sets up
- * SWR_SURFAE_STATE in res */
+ * SWR_SURFACE_STATE in res */
if (!swr_texture_layout(screen, res, true))
goto fail;
}
{
struct swr_screen *screen = swr_screen(p_screen);
struct swr_resource *spr = swr_resource(pt);
- struct pipe_context *pipe = screen->pipe;
-
- /* Only wait on fence if the resource is being used */
- if (pipe && spr->status) {
- /* But, if there's no fence pending, submit one.
- * XXX: Remove once draw timestamps are implmented. */
- if (!swr_is_fence_pending(screen->flush_fence))
- swr_fence_submit(swr_context(pipe), screen->flush_fence);
-
- swr_fence_finish(p_screen, screen->flush_fence, 0);
- swr_resource_unused(pt);
- }
- /*
- * Free resource primary surface. If resource is display target, winsys
- * manages the buffer and will free it on displaytarget_destroy.
- */
if (spr->display_target) {
- /* display target */
+ /* If resource is display target, winsys manages the buffer and will
+ * free it on displaytarget_destroy. */
+ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
+
struct sw_winsys *winsys = screen->winsys;
winsys->displaytarget_destroy(winsys, spr->display_target);
- } else
- AlignedFree(spr->swr.pBaseAddress);
- AlignedFree(spr->secondary.pBaseAddress);
+ if (spr->swr.numSamples > 1) {
+ /* Free an attached resolve resource */
+ struct swr_resource *alt = swr_resource(spr->resolve_target);
+ swr_fence_work_free(screen->flush_fence, alt->swr.pBaseAddress, true);
+
+ /* Free multisample buffer */
+ swr_fence_work_free(screen->flush_fence, spr->swr.pBaseAddress, true);
+ }
+ } else {
+ /* For regular resources, defer deletion */
+ swr_resource_unused(pt);
+
+ if (spr->swr.numSamples > 1) {
+ /* Free an attached resolve resource */
+ struct swr_resource *alt = swr_resource(spr->resolve_target);
+ swr_fence_work_free(screen->flush_fence, alt->swr.pBaseAddress, true);
+ }
+
+ swr_fence_work_free(screen->flush_fence, spr->swr.pBaseAddress, true);
+ swr_fence_work_free(screen->flush_fence,
+ spr->secondary.pBaseAddress, true);
+
+ /* If work queue grows too large, submit a fence to force queue to
+ * drain. This is mainly to decrease the amount of memory used by the
+ * piglit streaming-texture-leak test */
+ if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
+ swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
+ }
FREE(spr);
}
struct sw_winsys *winsys = screen->winsys;
struct swr_resource *spr = swr_resource(resource);
struct pipe_context *pipe = screen->pipe;
+ struct swr_context *ctx = swr_context(pipe);
if (pipe) {
- swr_fence_finish(p_screen, screen->flush_fence, 0);
+ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
swr_resource_unused(resource);
- SwrEndFrame(swr_context(pipe)->swrContext);
+ ctx->api.pfnSwrEndFrame(ctx->swrContext);
+ }
+
+ /* Multisample resolved into resolve_target at flush with store_resource */
+ if (pipe && spr->swr.numSamples > 1) {
+ struct pipe_resource *resolve_target = spr->resolve_target;
+
+ /* Once resolved, copy into display target */
+ SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
+
+ void *map = winsys->displaytarget_map(winsys, spr->display_target,
+ PIPE_TRANSFER_WRITE);
+ memcpy(map, resolve->pBaseAddress, resolve->pitch * resolve->height);
+ winsys->displaytarget_unmap(winsys, spr->display_target);
}
debug_assert(spr->display_target);
fprintf(stderr, "SWR destroy screen!\n");
- swr_fence_finish(p_screen, screen->flush_fence, 0);
+ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
swr_fence_reference(p_screen, &screen->flush_fence, NULL);
JitDestroyContext(screen->hJitMgr);
FREE(screen);
}
+
+static void
+swr_validate_env_options(struct swr_screen *screen)
+{
+ /* The client_copy_limit sets a maximum on the amount of user-buffer memory
+ * copied to scratch space on a draw. Past this, the draw will access
+ * user-buffer directly and then block. This is faster than queuing many
+ * large client draws. */
+ screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
+ int client_copy_limit =
+ debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
+ if (client_copy_limit > 0)
+ screen->client_copy_limit = client_copy_limit;
+
+ /* XXX msaa under development, disable by default for now */
+ screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
+
+ /* validate env override values, within range and power of 2 */
+ int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
+ if (msaa_max_count != 1) {
+ if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
+ || !util_is_power_of_two(msaa_max_count)) {
+ fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
+ fprintf(stderr, "must be power of 2 between 1 and %d" \
+ " (or 1 to disable msaa)\n",
+ SWR_MAX_NUM_MULTISAMPLES);
+ msaa_max_count = 1;
+ }
+
+ fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
+ if (msaa_max_count == 1)
+ fprintf(stderr, "(msaa disabled)\n");
+
+ screen->msaa_max_count = msaa_max_count;
+ }
+
+ screen->msaa_force_enable = debug_get_bool_option(
+ "SWR_MSAA_FORCE_ENABLE", false);
+ if (screen->msaa_force_enable)
+ fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n");
+}
+
+
PUBLIC
struct pipe_screen *
-swr_create_screen(struct sw_winsys *winsys)
+swr_create_screen_internal(struct sw_winsys *winsys)
{
struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
if (!screen)
return NULL;
- if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
- g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
+ if (!lp_build_init()) {
+ FREE(screen);
+ return NULL;
}
screen->winsys = winsys;
screen->base.flush_frontbuffer = swr_flush_frontbuffer;
- screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR);
+ // Pass in "" for architecture for run-time determination
+ screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
swr_fence_init(&screen->base);
util_format_s3tc_init();
- return &screen->base;
-}
+ swr_validate_env_options(screen);
-struct sw_winsys *
-swr_get_winsys(struct pipe_screen *pipe)
-{
- return ((struct swr_screen *)pipe)->winsys;
+ return &screen->base;
}
-struct sw_displaytarget *
-swr_get_displaytarget(struct pipe_resource *resource)
-{
- return ((struct swr_resource *)resource)->display_target;
-}