swr/rast: shuffle header files for msvc pre-compiled header usage
[mesa.git] / src / gallium / drivers / swr / swr_shader.cpp
index 732e08dae7b25729c7d017776994f9a81f0a6f9b..599dc43698af9c780557a643cd9c889ede1ca49a 100644 (file)
@@ -1238,7 +1238,7 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
 
          // peform a gather to grab stipple words for each lane
          Value *vStipple = GATHERDD(VUNDEF_I(), stipplePtr, vYstipple,
-                                    VIMMED1(0xffffffff), C((char)4));
+                                    VIMMED1(0xffffffff), 4);
 
          // create a mask with one bit corresponding to the x stipple
          // and AND it with the pattern, to see if we have a bit