struct swr_jit_vs_key;
struct swr_jit_gs_key;
+unsigned swr_so_adjust_attrib(unsigned in_attrib,
+ swr_vertex_shader *swr_vs);
+
PFN_VERTEX_FUNC
swr_compile_vs(struct swr_context *ctx, swr_jit_vs_key &key);
unsigned sprite_coord_enable;
ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
+ bool poly_stipple_enable;
};
struct swr_jit_vs_key : swr_jit_sampler_key {