#include "jit_api.h"
#include "gen_state_llvm.h"
#include "core/multisample.h"
+#include "core/state_funcs.h"
#include "gallivm/lp_bld_tgsi.h"
#include "util/u_format.h"
for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) {
swr_vs->soState.streamNumEntries[i] =
_mm_popcnt_u32(swr_vs->soState.streamMasks[i]);
+ swr_vs->soState.vertexAttribOffset[i] = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
}
}
assert(num_elements <= PIPE_MAX_ATTRIBS);
velems = new swr_vertex_element_state;
if (velems) {
+ memset(&velems->fsState, 0, sizeof(velems->fsState));
velems->fsState.bVertexIDOffsetEnable = true;
velems->fsState.numAttribs = num_elements;
for (unsigned i = 0; i < num_elements; i++) {
}
-static void
-swr_set_index_buffer(struct pipe_context *pipe,
- const struct pipe_index_buffer *ib)
-{
- struct swr_context *ctx = swr_context(pipe);
-
- if (ib)
- memcpy(&ctx->index_buffer, ib, sizeof(ctx->index_buffer));
- else
- memset(&ctx->index_buffer, 0, sizeof(ctx->index_buffer));
-
- ctx->dirty |= SWR_NEW_VERTEX;
-}
-
static void
swr_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
/* VBO vertex buffers */
for (uint32_t i = 0; i < ctx->num_vertex_buffers; i++) {
struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
- if (!vb->user_buffer)
- swr_resource_read(vb->buffer);
+ if (!vb->is_user_buffer)
+ swr_resource_read(vb->buffer.resource);
}
/* VBO index buffer */
- if (p_draw_info && p_draw_info->indexed) {
- struct pipe_index_buffer *ib = &ctx->index_buffer;
- if (!ib->user_buffer)
- swr_resource_read(ib->buffer);
+ if (p_draw_info && p_draw_info->index_size) {
+ if (!p_draw_info->has_user_indices)
+ swr_resource_read(p_draw_info->index.resource);
}
/* transform feedback buffers */
* INVALID so they are reloaded from surface. */
swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID);
need_fence = true;
+ } else {
+ /* if no previous attachment, invalidate tiles that may be marked
+ * RESOLVED because of an old attachment */
+ swr_invalidate_render_target(&ctx->pipe, attachment, sf->width, sf->height);
+ /* no need to set fence here */
}
/* Make new attachment */
rastState->slopeScaledDepthBias = 0;
rastState->depthBiasClamp = 0;
}
+
+ /* translate polygon mode, at least for the front==back case */
+ rastState->fillMode = swr_convert_fill_mode(rasterizer->fill_front);
+
struct pipe_surface *zb = fb->zsbuf;
if (zb && swr_resource(zb->texture)->has_depth)
rastState->depthFormat = swr_resource(zb->texture)->swr.format;
rastState->cullDistanceMask =
ctx->vs->info.base.culldist_writemask << ctx->vs->info.base.num_written_clipdistance;
- SwrSetRastState(ctx->swrContext, rastState);
+ ctx->api.pfnSwrSetRastState(ctx->swrContext, rastState);
}
/* Scissor */
if (ctx->dirty & SWR_NEW_SCISSOR) {
- SwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
+ ctx->api.pfnSwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
}
/* Viewport */
vp->width = std::min(vp->width, (float)fb->width - vp->x);
vp->height = std::min(vp->height, (float)fb->height - vp->y);
- SwrSetViewports(ctx->swrContext, 1, vp, vpm);
+ ctx->api.pfnSwrSetViewports(ctx->swrContext, 1, vp, vpm);
}
- /* Set vertex & index buffers */
- /* (using draw info if called by swr_draw_vbo) */
- if (ctx->dirty & SWR_NEW_VERTEX) {
- uint32_t scratch_total;
- uint8_t *scratch = NULL;
+ /* Set vertex & index buffers
+ * (using draw info if called by swr_draw_vbo)
+ * If indexed draw, revalidate since index buffer comes from
+ * pipe_draw_info.
+ */
+ if (ctx->dirty & SWR_NEW_VERTEX ||
+ (p_draw_info && p_draw_info->index_size)) {
/* If being called by swr_draw_vbo, copy draw details */
struct pipe_draw_info info = {0};
if (p_draw_info)
info = *p_draw_info;
- /* We must get all the scratch space in one go */
- scratch_total = 0;
- for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
- struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
-
- if (!vb->user_buffer)
- continue;
-
- uint32_t elems, base, size;
- swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size);
- scratch_total += AlignUp(size, 4);
- }
-
- if (scratch_total) {
- scratch = (uint8_t *)swr_copy_to_scratch_space(
- ctx, &ctx->scratch->vertex_buffer, NULL, scratch_total);
- }
-
/* vertex buffers */
SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS];
for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
pitch = vb->stride;
- if (!vb->user_buffer) {
- /* VBO
- * size is based on buffer->width0 rather than info.max_index
- * to prevent having to validate VBO on each draw */
- size = vb->buffer->width0;
- elems = size / pitch;
- partial_inbounds = size % pitch;
- min_vertex_index = 0;
+ if (!vb->is_user_buffer) {
+ /* VBO */
+ if (!pitch) {
+ /* If pitch=0 (ie vb->stride), buffer contains a single
+ * constant attribute. Use the stream_pitch which was
+ * calculated during creation of vertex_elements_state for the
+ * size of the attribute. */
+ size = ctx->velems->stream_pitch[i];
+ elems = 1;
+ partial_inbounds = 0;
+ min_vertex_index = 0;
+ } else {
+ /* size is based on buffer->width0 rather than info.max_index
+ * to prevent having to validate VBO on each draw. */
+ size = vb->buffer.resource->width0;
+ elems = size / pitch;
+ partial_inbounds = size % pitch;
+ min_vertex_index = 0;
+ }
- p_data = swr_resource_data(vb->buffer) + vb->buffer_offset;
+ p_data = swr_resource_data(vb->buffer.resource) + vb->buffer_offset;
} else {
/* Client buffer
* client memory is one-time use, re-trigger SWR_NEW_VERTEX to
partial_inbounds = 0;
min_vertex_index = info.min_index;
- /* Copy only needed vertices to scratch space */
size = AlignUp(size, 4);
- const void *ptr = (const uint8_t *) vb->user_buffer + base;
- memcpy(scratch, ptr, size);
- ptr = scratch;
- scratch += size;
- p_data = (const uint8_t *)ptr - base;
+ /* If size of client memory copy is too large, don't copy. The
+ * draw will access user-buffer directly and then block. This is
+ * faster than queuing many large client draws. */
+ if (size >= screen->client_copy_limit) {
+ post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
+ p_data = (const uint8_t *) vb->buffer.user;
+ } else {
+ /* Copy only needed vertices to scratch space */
+ const void *ptr = (const uint8_t *) vb->buffer.user + base;
+ ptr = (uint8_t *)swr_copy_to_scratch_space(
+ ctx, &ctx->scratch->vertex_buffer, ptr, size);
+ p_data = (const uint8_t *)ptr - base;
+ }
}
swrVertexBuffers[i] = {0};
swrVertexBuffers[i].partialInboundsSize = partial_inbounds;
}
- SwrSetVertexBuffers(
+ ctx->api.pfnSwrSetVertexBuffers(
ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers);
/* index buffer, if required (info passed in by swr_draw_vbo) */
SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */
- if (info.indexed) {
+ if (info.index_size) {
const uint8_t *p_data;
uint32_t size, pitch;
- struct pipe_index_buffer *ib = &ctx->index_buffer;
- pitch = ib->index_size ? ib->index_size : sizeof(uint32_t);
+ pitch = info.index_size ? info.index_size : sizeof(uint32_t);
index_type = swr_convert_index_type(pitch);
- if (!ib->user_buffer) {
+ if (!info.has_user_indices) {
/* VBO
* size is based on buffer->width0 rather than info.count
* to prevent having to validate VBO on each draw */
- size = ib->buffer->width0;
- p_data = swr_resource_data(ib->buffer) + ib->offset;
+ size = info.index.resource->width0;
+ p_data = swr_resource_data(info.index.resource);
} else {
/* Client buffer
* client memory is one-time use, re-trigger SWR_NEW_VERTEX to
size = info.count * pitch;
size = AlignUp(size, 4);
-
- /* Copy indices to scratch space */
- const void *ptr = ib->user_buffer;
- ptr = swr_copy_to_scratch_space(
- ctx, &ctx->scratch->index_buffer, ptr, size);
- p_data = (const uint8_t *)ptr;
+ /* If size of client memory copy is too large, don't copy. The
+ * draw will access user-buffer directly and then block. This is
+ * faster than queuing many large client draws. */
+ if (size >= screen->client_copy_limit) {
+ post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
+ p_data = (const uint8_t *) info.index.user;
+ } else {
+ /* Copy indices to scratch space */
+ const void *ptr = info.index.user;
+ ptr = swr_copy_to_scratch_space(
+ ctx, &ctx->scratch->index_buffer, ptr, size);
+ p_data = (const uint8_t *)ptr;
+ }
}
SWR_INDEX_BUFFER_STATE swrIndexBuffer;
- swrIndexBuffer.format = swr_convert_index_type(ib->index_size);
+ swrIndexBuffer.format = swr_convert_index_type(info.index_size);
swrIndexBuffer.pIndices = p_data;
swrIndexBuffer.size = size;
- SwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);
+ ctx->api.pfnSwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);
}
struct swr_vertex_element_state *velems = ctx->velems;
} else {
func = swr_compile_gs(ctx, key);
}
- SwrSetGsFunc(ctx->swrContext, func);
+ ctx->api.pfnSwrSetGsFunc(ctx->swrContext, func);
/* JIT sampler state */
if (ctx->dirty & SWR_NEW_SAMPLER) {
ctx->swrDC.texturesGS);
}
- SwrSetGsState(ctx->swrContext, &ctx->gs->gsState);
+ ctx->api.pfnSwrSetGsState(ctx->swrContext, &ctx->gs->gsState);
} else {
SWR_GS_STATE state = { 0 };
- SwrSetGsState(ctx->swrContext, &state);
- SwrSetGsFunc(ctx->swrContext, NULL);
+ ctx->api.pfnSwrSetGsState(ctx->swrContext, &state);
+ ctx->api.pfnSwrSetGsFunc(ctx->swrContext, NULL);
}
}
} else {
func = swr_compile_vs(ctx, key);
}
- SwrSetVertexFunc(ctx->swrContext, func);
+ ctx->api.pfnSwrSetVertexFunc(ctx->swrContext, func);
/* JIT sampler state */
if (ctx->dirty & SWR_NEW_SAMPLER) {
/* and points, since we rasterize them as triangles, too */
/* Has to be before fragment shader, since it sets SWR_NEW_FS */
if (p_draw_info) {
- bool new_prim_is_poly = (u_reduced_prim(p_draw_info->mode) == PIPE_PRIM_TRIANGLES);
+ bool new_prim_is_poly =
+ (u_reduced_prim(p_draw_info->mode) == PIPE_PRIM_TRIANGLES) &&
+ (ctx->derived.rastState.fillMode == SWR_FILLMODE_SOLID);
if (new_prim_is_poly != ctx->poly_stipple.prim_is_poly) {
ctx->dirty |= SWR_NEW_FS;
ctx->poly_stipple.prim_is_poly = new_prim_is_poly;
psState.writesODepth = ctx->fs->info.base.writes_z;
psState.usesSourceDepth = ctx->fs->info.base.reads_z;
psState.shadingRate = SWR_SHADING_RATE_PIXEL;
- psState.numRenderTargets = ctx->framebuffer.nr_cbufs;
+ psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1;
psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE;
uint32_t barycentricsMask = 0;
#if 0
psState.barycentricsMask = barycentricsMask;
psState.usesUAV = false; // XXX
psState.forceEarlyZ = false;
- SwrSetPixelShaderState(ctx->swrContext, &psState);
+ ctx->api.pfnSwrSetPixelShaderState(ctx->swrContext, &psState);
/* JIT sampler state */
if (ctx->dirty & (SWR_NEW_SAMPLER |
depthStencilState.depthTestEnable = depth->enabled;
depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func);
depthStencilState.depthWriteEnable = depth->writemask;
- SwrSetDepthStencilState(ctx->swrContext, &depthStencilState);
+ ctx->api.pfnSwrSetDepthStencilState(ctx->swrContext, &depthStencilState);
depthBoundsState.depthBoundsTestEnable = depth->bounds_test;
depthBoundsState.depthBoundsTestMinValue = depth->bounds_min;
depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max;
- SwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState);
+ ctx->api.pfnSwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState);
}
/* Blend State */
blendState.renderTarget[0].writeDisableGreen = 1;
blendState.renderTarget[0].writeDisableBlue = 1;
blendState.renderTarget[0].writeDisableAlpha = 1;
- SwrSetBlendFunc(ctx->swrContext, 0, NULL);
+ ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, 0, NULL);
}
else
for (int target = 0;
if (compileState.blendState.blendEnable == false &&
compileState.blendState.logicOpEnable == false &&
ctx->depth_stencil->alpha.enabled == 0) {
- SwrSetBlendFunc(ctx->swrContext, target, NULL);
+ ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, NULL);
continue;
}
ctx->blendJIT->insert(std::make_pair(compileState, func));
}
- SwrSetBlendFunc(ctx->swrContext, target, func);
+ ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, func);
}
- SwrSetBlendState(ctx->swrContext, &blendState);
+ ctx->api.pfnSwrSetBlendState(ctx->swrContext, &blendState);
}
if (ctx->dirty & SWR_NEW_STIPPLE) {
if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) {
ctx->vs->soState.rasterizerDisable =
ctx->rasterizer->rasterizer_discard;
- SwrSetSoState(ctx->swrContext, &ctx->vs->soState);
+ ctx->api.pfnSwrSetSoState(ctx->swrContext, &ctx->vs->soState);
pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output;
buffer.pitch = stream_output->stride[i];
buffer.streamOffset = 0;
- SwrSetSoBuffers(ctx->swrContext, &buffer, i);
+ ctx->api.pfnSwrSetSoBuffers(ctx->swrContext, &buffer, i);
}
}
// set up backend state
SWR_BACKEND_STATE backendState = {0};
- backendState.numAttributes =
- ((ctx->gs ? ctx->gs->info.base.num_outputs : ctx->vs->info.base.num_outputs) - 1) +
- (ctx->rasterizer->sprite_coord_enable ? 1 : 0);
+ if (ctx->gs) {
+ backendState.numAttributes = ctx->gs->info.base.num_outputs - 1;
+ } else {
+ backendState.numAttributes = ctx->vs->info.base.num_outputs - 1;
+ if (ctx->fs->info.base.uses_primid) {
+ backendState.numAttributes++;
+ backendState.swizzleEnable = true;
+ for (unsigned i = 0; i < sizeof(backendState.numComponents); i++) {
+ backendState.swizzleMap[i].sourceAttrib = i;
+ }
+ backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].constantSource =
+ SWR_CONSTANT_SOURCE_PRIM_ID;
+ backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].componentOverrideMask = 1;
+ }
+ }
+ if (ctx->rasterizer->sprite_coord_enable)
+ backendState.numAttributes++;
+
backendState.numAttributes = std::min((size_t)backendState.numAttributes,
sizeof(backendState.numComponents));
for (unsigned i = 0; i < backendState.numAttributes; i++)
(ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : 0);
backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask;
- SwrSetBackendState(ctx->swrContext, &backendState);
+ struct tgsi_shader_info *pLastFE =
+ ctx->gs ?
+ &ctx->gs->info.base :
+ &ctx->vs->info.base;
+ backendState.readRenderTargetArrayIndex = pLastFE->writes_layer;
+ backendState.readViewportArrayIndex = pLastFE->writes_viewport_index;
+ backendState.vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
+
+ ctx->api.pfnSwrSetBackendState(ctx->swrContext, &backendState);
/* Ensure that any in-progress attachment change StoreTiles finish */
if (swr_is_fence_pending(screen->flush_fence))
pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state;
pipe->set_vertex_buffers = swr_set_vertex_buffers;
- pipe->set_index_buffer = swr_set_index_buffer;
pipe->set_polygon_stipple = swr_set_polygon_stipple;
pipe->set_clip_state = swr_set_clip_state;