*size = elems * vb->stride;
} else if (vb->stride) {
elems = info->max_index - info->min_index + 1;
- *totelems = info->max_index + 1;
- *base = info->min_index * vb->stride;
+ *totelems = (info->max_index + info->index_bias) + 1;
+ *base = (info->min_index + info->index_bias) * vb->stride;
*size = elems * vb->stride;
} else {
*totelems = 1;
if (zb && swr_resource(zb->texture)->has_depth)
rastState->depthFormat = swr_resource(zb->texture)->swr.format;
- rastState->depthClipEnable = rasterizer->depth_clip;
+ rastState->depthClipEnable = rasterizer->depth_clip_near;
rastState->clipHalfZ = rasterizer->clip_halfz;
ctx->api.pfnSwrSetRastState(ctx->swrContext, rastState);
uint32_t base;
swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size);
partial_inbounds = 0;
- min_vertex_index = info.min_index;
+ min_vertex_index = info.min_index + info.index_bias;
size = AlignUp(size, 4);
/* If size of client memory copy is too large, don't copy. The
swrVertexBuffers[i] = {0};
swrVertexBuffers[i].index = i;
swrVertexBuffers[i].pitch = pitch;
- swrVertexBuffers[i].pData = p_data;
+ swrVertexBuffers[i].xpData = (gfxptr_t) p_data;
swrVertexBuffers[i].size = size;
swrVertexBuffers[i].minVertex = min_vertex_index;
swrVertexBuffers[i].maxVertex = elems;
SWR_INDEX_BUFFER_STATE swrIndexBuffer;
swrIndexBuffer.format = swr_convert_index_type(info.index_size);
- swrIndexBuffer.pIndices = p_data;
+ swrIndexBuffer.xpIndices = (gfxptr_t) p_data;
swrIndexBuffer.size = size;
ctx->api.pfnSwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);