#include "common/os.h"
#include "jit_api.h"
-#include "state_llvm.h"
+#include "gen_state_llvm.h"
+#include "core/multisample.h"
+#include "core/state_funcs.h"
#include "gallivm/lp_bld_tgsi.h"
#include "util/u_format.h"
#include "util/u_helpers.h"
#include "util/u_framebuffer.h"
#include "util/u_viewport.h"
+#include "util/u_prim.h"
#include "swr_state.h"
#include "swr_context.h"
-#include "swr_context_llvm.h"
+#include "gen_swr_context_llvm.h"
#include "swr_screen.h"
#include "swr_resource.h"
#include "swr_tex_sample.h"
// soState.streamToRasterizer not used
for (uint32_t i = 0; i < stream_output->num_outputs; i++) {
+ unsigned attrib_slot = stream_output->output[i].register_index;
+ attrib_slot = swr_so_adjust_attrib(attrib_slot, swr_vs);
swr_vs->soState.streamMasks[stream_output->output[i].stream] |=
- 1 << (stream_output->output[i].register_index - 1);
+ (1 << attrib_slot);
}
for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) {
swr_vs->soState.streamNumEntries[i] =
assert(num_elements <= PIPE_MAX_ATTRIBS);
velems = new swr_vertex_element_state;
if (velems) {
+ memset(&velems->fsState, 0, sizeof(velems->fsState));
velems->fsState.bVertexIDOffsetEnable = true;
velems->fsState.numAttribs = num_elements;
for (unsigned i = 0; i < num_elements; i++) {
? ComponentControl::StoreSrc
: ComponentControl::Store1Fp;
velems->fsState.layout[i].ComponentPacking = ComponentEnable::XYZW;
- velems->fsState.layout[i].InstanceDataStepRate =
+ velems->fsState.layout[i].InstanceAdvancementState =
attribs[i].instance_divisor;
/* Calculate the pitch of each stream */
}
-static void
-swr_set_index_buffer(struct pipe_context *pipe,
- const struct pipe_index_buffer *ib)
-{
- struct swr_context *ctx = swr_context(pipe);
-
- if (ib)
- memcpy(&ctx->index_buffer, ib, sizeof(ctx->index_buffer));
- else
- memset(&ctx->index_buffer, 0, sizeof(ctx->index_buffer));
-
- ctx->dirty |= SWR_NEW_VERTEX;
-}
-
static void
swr_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct swr_context *ctx = swr_context(pipe);
- ctx->poly_stipple = *stipple; /* struct copy */
+ ctx->poly_stipple.pipe = *stipple; /* struct copy */
ctx->dirty |= SWR_NEW_STIPPLE;
}
if (changed) {
util_copy_framebuffer_state(&ctx->framebuffer, fb);
+ /* 0 and 1 both indicate no msaa. Core doesn't understand 0 samples */
+ ctx->framebuffer.samples = std::max((ubyte)1, ctx->framebuffer.samples);
+
ctx->dirty |= SWR_NEW_FRAMEBUFFER;
}
}
}
}
+/*
+ * MSAA fixed sample position table
+ * used by update_derived and get_sample_position
+ * (integer locations on a 16x16 grid)
+ */
+static const uint8_t swr_sample_positions[][2] =
+{ /* 1x*/ { 8, 8},
+ /* 2x*/ {12,12},{ 4, 4},
+ /* 4x*/ { 6, 2},{14, 6},{ 2,10},{10,14},
+ /* 8x*/ { 9, 5},{ 7,11},{13, 9},{ 5, 3},
+ { 3,13},{ 1, 7},{11,15},{15, 1},
+ /*16x*/ { 9, 9},{ 7, 5},{ 5,10},{12, 7},
+ { 3, 6},{10,13},{13,11},{11, 3},
+ { 6,14},{ 8, 1},{ 4, 2},{ 2,12},
+ { 0, 8},{15, 4},{14,15},{ 1, 0} };
+
+static void
+swr_get_sample_position(struct pipe_context *pipe,
+ unsigned sample_count, unsigned sample_index,
+ float *out_value)
+{
+ /* validate sample_count */
+ sample_count = GetNumSamples(GetSampleCount(sample_count));
+
+ const uint8_t *sample = swr_sample_positions[sample_count-1 + sample_index];
+ out_value[0] = sample[0] / 16.0f;
+ out_value[1] = sample[1] / 16.0f;
+}
+
+
/*
* Update resource in-use status
* All resources bound to color or depth targets marked as WRITE resources.
/* VBO vertex buffers */
for (uint32_t i = 0; i < ctx->num_vertex_buffers; i++) {
struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
- if (!vb->user_buffer)
- swr_resource_read(vb->buffer);
+ if (!vb->is_user_buffer)
+ swr_resource_read(vb->buffer.resource);
}
/* VBO index buffer */
- if (p_draw_info && p_draw_info->indexed) {
- struct pipe_index_buffer *ib = &ctx->index_buffer;
- if (!ib->user_buffer)
- swr_resource_read(ib->buffer);
+ if (p_draw_info && p_draw_info->index_size) {
+ if (!p_draw_info->has_user_indices)
+ swr_resource_read(p_draw_info->index.resource);
}
/* transform feedback buffers */
jit_tex->width = res->width0;
jit_tex->height = res->height0;
- jit_tex->base_ptr = swr->pBaseAddress;
+ jit_tex->base_ptr = (uint8_t*)swr->xpBaseAddress;
if (view->target != PIPE_BUFFER) {
jit_tex->first_level = view->u.tex.first_level;
jit_tex->last_level = view->u.tex.last_level;
struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment];
/* Do nothing if the render target hasn't changed */
- if ((!sf || !sf->texture) && rt->pBaseAddress == nullptr)
+ if ((!sf || !sf->texture) && (void*)(rt->xpBaseAddress) == nullptr)
return false;
/* Deal with disabling RT up front */
const SWR_SURFACE_STATE *swr_surface = &swr->swr;
SWR_FORMAT fmt = mesa_to_swr_format(sf->format);
- if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.pBaseAddress) {
+ if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.xpBaseAddress) {
swr_surface = &swr->secondary;
fmt = swr_surface->format;
}
- if (rt->pBaseAddress == swr_surface->pBaseAddress &&
+ if (rt->xpBaseAddress == swr_surface->xpBaseAddress &&
rt->format == fmt &&
rt->lod == sf->u.tex.level &&
rt->arrayIndex == sf->u.tex.first_layer)
bool need_fence = false;
/* StoreTile for changed target */
- if (rt->pBaseAddress) {
+ if (rt->xpBaseAddress) {
/* If changing attachment to a new target, mark tiles as
* INVALID so they are reloaded from surface. */
swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID);
need_fence = true;
+ } else {
+ /* if no previous attachment, invalidate tiles that may be marked
+ * RESOLVED because of an old attachment */
+ swr_invalidate_render_target(&ctx->pipe, attachment, sf->width, sf->height);
+ /* no need to set fence here */
}
/* Make new attachment */
return need_fence;
}
+/*
+ * for cases where resources are shared between contexts, invalidate
+ * this ctx's resource. so it can be fetched fresh. Old ctx's resource
+ * is already stored during a flush
+ */
+static inline void
+swr_invalidate_buffers_after_ctx_change(struct pipe_context *pipe)
+{
+ struct swr_context *ctx = swr_context(pipe);
+
+ for (uint32_t i = 0; i < ctx->framebuffer.nr_cbufs; i++) {
+ struct pipe_surface *cb = ctx->framebuffer.cbufs[i];
+ if (cb) {
+ struct swr_resource *res = swr_resource(cb->texture);
+ if (res->curr_pipe != pipe) {
+ /* if curr_pipe is NULL (first use), status should not be WRITE */
+ assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE));
+ if (res->status & SWR_RESOURCE_WRITE) {
+ swr_invalidate_render_target(pipe, i, cb->width, cb->height);
+ }
+ }
+ res->curr_pipe = pipe;
+ }
+ }
+ if (ctx->framebuffer.zsbuf) {
+ struct pipe_surface *zb = ctx->framebuffer.zsbuf;
+ if (zb) {
+ struct swr_resource *res = swr_resource(zb->texture);
+ if (res->curr_pipe != pipe) {
+ /* if curr_pipe is NULL (first use), status should not be WRITE */
+ assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE));
+ if (res->status & SWR_RESOURCE_WRITE) {
+ swr_invalidate_render_target(pipe, SWR_ATTACHMENT_DEPTH, zb->width, zb->height);
+ swr_invalidate_render_target(pipe, SWR_ATTACHMENT_STENCIL, zb->width, zb->height);
+ }
+ }
+ res->curr_pipe = pipe;
+ }
+ }
+}
+
static inline void
swr_user_vbuf_range(const struct pipe_draw_info *info,
const struct swr_vertex_element_state *velems,
*size = elems * vb->stride;
} else if (vb->stride) {
elems = info->max_index - info->min_index + 1;
- *totelems = info->max_index + 1;
- *base = info->min_index * vb->stride;
+ *totelems = (info->max_index + info->index_bias) + 1;
+ *base = (info->min_index + info->index_bias) * vb->stride;
*size = elems * vb->stride;
} else {
*totelems = 1;
}
}
+static void
+swr_update_poly_stipple(struct swr_context *ctx)
+{
+ struct swr_draw_context *pDC = &ctx->swrDC;
+
+ assert(sizeof(ctx->poly_stipple.pipe.stipple) == sizeof(pDC->polyStipple));
+ memcpy(pDC->polyStipple,
+ ctx->poly_stipple.pipe.stipple,
+ sizeof(ctx->poly_stipple.pipe.stipple));
+}
+
void
swr_update_derived(struct pipe_context *pipe,
const struct pipe_draw_info *p_draw_info)
}
/* Update screen->pipe to current pipe context. */
- if (screen->pipe != pipe)
- screen->pipe = pipe;
+ screen->pipe = pipe;
/* Any state that requires dirty flags to be re-triggered sets this mask */
/* For example, user_buffer vertex and index buffers. */
unsigned post_update_dirty_flags = 0;
+ /* bring resources that changed context up-to-date */
+ swr_invalidate_buffers_after_ctx_change(pipe);
+
/* Render Targets */
if (ctx->dirty & SWR_NEW_FRAMEBUFFER) {
struct pipe_framebuffer_state *fb = &ctx->framebuffer;
rastState->pointSpriteTopOrigin =
rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT;
- /* XXX TODO: Add multisample */
- rastState->msaaRastEnable = false;
- rastState->rastMode = SWR_MSAA_RASTMODE_OFF_PIXEL;
- rastState->sampleCount = SWR_MULTISAMPLE_1X;
+ /* If SWR_MSAA_FORCE_ENABLE is set, turn msaa on */
+ if (screen->msaa_force_enable && !rasterizer->multisample) {
+ /* Force enable and use the value the surface was created with */
+ rasterizer->multisample = true;
+ fb->samples = swr_resource(fb->cbufs[0]->texture)->swr.numSamples;
+ fprintf(stderr,"msaa force enable: %d samples\n", fb->samples);
+ }
+
+ rastState->sampleCount = GetSampleCount(fb->samples);
rastState->forcedSampleCount = false;
+ rastState->bIsCenterPattern = !rasterizer->multisample;
+ rastState->pixelLocation = SWR_PIXEL_LOCATION_CENTER;
+
+ /* Only initialize sample positions if msaa is enabled */
+ if (rasterizer->multisample) {
+ for (uint32_t i = 0; i < fb->samples; i++) {
+ const uint8_t *sample = swr_sample_positions[fb->samples-1 + i];
+ rastState->samplePositions.SetXi(i, sample[0] << 4);
+ rastState->samplePositions.SetYi(i, sample[1] << 4);
+ rastState->samplePositions.SetX (i, sample[0] / 16.0f);
+ rastState->samplePositions.SetY (i, sample[1] / 16.0f);
+ }
+ rastState->samplePositions.PrecalcSampleData(fb->samples);
+ }
bool do_offset = false;
switch (rasterizer->fill_front) {
rastState->slopeScaledDepthBias = 0;
rastState->depthBiasClamp = 0;
}
+
+ /* translate polygon mode, at least for the front==back case */
+ rastState->fillMode = swr_convert_fill_mode(rasterizer->fill_front);
+
struct pipe_surface *zb = fb->zsbuf;
if (zb && swr_resource(zb->texture)->has_depth)
rastState->depthFormat = swr_resource(zb->texture)->swr.format;
- rastState->depthClipEnable = rasterizer->depth_clip;
+ rastState->depthClipEnable = rasterizer->depth_clip_near;
rastState->clipHalfZ = rasterizer->clip_halfz;
- rastState->clipDistanceMask =
- ctx->vs->info.base.num_written_clipdistance ?
- ctx->vs->info.base.clipdist_writemask & rasterizer->clip_plane_enable :
- rasterizer->clip_plane_enable;
-
- rastState->cullDistanceMask =
- ctx->vs->info.base.culldist_writemask << ctx->vs->info.base.num_written_clipdistance;
-
- SwrSetRastState(ctx->swrContext, rastState);
- }
-
- /* Scissor */
- if (ctx->dirty & SWR_NEW_SCISSOR) {
- SwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
+ ctx->api.pfnSwrSetRastState(ctx->swrContext, rastState);
}
/* Viewport */
vp->width = std::min(vp->width, (float)fb->width - vp->x);
vp->height = std::min(vp->height, (float)fb->height - vp->y);
- SwrSetViewports(ctx->swrContext, 1, vp, vpm);
+ ctx->api.pfnSwrSetViewports(ctx->swrContext, 1, vp, vpm);
}
- /* Set vertex & index buffers */
- /* (using draw info if called by swr_draw_vbo) */
- if (ctx->dirty & SWR_NEW_VERTEX) {
- uint32_t scratch_total;
- uint8_t *scratch = NULL;
-
- /* If being called by swr_draw_vbo, copy draw details */
- struct pipe_draw_info info = {0};
- if (p_draw_info)
- info = *p_draw_info;
-
- /* We must get all the scratch space in one go */
- scratch_total = 0;
- for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
- struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
-
- if (!vb->user_buffer)
- continue;
+ /* When called from swr_clear (p_draw_info = null), render targets,
+ * rasterState and viewports (dependent on render targets) are the only
+ * necessary validation. Defer remaining validation by setting
+ * post_update_dirty_flags and clear all dirty flags. BackendState is
+ * still unconditionally validated below */
+ if (!p_draw_info) {
+ post_update_dirty_flags = ctx->dirty & ~(SWR_NEW_FRAMEBUFFER |
+ SWR_NEW_RASTERIZER |
+ SWR_NEW_VIEWPORT);
+ ctx->dirty = 0;
+ }
- uint32_t elems, base, size;
- swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size);
- scratch_total += AlignUp(size, 4);
- }
+ /* Scissor */
+ if (ctx->dirty & SWR_NEW_SCISSOR) {
+ ctx->api.pfnSwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
+ }
- if (scratch_total) {
- scratch = (uint8_t *)swr_copy_to_scratch_space(
- ctx, &ctx->scratch->vertex_buffer, NULL, scratch_total);
- }
+ /* Set vertex & index buffers */
+ if (ctx->dirty & SWR_NEW_VERTEX) {
+ const struct pipe_draw_info &info = *p_draw_info;
/* vertex buffers */
SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS];
struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
pitch = vb->stride;
- if (!vb->user_buffer) {
- /* VBO
- * size is based on buffer->width0 rather than info.max_index
- * to prevent having to validate VBO on each draw */
- size = vb->buffer->width0;
- elems = size / pitch;
- partial_inbounds = size % pitch;
- min_vertex_index = 0;
+ if (!vb->is_user_buffer) {
+ /* VBO */
+ if (!pitch) {
+ /* If pitch=0 (ie vb->stride), buffer contains a single
+ * constant attribute. Use the stream_pitch which was
+ * calculated during creation of vertex_elements_state for the
+ * size of the attribute. */
+ size = ctx->velems->stream_pitch[i];
+ elems = 1;
+ partial_inbounds = 0;
+ min_vertex_index = 0;
+ } else {
+ /* size is based on buffer->width0 rather than info.max_index
+ * to prevent having to validate VBO on each draw. */
+ size = vb->buffer.resource->width0;
+ elems = size / pitch;
+ partial_inbounds = size % pitch;
+ min_vertex_index = 0;
+ }
- p_data = swr_resource_data(vb->buffer) + vb->buffer_offset;
+ p_data = swr_resource_data(vb->buffer.resource) + vb->buffer_offset;
} else {
/* Client buffer
* client memory is one-time use, re-trigger SWR_NEW_VERTEX to
uint32_t base;
swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size);
partial_inbounds = 0;
- min_vertex_index = info.min_index;
+ min_vertex_index = info.min_index + info.index_bias;
- /* Copy only needed vertices to scratch space */
size = AlignUp(size, 4);
- const void *ptr = (const uint8_t *) vb->user_buffer + base;
- memcpy(scratch, ptr, size);
- ptr = scratch;
- scratch += size;
- p_data = (const uint8_t *)ptr - base;
+ /* If size of client memory copy is too large, don't copy. The
+ * draw will access user-buffer directly and then block. This is
+ * faster than queuing many large client draws. */
+ if (size >= screen->client_copy_limit) {
+ post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
+ p_data = (const uint8_t *) vb->buffer.user;
+ } else {
+ /* Copy only needed vertices to scratch space */
+ const void *ptr = (const uint8_t *) vb->buffer.user + base;
+ ptr = (uint8_t *)swr_copy_to_scratch_space(
+ ctx, &ctx->scratch->vertex_buffer, ptr, size);
+ p_data = (const uint8_t *)ptr - base;
+ }
}
swrVertexBuffers[i] = {0};
swrVertexBuffers[i].index = i;
swrVertexBuffers[i].pitch = pitch;
- swrVertexBuffers[i].pData = p_data;
+ swrVertexBuffers[i].xpData = (gfxptr_t) p_data;
swrVertexBuffers[i].size = size;
swrVertexBuffers[i].minVertex = min_vertex_index;
swrVertexBuffers[i].maxVertex = elems;
swrVertexBuffers[i].partialInboundsSize = partial_inbounds;
}
- SwrSetVertexBuffers(
+ ctx->api.pfnSwrSetVertexBuffers(
ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers);
/* index buffer, if required (info passed in by swr_draw_vbo) */
SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */
- if (info.indexed) {
+ if (info.index_size) {
const uint8_t *p_data;
uint32_t size, pitch;
- struct pipe_index_buffer *ib = &ctx->index_buffer;
- pitch = ib->index_size ? ib->index_size : sizeof(uint32_t);
+ pitch = info.index_size ? info.index_size : sizeof(uint32_t);
index_type = swr_convert_index_type(pitch);
- if (!ib->user_buffer) {
+ if (!info.has_user_indices) {
/* VBO
* size is based on buffer->width0 rather than info.count
* to prevent having to validate VBO on each draw */
- size = ib->buffer->width0;
- p_data = swr_resource_data(ib->buffer) + ib->offset;
+ size = info.index.resource->width0;
+ p_data = swr_resource_data(info.index.resource);
} else {
/* Client buffer
* client memory is one-time use, re-trigger SWR_NEW_VERTEX to
size = info.count * pitch;
size = AlignUp(size, 4);
-
- /* Copy indices to scratch space */
- const void *ptr = ib->user_buffer;
- ptr = swr_copy_to_scratch_space(
- ctx, &ctx->scratch->index_buffer, ptr, size);
- p_data = (const uint8_t *)ptr;
+ /* If size of client memory copy is too large, don't copy. The
+ * draw will access user-buffer directly and then block. This is
+ * faster than queuing many large client draws. */
+ if (size >= screen->client_copy_limit) {
+ post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
+ p_data = (const uint8_t *) info.index.user;
+ } else {
+ /* Copy indices to scratch space */
+ const void *ptr = info.index.user;
+ ptr = swr_copy_to_scratch_space(
+ ctx, &ctx->scratch->index_buffer, ptr, size);
+ p_data = (const uint8_t *)ptr;
+ }
}
SWR_INDEX_BUFFER_STATE swrIndexBuffer;
- swrIndexBuffer.format = swr_convert_index_type(ib->index_size);
- swrIndexBuffer.pIndices = p_data;
+ swrIndexBuffer.format = swr_convert_index_type(info.index_size);
+ swrIndexBuffer.xpIndices = (gfxptr_t) p_data;
swrIndexBuffer.size = size;
- SwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);
+ ctx->api.pfnSwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);
}
struct swr_vertex_element_state *velems = ctx->velems;
} else {
func = swr_compile_gs(ctx, key);
}
- SwrSetGsFunc(ctx->swrContext, func);
+ ctx->api.pfnSwrSetGsFunc(ctx->swrContext, func);
/* JIT sampler state */
if (ctx->dirty & SWR_NEW_SAMPLER) {
ctx->swrDC.texturesGS);
}
- SwrSetGsState(ctx->swrContext, &ctx->gs->gsState);
+ ctx->api.pfnSwrSetGsState(ctx->swrContext, &ctx->gs->gsState);
} else {
SWR_GS_STATE state = { 0 };
- SwrSetGsState(ctx->swrContext, &state);
- SwrSetGsFunc(ctx->swrContext, NULL);
+ ctx->api.pfnSwrSetGsState(ctx->swrContext, &state);
+ ctx->api.pfnSwrSetGsFunc(ctx->swrContext, NULL);
}
}
} else {
func = swr_compile_vs(ctx, key);
}
- SwrSetVertexFunc(ctx->swrContext, func);
+ ctx->api.pfnSwrSetVertexFunc(ctx->swrContext, func);
/* JIT sampler state */
if (ctx->dirty & SWR_NEW_SAMPLER) {
}
}
+ /* work around the fact that poly stipple also affects lines */
+ /* and points, since we rasterize them as triangles, too */
+ /* Has to be before fragment shader, since it sets SWR_NEW_FS */
+ if (p_draw_info) {
+ bool new_prim_is_poly =
+ (u_reduced_prim(p_draw_info->mode) == PIPE_PRIM_TRIANGLES) &&
+ (ctx->derived.rastState.fillMode == SWR_FILLMODE_SOLID);
+ if (new_prim_is_poly != ctx->poly_stipple.prim_is_poly) {
+ ctx->dirty |= SWR_NEW_FS;
+ ctx->poly_stipple.prim_is_poly = new_prim_is_poly;
+ }
+ }
+
/* FragmentShader */
if (ctx->dirty & (SWR_NEW_FS |
SWR_NEW_VS |
psState.inputCoverage = SWR_INPUT_COVERAGE_NORMAL;
psState.writesODepth = ctx->fs->info.base.writes_z;
psState.usesSourceDepth = ctx->fs->info.base.reads_z;
- psState.shadingRate = SWR_SHADING_RATE_PIXEL; // XXX
- psState.numRenderTargets = ctx->framebuffer.nr_cbufs;
- psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE; // XXX msaa
+ psState.shadingRate = SWR_SHADING_RATE_PIXEL;
+ psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1;
+ psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE;
uint32_t barycentricsMask = 0;
#if 0
// when we switch to mesa-master
psState.barycentricsMask = barycentricsMask;
psState.usesUAV = false; // XXX
psState.forceEarlyZ = false;
- SwrSetPixelShaderState(ctx->swrContext, &psState);
+ ctx->api.pfnSwrSetPixelShaderState(ctx->swrContext, &psState);
/* JIT sampler state */
if (ctx->dirty & (SWR_NEW_SAMPLER |
depthStencilState.depthTestEnable = depth->enabled;
depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func);
depthStencilState.depthWriteEnable = depth->writemask;
- SwrSetDepthStencilState(ctx->swrContext, &depthStencilState);
+ ctx->api.pfnSwrSetDepthStencilState(ctx->swrContext, &depthStencilState);
depthBoundsState.depthBoundsTestEnable = depth->bounds_test;
depthBoundsState.depthBoundsTestMinValue = depth->bounds_min;
depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max;
- SwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState);
+ ctx->api.pfnSwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState);
}
/* Blend State */
if (ctx->dirty & (SWR_NEW_BLEND |
+ SWR_NEW_RASTERIZER |
SWR_NEW_FRAMEBUFFER |
SWR_NEW_DEPTH_STENCIL_ALPHA)) {
struct pipe_framebuffer_state *fb = &ctx->framebuffer;
blendState.alphaTestReference =
*((uint32_t*)&ctx->depth_stencil->alpha.ref_value);
- // XXX MSAA
- blendState.sampleMask = 0;
- blendState.sampleCount = SWR_MULTISAMPLE_1X;
+ blendState.sampleMask = ctx->sample_mask;
+ blendState.sampleCount = GetSampleCount(fb->samples);
/* If there are no color buffers bound, disable writes on RT0
* and skip loop */
blendState.renderTarget[0].writeDisableGreen = 1;
blendState.renderTarget[0].writeDisableBlue = 1;
blendState.renderTarget[0].writeDisableAlpha = 1;
- SwrSetBlendFunc(ctx->swrContext, 0, NULL);
+ ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, 0, NULL);
}
else
for (int target = 0;
if (compileState.blendState.blendEnable == false &&
compileState.blendState.logicOpEnable == false &&
ctx->depth_stencil->alpha.enabled == 0) {
- SwrSetBlendFunc(ctx->swrContext, target, NULL);
+ ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, NULL);
continue;
}
compileState.blendState.alphaBlendFunc);
compileState.desc.alphaToCoverageEnable =
ctx->blend->pipe.alpha_to_coverage;
- compileState.desc.sampleMaskEnable = 0; // XXX
- compileState.desc.numSamples = 1; // XXX
+ compileState.desc.sampleMaskEnable = (blendState.sampleMask != 0);
+ compileState.desc.numSamples = fb->samples;
compileState.alphaTestFunction =
swr_convert_depth_func(ctx->depth_stencil->alpha.func);
ctx->blendJIT->insert(std::make_pair(compileState, func));
}
- SwrSetBlendFunc(ctx->swrContext, target, func);
+ ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, func);
}
- SwrSetBlendState(ctx->swrContext, &blendState);
+ ctx->api.pfnSwrSetBlendState(ctx->swrContext, &blendState);
}
if (ctx->dirty & SWR_NEW_STIPPLE) {
- /* XXX What to do with this one??? SWR doesn't stipple */
+ swr_update_poly_stipple(ctx);
}
if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) {
ctx->vs->soState.rasterizerDisable =
ctx->rasterizer->rasterizer_discard;
- SwrSetSoState(ctx->swrContext, &ctx->vs->soState);
+ ctx->api.pfnSwrSetSoState(ctx->swrContext, &ctx->vs->soState);
pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output;
buffer.pitch = stream_output->stride[i];
buffer.streamOffset = 0;
- SwrSetSoBuffers(ctx->swrContext, &buffer, i);
+ ctx->api.pfnSwrSetSoBuffers(ctx->swrContext, &buffer, i);
}
}
// set up backend state
SWR_BACKEND_STATE backendState = {0};
- backendState.numAttributes =
- ((ctx->gs ? ctx->gs->info.base.num_outputs : ctx->vs->info.base.num_outputs) - 1) +
- (ctx->rasterizer->sprite_coord_enable ? 1 : 0);
+ if (ctx->gs) {
+ backendState.numAttributes = ctx->gs->info.base.num_outputs - 1;
+ } else {
+ backendState.numAttributes = ctx->vs->info.base.num_outputs - 1;
+ if (ctx->fs->info.base.uses_primid) {
+ backendState.numAttributes++;
+ backendState.swizzleEnable = true;
+ for (unsigned i = 0; i < sizeof(backendState.numComponents); i++) {
+ backendState.swizzleMap[i].sourceAttrib = i;
+ }
+ backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].constantSource =
+ SWR_CONSTANT_SOURCE_PRIM_ID;
+ backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].componentOverrideMask = 1;
+ }
+ }
+ if (ctx->rasterizer->sprite_coord_enable)
+ backendState.numAttributes++;
+
+ backendState.numAttributes = std::min((size_t)backendState.numAttributes,
+ sizeof(backendState.numComponents));
for (unsigned i = 0; i < backendState.numAttributes; i++)
backendState.numComponents[i] = 4;
backendState.constantInterpolationMask = ctx->fs->constantMask |
(ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : 0);
backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask;
- SwrSetBackendState(ctx->swrContext, &backendState);
+ struct tgsi_shader_info *pLastFE =
+ ctx->gs ?
+ &ctx->gs->info.base :
+ &ctx->vs->info.base;
+ backendState.readRenderTargetArrayIndex = pLastFE->writes_layer;
+ backendState.readViewportArrayIndex = pLastFE->writes_viewport_index;
+ backendState.vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
+
+ backendState.clipDistanceMask =
+ ctx->vs->info.base.num_written_clipdistance ?
+ ctx->vs->info.base.clipdist_writemask & ctx->rasterizer->clip_plane_enable :
+ ctx->rasterizer->clip_plane_enable;
+
+ backendState.cullDistanceMask =
+ ctx->vs->info.base.culldist_writemask << ctx->vs->info.base.num_written_clipdistance;
+
+ // Assume old layout of SGV, POSITION, CLIPCULL, ATTRIB
+ backendState.vertexClipCullOffset = backendState.vertexAttribOffset - 2;
+
+ ctx->api.pfnSwrSetBackendState(ctx->swrContext, &backendState);
/* Ensure that any in-progress attachment change StoreTiles finish */
if (swr_is_fence_pending(screen->flush_fence))
pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state;
pipe->set_vertex_buffers = swr_set_vertex_buffers;
- pipe->set_index_buffer = swr_set_index_buffer;
pipe->set_polygon_stipple = swr_set_polygon_stipple;
pipe->set_clip_state = swr_set_clip_state;
pipe->set_stencil_ref = swr_set_stencil_ref;
pipe->set_sample_mask = swr_set_sample_mask;
+ pipe->get_sample_position = swr_get_sample_position;
pipe->create_stream_output_target = swr_create_so_target;
pipe->stream_output_target_destroy = swr_destroy_so_target;